TheManaDrain.com
October 13, 2025, 03:58:48 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: SlapJack 2k7 (ok, Bob-Bomberman)  (Read 3392 times)
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« on: June 19, 2007, 03:05:47 pm »

I took a Dan Cunninham list to the latest tourney, and I sucked ass.

Full Disclosure: I had like two cards from Dan's sideboard.  The maindeck sucked for me, cus I didnt build it.


My thirteen year old teamm4te came up with this list.




// Lands
    1  Tolarian Academy
    3  Tundra
    2  Island
    3  Flooded Strand
    1  Plains
    1  Ancient Tomb
    3  Underground Sea
    3  Polluted Delta
    1  Swamp

// Creatures
    4  Trinket Mage
    3  Auriok Salvagers
    1  Dimir Guildmage
    4  Dark Confidant
    1  Darksteel Colossus

// Spells
    4  Force of Will
    4  Mana Drain
    4  Brainstorm
    1 [] Ancestral Recall
    1 [] Time Walk
    1  AEther Spellbomb
    1  Black Lotus
    1 [] Mox Sapphire
    1  Mox Jet
    1 [] Mox Pearl
    1 [] Sol Ring
    1  Mana Crypt
    1 [] Timetwister
    1  Sensei's Divining Top
    1  Engineered Explosives
    1  Demonic Tutor
    1  Vampiric Tutor
    1  Mystical Tutor
    1  Tinker
    1  Mana Vault

// Sideboard
SB: 1  Engineered Explosives
SB: 2  Tormod's Crypt
SB: 1  Echoing Truth
SB: 2  Chalice of the Void
SB: 2  Rebuild
SB: 2  Energy Flux
SB: 2  Pithing Needle
SB: 3  Ghostly Prison

I am fairly certain that most maindeck choices are self-explanitory.

ancient TOmb: Powers out Explosives set to 0. or one. Powers out Trinket Mage. Tomb is solid, it stays.

Dimir Guildmage: I can combo out even if Chalice for one is on the field. It happened once. and it's blue and pitches to Force of Will.

Darksteel Colossus: My response to Null Rod. Bob is there, yes, but DSC wins sometimes.

Mana Crypt: It is awesome. Not just because I run Tinker, but it power's out Trinket Mages, Explosives, Salvagers, etc.

TimeTwister: I love it. It stays.

Sensei' Divining Top: Trinket Target #2, often #one. It is usually golden. It stays, and it makes Mystic/Vamp Tutors better.

Mana Vault. Clearly a weak link in the deck. Mostly because Null Rod may show it's ugly head at any time.

That gives me ONE slot. (Bounce? C.Wish? Hate?) OK, 2 slots (Vault and Guildmage).

any Suggestions?  The SB is what it is, not optimal by any means, but the maindeck is 58 good cards, 2 bad ones.

Thoughts?

« Last Edit: June 20, 2007, 08:41:16 am by LotusHead » Logged

Kataki_Rulez
Basic User
**
Posts: 41


View Profile
« Reply #1 on: June 19, 2007, 03:29:47 pm »

Yes. First, please stop writing A's as 4's. It gets annoying and hard to read. Onto the second subject. How does this deck win precisely? I don't know.... Anyways, cut the Guildmage, because, there's just better stuff out there.
Logged
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #2 on: June 19, 2007, 04:00:14 pm »

Yes. First, please stop writing A's as 4's. It gets annoying and hard to read. Onto the second subject. How does this deck win precisely? I don't know.... Anyways, cut the Guildmage, because, there's just better stuff out there.

My keyboard broke. JakJackMan is on it.

Guildmage and Mana Vault are on the chopping block. What to replace with, Bounce? Wish?
« Last Edit: June 20, 2007, 08:42:59 am by LotusHead » Logged

Kataki_Rulez
Basic User
**
Posts: 41


View Profile
« Reply #3 on: June 19, 2007, 04:02:37 pm »

Echoing Truth, Chain of Vapour are always good. Get a Cunning Wish and Chain, and you've got yourself a win. Unless you want to run black, in which case get a Burning Wish and some Grim Tutors. But then you may as well be playing Long, so just win with Cunning Wish for Brainstorm.
Logged
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #4 on: June 19, 2007, 04:11:34 pm »

Yes. First, please stop writing A's as 4's. It gets annoying and hard to read. Onto the second subject. How does this deck win precisely? I don't know.... Anyways, cut the Guildmage, because, there's just better stuff out there.

If I combo off with Salvagar and Black Lotus, then aEther Spellbomb lets me draw most of my deck.  Either Time Walk is in the deck, or it is in the gaveyard.  Either Way, I have 4-7 counters in hand and say, 7 dudes in pay.

« Last Edit: June 20, 2007, 08:45:07 am by LotusHead » Logged

Phele
Basic User
**
Posts: 562


Tom Bombadil


View Profile
« Reply #5 on: June 19, 2007, 04:14:14 pm »

I dont see any reason to run to run Tinker, Collossus and Timetwister in this deck. They bring a lot of disynergies with the rest of the deck. When you are looking for some extra beats and some form of hating graves, like twister does, you could play Grunts insteatd for example. I know, you said that these cards stay in the deck, but sorry: When you present a complete decklist you should be ready to get critizised for certain choices.

On your question: I would play Cunning Wish with at least one bounce and Brain Freeze in the board. I served me well for a pretty long time now, giving you the opportunity to win on the spot, even though a Chalice One, Pithing Needle or Meddling Mage on Bomb are on the board. When you additionally cut Tinker, Mystical and Mana Vault, you could also add some Merchant Scrolls which even strengthen this abbility to win on the spot and give you a much better flexibility on your draw, solutions and win conditions.

Also you probably just take it, that you lose first game against Ichorid without Needle and Tormods Crypt maindeck.

And I'm sorry, but I have to second Kataki_Rulez. Your writing is horrible to read. I know my English migth be as well Wink
Logged

Tom Bombadil is a merry fellow; Bright blue his jacket is, and his boots are yellow.

Free Illusionary Mask!!
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #6 on: June 19, 2007, 04:24:12 pm »

I dont see any reason to run to run Tinker, Collossus and Timetwister in this deck. They bring a lot of disynergies with the rest of the deck. When you are looking for some extra beats and some form of hating graves, like twister does, you could play Grunts insteatd for example. I know, you said that these cards stay in the deck, but sorry: When you present a complete decklist you should be ready to get critizised for certain choices.

I can Handle Criticism.

Cunning Wish was in the earliest builds of this deck.

Tormod's Crypt should be main, yes.  Cut Vault first thing.

The Random Grunt sounds good. First I he4rd of it w4s at  Eudemonia 2 days ago.

The a thing will be dealt with soon.  Just put up with it for now... Smile

« Last Edit: June 20, 2007, 08:47:22 am by LotusHead » Logged

wethepeople
Basic User
**
Posts: 667


M.I.A.

wethepeopleTMD
View Profile Email
« Reply #7 on: June 19, 2007, 06:15:02 pm »

The 4 thing will be de4lt with soon.  Just put up with it for now... Smile

Rather than typing "4" each time, you can always use your mouse and copy "a" from something else, and then paste it wherever you need to insert the letter.
Logged
Zherbus
Administrator
Basic User
*****
Posts: 2406


FatherHell
View Profile WWW
« Reply #8 on: June 19, 2007, 06:33:56 pm »

Temporarily locked. LotusHead, this '4' instead of 'a' is really hard to read and very distracting. Please, just stop.

PM me when you are prepared to go back and edit all your posts to be more readable, and then I'll unlock it. There's no warning associated with this, but just clean it up so we can read it. It may be a pain in the ass to cut/copy 'a' or spend 9.95 on a keyboard, but it's a pain in the ass to a lot of people to try and read this.
Logged

Founder, Admin of TheManaDrain.com

Team Meandeck: Because Noble Panther Decks Keeper
Zherbus
Administrator
Basic User
*****
Posts: 2406


FatherHell
View Profile WWW
« Reply #9 on: June 20, 2007, 04:41:40 am »

Unlocked for repair and continuation of discussion.
Logged

Founder, Admin of TheManaDrain.com

Team Meandeck: Because Noble Panther Decks Keeper
Purple Hat
Full Members
Basic User
***
Posts: 1100



View Profile
« Reply #10 on: June 20, 2007, 05:01:56 am »

lotushead, what do you think of the benefits of running bob vs avan mindcensor?  it seems that the mindcensor is better for the deck as a whole as it extends your ability to control games while still beating down.  bob has his obvious advantages (card draw is good, etc.) but it seems that more and more we are coming to an era in vintage that downplays card advantage in favor of having the right card.  mindcensor seems to me to be the right card more often than bob.  Also bob+DSC is bad.  and do you need it for anything? 
Logged

"it's brainstorm...how can you not play brainstorm?  You've cast that card right?  and it resolved?" -Pat Chapin

Just moved - Looking for players/groups in North Jersey to sling some cardboard.
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #11 on: June 20, 2007, 08:56:22 am »

If I run black, then Bob is going to be a 3 of at least.  He's just that good.

as for Mindscenser, I would seriously consider using BOTH Bob and Minscenser. (Mana Vault,  Dimir GUildmage are two easy cuts, with Tinker and DSC not far behind.
a
as for Bob's dyssynergy with DSC, I DO play with Top, so the danger is low, but perhaps the SB is the proper place for these two.

I just noticed this list has 6 fetches. WOW.

Logged

Phele
Basic User
**
Posts: 562


Tom Bombadil


View Profile
« Reply #12 on: June 20, 2007, 09:28:06 am »

Maybe you also find room for the single Strip Mine. Especially with all the black tutors insteat of the randomness in UW Bomberman its pretty nice to have the strip effect in your arsenal. Confidants and Mindcensors together sound good.
Logged

Tom Bombadil is a merry fellow; Bright blue his jacket is, and his boots are yellow.

Free Illusionary Mask!!
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #13 on: June 20, 2007, 10:41:50 am »

Here's where I am at, with a semi-functional SB. Stuff I still want include Conjurer's Bauble (it's a spellbomb), Jotun Grunt, Echoing Truth maindeck.

Thanks for responses so far.

// Lands
    1 Ancient Tomb
    3 Flooded Strand
    2 Island
    1 Plains
    3 Polluted Delta
    1 Swamp
    1 Tolarian Academy
    3 Tundra
    3 Underground Sea

// Creatures
    3 Auriok Salvagers
    2 Aven Mindcensor
    4 Dark Confidant
    4 Trinket Mage

// Spells
    1 AEther Spellbomb
    1 Ancestral Recall
    1 Black Lotus
    4 Brainstorm
    1 Cunning Wish
    1 Demonic Tutor
    1 Engineered Explosives
    4 Force of Will
    1 Mana Crypt
    4 Mana Drain
    1 Mox Jet
    1 Mox Pearl
    1 Mox Sapphire
    1 Mystical Tutor
    1 Sensei's Divining Top
    1 Sol Ring
    1 Time Walk
    1 Timetwister
    1 Tormod's Crypt
    1 Vampiric Tutor

// Sideboard
SB: 1 Darksteel Colossus
SB: 1 Echoing Truth
SB: 2 Energy Flux
SB: 1 Fact or Fiction
SB: 3 Ghostly Prison
SB: 1 Hide/Seek
SB: 2 Pithing Needle
SB: 1 Rebuild
SB: 1 Rushing River
SB: 1 Tinker
SB: 1 Wipe Away
Logged

merfolkOTPT
Basic User
**
Posts: 157

buddyhllyglasses
View Profile
« Reply #14 on: June 22, 2007, 09:30:27 am »

In reading through some old bob-bomberman threads I noticed a couple things that i think you should consider:
1.  Why the counters over the black disruption (Duress, Therapy)?
2. If you are running SDT anyway, have you thought a little bit about Counterbalance?
3. Have you thought about lion's eye diamond as the second Lotus, it is a pretty nice thing to have sometimes.

And from playing bomberman I think you want to maindeck at least one pithing needle and one crypt.
Logged
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #15 on: June 22, 2007, 04:28:08 pm »

In reading through some old bob-bomberman threads I noticed a couple things that i think you should consider:
1.  Why the counters over the black disruption (Duress, Therapy)?
2. If you are running SDT anyway, have you thought a little bit about Counterbalance?
3. Have you thought about lion's eye diamond as the second Lotus, it is a pretty nice thing to have sometimes.

And from playing bomberman I think you want to maindeck at least one pithing needle and one crypt.

I like Mana Drain better than Duress, but I may just test some duress

Counterbalance was randomly good when it was in the build, and it randomly sucked.
LED makes for more "firs turn kills", and is best if you have lots and lots of spellbombs, full moxen, etc.  This increases the deck's vulnerability to Null Rod.
Pithing needle has proved overrated.
Logged

Grand Inquisitor
Always the play, never the thing
Adepts
Basic User
****
Posts: 1476


View Profile
« Reply #16 on: June 25, 2007, 10:29:37 am »

Quote
Have you thought about lion's eye diamond as the second Lotus, it is a pretty nice thing to have sometimes

I don't think this deck wants to go much more combo.  It's a control deck at heart.  If you're interested in playing something more in that direction, I'd suggest Oath>Salvagers which used to look like this:

http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=18813

Given that it usually wins by beats, I don't see the need for Conjurer's Bauble or Jotun Grunts.  Bauble is win more, Jotun Grunt takes this towards fish-esque builds.  Just my 2 cents.
Logged

There is not a single argument in your post. Just statements that have no meaning. - Guli

It's pretty awesome that I did that - Smmenen
LotusHead
Full Members
Basic User
***
Posts: 2785


Team Vacaville


View Profile
« Reply #17 on: June 26, 2007, 02:29:09 am »

Given that it usually wins by beats, I don't see the need for Conjurer's Bauble or Jotun Grunts.  Bauble is win more, Jotun Grunt takes this towards fish-esque builds.  Just my 2 cents.

The Conjuror's Bauble issue isn't really dependent on whether it's "Win More", but by whether a second spellbomb (beyond Explosive's utility) is neccessary.  I would feel much more comfortable with some sort of 2nd Spellbomb, and beyond AEther, any spellbomb will do.  That's why I often have Dimir GuildMage in there. In fact, he's in my IRL build at the moment instead of Cunning Wish.  Anything I can do to minimize Null Rod's power is a good thing.

However, no maindeck bounce is scary, but hey, the deck feels good otherwise. Smile
Logged

Largent
Basic User
**
Posts: 45



View Profile Email
« Reply #18 on: July 06, 2007, 10:46:53 am »

Quote
I don't think this deck wants to go much more combo.  It's a control deck at heart.  If you're interested in playing something more in that direction, I'd suggest Oath>Salvagers which used to look like this:

http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=18813

Given that it usually wins by beats, I don't see the need for Conjurer's Bauble or Jotun Grunts.  Bauble is win more, Jotun Grunt takes this towards fish-esque builds.  Just my 2 cents.


grunt is insane in the three color build, which typically tends to be the aggro/disruption build, I would suggest that if you prefer the control version of the deck to stick with straight U/W otherwise, duress >>> mana drain
Logged

Team RIT - Raw dog it
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.132 seconds with 21 queries.