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Author Topic: Questions about Teams  (Read 1133 times)
feyd
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« on: February 15, 2008, 11:58:24 am »

I have a couple of friends who play type 2 but who are familiar with extended/legacy/ a little bit of vintage.  I was thinking about making the both of them vintage decks to bring to a tournament.  If I did this what would be the proper way of doing things?  Should I tell them that they have to pay their own entry or should I?  And what happens if they do well with the decks I make them?  Do they just keep the winnings or give them to me?  Share them?  I thought at first it would be a great idea to bring them along but these questions seem to be more of a problem than I originally thought.  If I had to pay their entree fees and we all lost I would be out like 60-75 dollars >o<  On the other hand if they were to win or place in the top 8.4. or make it to finals I wouldn't know what to do.  Since they are both very adept at magic I have no doubts if we trained they could do well in any format.  They know all too well how to proxy up decks to play against and usually what the best play in any given situation is.   Since neither of them have any vintage worhty cards should I just make them any deck I can or do you think I should allow them to make decks out of the cards I own?  I figure that I could make any vintage deck I wanted to within a 15 proxy limit, but I couldn't make more than 1 of any given deck.

For beginners what does everyone think is the best deck for someone with very little skill in vintage?  Fish?  R/G beats?  Workshop?  I think the more complicated the deck the more skill and practice you must have with it to do well.  For instance I would have some serious misgivings about giving them decks with cards like force of will, duress, meddling mage, cabal therapy...you know...cards which take a lot of skill and experience to use properly.  You need to know what to counter and when.  What to take with duress and why.  What to name with meddling mage and why you should name that. 

Any input would be appreciated.
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« Reply #1 on: February 15, 2008, 12:20:18 pm »

It's more than fine to loan a proven deck to a friend, but make sure you have some testing sessions set up. Vintage as a game wins people over on it's own. But make them pay for their own entrance fee. It'll invest them into what they are doing, but also just let them keep any winnings as it'll help get them hooked.

I'd even go so far as to gather up extra sets of Brainstorms, REBs, Lotus Petal, Yawgmoth's Will, Tinker and revised copies of Sol Ring, Demonic Tutor, Fastbond, Mana Vault, Wheel of Fortune, etc for them. With {X} proxies, the entrance barrier of Vintage can seem a lot less daunting if they have staples to start with if they can get a hold of other playables.

If you can gather the cards, I would guess that a Fish-type deck for a player who is good with interacting. Maybe not format-knowledge intensive stuff like Therapy and Mage, but Duress, Dark Confidant, and Goyfs are fine. In reality, there's really a deck that fits any style of player if they've niched themselves. However, playing something like R/G Beats without it actually being a considered metagame call can show just how hopeless 'fair' decks in Vintage can be.

People I've recently introduced to Vintage have enjoyed everything from Ichorid to Oath to GAT to Stax.
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feyd
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« Reply #2 on: February 15, 2008, 03:19:17 pm »

They don't have any vintage playables, I do, though, and have axtra copies of things like you said.  I can make them the decks but I don't expect them to really invest in this format.  Being type 2 players makes them unlikely to uinvest hundreds of dollaras into a new format like vintage.  I don't want to make them go out of their way to gather up obscure type 1 playables only to have them have cards in their binders which are useless to them in a type 2 environment.  I would rather just have them use my decks if they would play at all.  That way if they just buy into the tournament they won't have invested too much where it would be a blow to their wallets. 
   Like I said before they are type 2 players so winning anything of value from a vintage tournament would be kinda useless to them.  It's a long shot that they would win anyway since they are brand new to the format but I was just thinking about that scenario in case they did come out on top somehow. 
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« Reply #3 on: February 15, 2008, 06:54:21 pm »

Definately make them pay their own entry fees. The thing about prizes in Vintage are most of the prizes are essentially like winning cash. You can put the play set of Force of Wills you won up on Ebay and make cash, and if your friends do win and really enjoy it they can keep their prizes and continue to play. As far as deck suggestions I would say maybe Ichorid because the dredge cards are familiar to type 2 players, or maybe something with burn and creatures. Hope this helps.

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« Reply #4 on: February 16, 2008, 12:16:24 am »

Aside from the power cards, GAT is really cheap to build. You don't need too many Duals or Fetchlands. If they play Extended, then they have fetches, Cunning Wish, hopefully Dryads and other stuff. From there, it's Gush, Merch, Brainstorm and the usual Force of Wills.

If you're trying to win them to the format, do them the favor of giving them the most fully powered balls-out decks that you can. They'll see the fun of Gushing five times in a turn. You want to give them the WOW! factor. I'd stay away from shop decks and ichorid since those depend on knowing the deck well and making smart mulliganing decisions.
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« Reply #5 on: February 16, 2008, 07:00:22 am »

Team Vacaville is Me (with the cards) and my two 15 year old noob teammates. I ride them hard for gas money to tournies, and give em shit for any scrub mistakes thay make (like bringing Storm to the field), but they do well enough to be seen as a non-noob threat.

That being said (because they don't rean non-pics of them in tourney threads), I sometimes pay their way into tournies, only because I have a job/career, and they are 15year olds.

But I did train 'em well, and they do perform.  I just haven't figured out how to get  them to figure out when to mulligan.

Magic is a fun hobby. A harmless hobby (as opposed to say, actual Drugs and it's lifestyle).  Fronting the bill for teammates (and the cards) is way ok, if you can handle it.  But make said teammates put in for gas, etc. Unless you are rich.  (I know teams that have richboys in them).

magic is fun, right?

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feyd
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« Reply #6 on: February 16, 2008, 12:37:29 pm »

I usually play storm so I could make one of them a workshop deck and the other some kind of aggro deck.  You see, the problems with GAT is it is a pretty skill intensive deck.  Also, not only can I not make ichorid, but I don't think that is a good deck for a beginner.  Game one there isn't a ton of interaction and games two and three is all about getting rid of the hate your opponent throws at you.  Plus some players hate ichorid.  If I could make an ichorid deck I don't think I would personally play it but I would consider lending it to my teamate.  I think something like fish, which is sort of underwhelming and unpowered, could be a solid deck decision for a beginner.  It forces interaction upon both players, it makes the pilot learn what to counter and why but most importantly I think it has game against a large part of the field.  Stifles, mana denial, multi-purpose creatures, all that stuff.  I will have to put some consideration into what decks to build them but I have been thinking workshop aggro would be good for a beginner.  Thanks for all your input.  Feyd
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