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Author Topic: [Iterative Thought Experiment] Unrestricted Deck Size  (Read 4540 times)
Aardshark
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« on: June 29, 2007, 04:43:05 pm »

I am starting this thread with the ultimate hope of a better understanding of the strengths of cyclers. This is a continuation of a post I made in the "[Single Card Discussion] Street Wraith" (http://www.themanadrain.com/index.php?topic=33545.0) thread in the Vintage Open Forums:

As an aside (and perhaps beyond the scope of this topic):  If there were no rule on deck size, what would the optimal size of a reactive Type 1 deck? (That is, setting aside Doomsdayesque auto-win combo piles)? I would be astounded if the answer actually turned out to be 60 . . . a number picked by WOTC more or less arbitrary at the beginning of time.

Scott Limoges answered:
Quote
Nice question.  Each deck would have a different optimal size, dependant on what the deck does.  Combo would want a 7 card deck.  Fast aggro might want an 11 card deck.  Control, a 20 card deck.  Factors like how a deck wins and role determine this.  I think we can agree that anything over 30 cards would almost never be optimal, it would make starting hands to random.  That said, 56 cards is far from limiting.

Scott Limoges's gut response is consistent with my intuition, but I'd like to take a more scientific approach to understanding this problem. 

As an experiment, I propose that we start building a format from the ground up with unrestricted deck size (and all other restrictions intact). I intend this to be an iterative process, starting with doomsday piles (i.e. 7 card combo decks), and then proposing decks that beat those, then decks that beat those, etc.   All other magic rules apply--e.g. paris mulligans, play or draw, players lose if they cannot draw a card, 15 card sideboards, same B&R list (for now), etc.

Ideally, what will happen is that over the course of many iterations we will all reach a concensus as to the ideal size of an MtG deck utilizing the T1 cardpool, or alternatively the ideal size of various archetypes.  I hypothesize the ideal deck sizes are close to what Limoges proposes, which would suggest that cyclers have at least theoretical value. Or we might discover that the ideal deck size is actually 63 cards (and therefore that cyclers suck, contrary to popular belief).  Or perhaps, we'll find an unbeatable 7-8 card pile, and that will be that.

Most likely, after a few iterations the possibilities become unweildy to theorize about, but even then useful information might be gleaned.  And if not, this might still be a fun exercise!

A few notes before we get started. 

1) Even combo decks might consider running an 8 card deck, unless they want to mulligan every game on the draw.
2) Better play at least 10-11 if your plan includes ancestral Recall (though you might not draw it in your opening 7).
3) Leylines are good in this "format."  It will be very easy for your opponent to have LotV in the opening grip, so yawg will decks should assume they'll face leyline every game.
4) If there is a strictly superior 7-8 card "doomsday pile", it will likley be on the back of Pact of Negation.  Thus, we might consider "banning" PoN in this experiment if that happens. 
5) Oath/flash/other decks that count on *not* drawing cards probably won't be a plan A in early iterations.  (It would be interesting to see at what point such strategies become optimal if the format "evolves" long enough).

So, to get things rolling, I propose the following "deck":

1 Black Lotus
1 Dark Ritual
1 Research/Development
1 Underground Sea
1 Mind's Desire
1 mox Sapphire
1 mox emerald

Notes about this deck.
- You mulligan on the draw (so you don't auto-lose)
- You beat LotV
- On the play, you lose to FoW or SSG + REB
- On the draw lose to almost any form of disruption (except misdirect)
- You have no defense, so you lose to any first turn deck. 

I'm 99.99% certain this is NOT the best deck in this format.  Who can beat me???
« Last Edit: June 29, 2007, 04:55:19 pm by Aardshark » Logged
3eowulf
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« Reply #1 on: June 29, 2007, 06:01:00 pm »

What about this? Another 7 cards combo, but with disruption.

- Black lotus
- Channel
- Fireball
- Tinder Wall
- Mana Crypt
- Force of Will
- random-blue-card

Notes:
- mulligan on the draw
- beats leyline
- on the play loses to double counter
- on the draw loses to discard/prison if doesn't have FoW+blue card in hand
- on the draw loses to first turn deck if doesn't have FoW+blue card in hand
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Aardshark
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« Reply #2 on: June 29, 2007, 06:47:36 pm »

Rock on, strictly better than mine I think.  We may have ourselves a straw man.

Allow me to unveil---our first control deck!

4 Fow
3 Foil
1 ancestral recall
1 Island
2 Tropical island
1 Research/Development

SB:
2 Gae's blessing
1 forest
1 gush
1 fastbond
1 zuran orb (or other lifegain)
1 echoing truth
1 rushing river
1 quirion dryad
1 research/Development
1 Reverent Silence
etc

Note:
- Will have double FoW and/or Foil + Island very high percentage of the time. So, both of the 7 card decks above should be strong matchups. 
- Can randomly beat decks of less than 10 cards with Ancestral Recall targeting opponent (which it will have by the second turn 2/3 of the time).
- Alternatively can draw all 12 cards by turn 3 with mana open for R&D.
- No offensive plan, but in the long game can "research" into whatever it wants.
- Might well lose to triple threat/disruption (if recall doesn't steal the game).
- LotV shuts down your recursion, but shouldn't be a huge deal.
- Storm could be a problem depending on how its constructed (although blessing provides protection from brainfreeze post boad).
- Foil cuts you off from R&D, so you're only hope is to draw your opponent out (withour without recall). Maybe needs another land?

« Last Edit: July 02, 2007, 02:23:10 am by Aardshark » Logged
3eowulf
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« Reply #3 on: June 30, 2007, 01:20:44 pm »

How could I forget Brain Freeze? Looks like (at least control) decks have a minimum size.

- Island
- ESG
- Mox
- Brain Freeze
- Force of Will
- Force of Will
- Force of Will

SB:
- Leyline of the Void
- Mox
- Mox
- Mox
etc.

Notes:
- Mulligans on the draw
- Always has 1 protection on the draw
- On the play (maindeck) kills anything with less than 15 cards (if opponent doesn't play counters, we counter a mox to up the storm), or 12 cards (opponent counters a copy o BF, we counter his counter) or 9 cards (opponent counters 2 BF and we counter 1 of his counters).
- After sideboarding can foil blessing with LotV.
- After sideboarding can up the storm count substituting FoWs with moxen.

Ps: it's a bomb!

EDIT: Congratulations to Orlove for presenting the first aggro-control (?) deck of the topic. I think tough that you should replace Leyline of Singularity with another one since it could backfire.
Also in my deck the third FoW is really a random blue card, that should probably be Chain of Vapor (in this case even Snapback would work)
« Last Edit: June 30, 2007, 05:03:26 pm by 3eowulf » Logged

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« Reply #4 on: June 30, 2007, 02:49:09 pm »

There's always Leyline.dec:

Leyline of Singularity
Leyline of Lifeforce (the only important one)
Leyline of the Void
Serra's Sanctum
Glowrider
Simian Spirit Guide
Obstinate Familiar

That beats every deck proposed thus far, but only on the play. I don't know how to make it work on the draw.
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parallax
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« Reply #5 on: July 01, 2007, 07:56:47 am »

Some combo decks to set the benchmark:

Black Lotus
Channel
Fireball
Volcanic Island
Daze Pact of Negation
Force of Will Pact of Negation
Misdirection Pact of Negation


Swamp
Ornithopter
Cabal Therapy
Black Lotus
Dark Ritual
Yawgmoth's Will
Tendrils of Agony
« Last Edit: July 01, 2007, 08:00:33 am by parallax » Logged

How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
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« Reply #6 on: July 01, 2007, 06:33:54 pm »

Gemstone Caverns should make folks start playing with at least 10 cards MD.

Gemstone Caverns
Ancestral
Pact of Negation
Pact of Negation
Pact of Negation
Pact of Negation
Mox Sapphire


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Aardshark
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« Reply #7 on: July 02, 2007, 03:00:41 am »

Black Lotus
Channel
Fireball
Volcanic Island
Daze Pact of Negation
Force of Will Pact of Negation
Misdirection Pact of Negation

This is just the sort of thing I was thinking of when I said PoN might be broken in this (ridiculous) format.  Countermagic simply can't stop triple-packup on its turn 0 (you can only cast 3 fow max).

Here's one solution (first metadeck?)

2 gemstone caverns
2 Tundra
2 angel's grace
1 soldavi digger
2 Orim's chant
1 Wipe away

Doesn't this beat everything so far except my control deck (so long as 2 caverns / 2 angel's grace / 2 orim's chants aren't both in the bottom 3 of 10 cards against the wrong deck)?

Also Jacob, doesn't the control deck beat leyline.dec by researching into echoing truth and bouncing obstinate familiar (or am I missing something)?
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netherspirit
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« Reply #8 on: July 02, 2007, 04:58:39 am »

How about:

Chronatog
Root Maze
Elvish Spirit Guide
Black Lotus
Leyline of Lifeforce
Pact of Negation
Pact of Negation

You could go:
Lotus,
Chronatog,
RFG ESG,
Root Maze

And you'd have Leyline and PoN to protect you if necessary.
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Aardshark
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« Reply #9 on: July 02, 2007, 11:44:15 am »

How about:

Chronatog
Root Maze
Elvish Spirit Guide
Black Lotus
Leyline of Lifeforce
Pact of Negation
Pact of Negation

You could go:
Lotus,
Chronatog,
RFG ESG,
Root Maze

And you'd have Leyline and PoN to protect you if necessary.

But doesn't this lose to a well played angel'sgrace.dec? Double orim's chant will eventually force through digger (angel's grace keeps you alive if its the bottom card), and then wipe away will bounce chronatog for the eventual win.  Also, this deck loses on the draw to all the turn 1 decks or a resolved ancestral recall.  Creative, but I don't think this is "Tier 1" in the current "metagame".
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parallax
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« Reply #10 on: July 02, 2007, 03:37:54 pm »

Black Lotus
Show and Tell
Platinum Angel
4 x Pact of Negation

Show and Tell is pretty strong on the play.
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How about choosing a non-legend creature? Otherwise he is a UG instant Wrath of Frog.
diopter
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« Reply #11 on: July 02, 2007, 04:09:05 pm »

These ideas are all great, however I think the big picture is being missed. In an environment where the deck size can be as small as you want and 15-card sideboards are allowed, transformational sideboards will rule the day.

For instance, every 4-Pact deck can board the followoing:
1 Gemstone Caverns
1 Ancestral Recall

and force it through on the draw, should they have been unlucky enough to lose game 1. Some decks won't be affected by it, some will mulligan to 4 in anticipation, but this isn't X-card-blind where you can see your opponent's hand - you won't know for sure if your opponent will do something like this, so you are going to screwed at some point.

The point is that the deck design with the biggest payoff will be in the sideboard and not the maindeck.
« Last Edit: July 02, 2007, 04:12:07 pm by diopter » Logged
BoomFrog
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« Reply #12 on: July 10, 2007, 09:38:11 pm »

having a 15 card or less deck and a 15 card sideboard is pretty dumb.  You could bring two different decks (at least) to the table.  Maybe SB should be set at 1/4 deck size, max 15?

Also how will the cronotog deck win?  counter their kill condition and let them draw to death?  You'd have to have perfect knowledge of their deck.  I wonder if urza's glasses are good in this format :p
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