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Author Topic: Swamp Creature Land  (Read 2057 times)
Apollyon
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« on: May 10, 2007, 10:05:09 pm »

In the spirit of Dryad Arbor, I decided to make a Swamp creature land. I would love to use the art from one of the Mirage Swamps (Bob Eggleton's), but it's already in use. I think that it will be playable. It's more or less a one-card turn 1 Swamp Will-o'-the-Wisp. It taps to regenerate itself, which is fairly hot.

Will-O-The-Wisp in a Swamp
Creature Land - Swamp Spirit
(~this~ isn't a spell, it's affected by summoning sickness, and it has "T: Add B to your mana pool.")
~this~ is black.
Flying
B: Regenerate ~this~
0/1

Current Wording:

Will-O-The-Wisp in a Swamp
Creature Land - Swamp Spirit
(~this~ isn't a spell, it's affected by summoning sickness, and it has "T: Add B to your mana pool.")
~this~ is black.
Flying
1B: Regenerate ~this~
0/1
« Last Edit: May 12, 2007, 07:07:29 pm by Apollyon » Logged
orgcandman
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« Reply #1 on: May 11, 2007, 08:45:39 am »

Quote
In a world without trample, one card becomes an aggro killing machine.

Splashable in any deck
More powerful than a token blocker
Able to chump large creatures with a single tap!

Look up in the sky, its a bird, its an angel, no..it's

Will-O-The-Wisp in a Swamp!

I think if anything, you might decide to not give this thing an ability, but if you do, it shouldn't be to give any deck an easily splashable 1/1, flying, regenerator. Dryad Arbor is nice because it's similar to llanowar elves with "This is uncounterable" tacked on. This thing is INSANE though. Maybe something like B, Pay 1 life: Regenerate or even better: B: +1/+0 Sortof like an uncounterable shade. It's never going to be used to pump itself, unless its blocking...and it won't be an easily splashable aggro killer.
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Apollyon
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« Reply #2 on: May 12, 2007, 02:53:45 pm »

That is a problem that is solved by playing a second creature or having a reusable source of damage, such as Prodigal Sorceror.

In the former case, the second creature gets to beat down. In the latter, you tap him precombat.
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« Reply #3 on: May 12, 2007, 03:19:43 pm »

That is a problem that is solved by playing a second creature or having a reusable source of damage, such as Prodigal Sorceror.

In the former case, the second creature gets to beat down. In the latter, you tap him precombat.
The point isn't that there aren't ways to deal with 0/1 regenerators, the point is that an 0/1 regenerating flying black creature should not be splashable in any deck.  Dryad Arbor is just a dumb 1/1; this is about as good a blocker as exists.  I think this might be okay if it required a stronger commitment to black to be an effective blocker.  Something like BB or BBB to regenerate.  Right now, it says "Tap or B: Regenerate" and that's way too good.
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Apollyon
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« Reply #4 on: May 12, 2007, 03:40:57 pm »

I think that as a splash, you basically trade a land drop for a 0/1 flying creature with T: Regenerate.

If you use it as a blocker, you are down a land drop. If you use it for mana, any removal spell becomes a Stone Rain.

« Last Edit: May 12, 2007, 03:44:28 pm by Apollyon » Logged
Anusien
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« Reply #5 on: May 12, 2007, 06:50:29 pm »

I think the problem is that this guy, with less abilities, costs B.
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« Reply #6 on: May 12, 2007, 07:00:27 pm »

I think the problem is that this guy, with less abilities, costs B.

In some regards, the fact that you can't play another land on the turn that you play this is similar to a casting cost.  I agree that this is a smaller cost, just because you frequently won't have any other land to play or no need for additional mana that turn so the drawback can sometimes be negated.

I guess my recommendation, to reduce splashability and to weaken it enough to justify its lower cost would be to increase the cost of regenerating it to BB.
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Apollyon
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« Reply #7 on: May 12, 2007, 07:07:09 pm »

This guy is the one-card equivalent of "Swamp, tap it for Will-o'-the-Wisp".

I'll increase the regenerate cost to 1B. I think that BB to regenerate it costs it into unplayable oblivion.
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