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Author Topic: Phylactory  (Read 2010 times)
Liam-K
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« on: March 02, 2007, 02:20:57 pm »

Phylactory - ?
artifact

You don't lose the game for having zero or less life.
If you have zero or less life, you can't cast spells.


I think this is a pretty elegant way of representing a fanstasy standby.  Flavor text or art could allude to the One Ring if we want to get clever.  How much
should this cost?  Is something like "as long as you control a swamp" appropriate, only because this would likely see play with elvish piper type cards?


current wording

Phylactory - ?
artifact

You don't lose the game for having zero or less life.
If you have zero or less life, you can't cast spells.
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« Reply #1 on: March 02, 2007, 02:33:46 pm »

i dont think that it should be an artifact, welder would just abuse it.  It should be white or black
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Liam-K
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« Reply #2 on: March 02, 2007, 02:42:31 pm »

Welder would abuse it how?  Weld it out to cast some spells and then die from having no life?  You'd be much more likely to "abuse" it with something like zombie infestation.  That's not exactly good.
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« Reply #3 on: March 02, 2007, 02:54:26 pm »

I'm not really sure how welder would abuse it ... If you weld it out you loose when gamestate is checked.  If you're welding it in its basically worse than Platinium Angel.

I think its good as an artifact because its easier to remove then an enchantment.  I could see this on a creature ..... but it makes more sense as an artifact.

I would think that a Casting Cost of {4} seems right.  
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« Reply #4 on: March 02, 2007, 04:47:23 pm »

My apologies, i guess i read the post to hastily.  but, i still think its more of a black card, w/ its twisted way to stay alive
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« Reply #5 on: March 03, 2007, 01:28:14 pm »

I like the idea of a simple lich effect that isn't nerfed into oblivion.  I would add something like

3: Gain 1 life.  Remove ~THIS~ from the game at end of turn
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« Reply #6 on: March 03, 2007, 04:15:14 pm »

I like the idea of a simple lich effect that isn't nerfed into oblivion.  I would add something like

3: Gain 1 life.  Remove ~THIS~ from the game at end of turn

Why not make the ability cost {2}, or sac a permanent, like Claws of Gix?
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The M.E.T.H.O.D
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« Reply #7 on: March 04, 2007, 02:55:21 pm »

i've always wanted a card that was like

players can't play spells or abilities and dudes can't attack

my ultimate mtg card: a card that makes it so you can't play


plus sulfuric vortex or black vice would be insane haha
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« Reply #8 on: March 04, 2007, 04:18:43 pm »

However much this should cost, it is worth remembering that Platinum Angel's static ability is much, much stronger. Lich's Tomb, too, is not dissimilar.
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« Reply #9 on: March 11, 2007, 03:00:45 pm »

Can you imagine playing a game with this in play?  I don't mean to be fresh, but it would be incredibly stupid.  Whoever has this in play could only win the game if they had unanswerable threats in play or as lands waiting in their deck.  The other player would just sit there waiting to either draw an answer for this or for someone to get decked.  This card reminds me of how Zuran Orb use to spoil games.  You couldn't quite kill someone, but then they couldn't cast any spells since they were throwing away all their lands, so you both just sat there for a while until the game reached its inevitable conclusion and the person playing Zuran Orb was dead.
i've always wanted a card that was like
players can't play spells or abilities and dudes can't attack
I played a deck that was Mycosynth Lattice / Propaganda / Null Rod combo to do this.
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« Reply #10 on: March 11, 2007, 04:13:04 pm »

From the master list:

Phylactery
{3}
Artifact
Imprint -- When Phylactery comes into play, you may remove a Wizard you control from the game.
{2} {B} : You may play an activated ability of the imprinted Wizard card without paying any costs for it.
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Liam-K
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« Reply #11 on: March 12, 2007, 09:07:45 pm »

Can you imagine playing a game with this in play?  I don't mean to be fresh, but it would be incredibly stupid.  Whoever has this in play could only win the game if they had unanswerable threats in play or as lands waiting in their deck.  The other player would just sit there waiting to either draw an answer for this or for someone to get decked.  This card reminds me of how Zuran Orb use to spoil games.  You couldn't quite kill someone, but then they couldn't cast any spells since they were throwing away all their lands, so you both just sat there for a while until the game reached its inevitable conclusion and the person playing Zuran Orb was dead.
It'd probably be played on the second main phase after an alpha strike that would otherwise leave you open to losing on your opponent's next attack phase.  You don't need "unanswerable" threats on the table, you just have to have enough to race their answers.  Just because Gifts runs 11 tutors doesn't mean your standard aggro deck will be able to stop that 3/3 flier in a timely fashion.

Name needs to change, I guess.  Also still looking for input on costs.  {4} seems about right especially considering lich's tomb... actually is this even different enough from lich's tomb to do?
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« Reply #12 on: March 13, 2007, 04:34:39 pm »

It'd probably be played on the second main phase after an alpha strike that would otherwise leave you open to losing on your opponent's next attack phase.  You don't need "unanswerable" threats on the table, you just have to have enough to race their answers.  Just because Gifts runs 11 tutors doesn't mean your standard aggro deck will be able to stop that 3/3 flier in a timely fashion.
So it's an Epic Fog?  At least Epic spells imply that you win the game.
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