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Author Topic: Help with a Replenish deck.  (Read 1165 times)
Kakarotto
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« on: April 14, 2007, 11:50:51 am »

Hereīs my deck:

Land: (24)

11x Island
4x Plains
4x Flooded Strand
4x Wasteland
1x Strip Mine

Spells: (36)

2x Pandemonium
3x Saproling Burst
2x Tolarian Winds
4x Counterspell
4x Force of Will
1x Fact or Fiction
4x Accumulated Knowledge
4x Impulse
3x Intuition
4x Replenish
1x Frantic Search
2x Misdirection
2x Serum Visions

I need some advice to make this deck a little better, say what you think about it and why.

Thanks in advance!

//Kakarotto
« Last Edit: April 14, 2007, 12:45:27 pm by Kakarotto » Logged
netherspirit
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« Reply #1 on: April 14, 2007, 12:32:36 pm »

Tinker --> Memory Jar looks like it could be nice in here. Wink Although that would require artifacts. Maybe things like Black Vise could be used for early damage?

For more feedback you really need card explanations, an explanation of the deck and a description of your metagame.

Good luck with the deck and welcome to TMD! Very Happy

EDIT: Why no Brainstorms?!
« Last Edit: April 14, 2007, 12:39:11 pm by netherspirit » Logged

Who says you can't play Nightmares?!
Kakarotto
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« Reply #2 on: April 14, 2007, 12:46:36 pm »

Quote
EDIT: Why no Brainstorms?!

I donīt have any. But I suppose Iīll get some later. Thanks for the welcome.
« Last Edit: April 14, 2007, 07:57:06 pm by Godder » Logged
demonic effect
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« Reply #3 on: April 15, 2007, 06:28:19 pm »

If you have no brainstorms, I don't know what your budget is like and thus don't truly know how to help you...  the biggest problem with the deck is that it is too slow to get to a point where it can play replenish.  This means that you need artifact mana.  On a budget this could be dark rituals and cabal rituals... but they should be in combination to artifact stuf...  Additionally, tutors could be a huge boost in finding key components...  The deck needs to not only find the replenish, get the right cards in the graveyard, and have the mana to play replenish...  with 10 disruption cards 6 of which require that you pitch a card and no cards that give you card advantage early in the game, you are left in a position where you either use the mana mid-game to filter cards and pitch your counterspells (which would be interfering with your mana turn 2-3) or you pitch the filter cards and keep the counterspells to disrupt the opponent (in which case you will have a hard time getting the necessary win conditions)... or if you have enough cards to not do that, you still have mana clog turns 2-3 where your game-plan is confused.

If you are on a budget and can't get many of the more expensive cards, i would try to stay away from comboish decks and focus more upon disruption through cards like chalice of the void, null rod, fish type of decks...  even budget oath of druids decks would be fun.
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