-note: t8 info and meta breakdown are in one of my replies-
Ok, I just grabbed myself a shiny new Pearl (which subsequently turned into 300€ cash *g*) taking second in the CdF (Coup de France, a tournament you have to qualify for through your performance during the year before in french T1 tournaments for the 32 best performing players of the year. Thanks for qu'ing me, Gifts *g*).
No pretournament antics and stuff because, honestly, who cares what I had for breakfast. The Who's "Pinball Wizard" sets a great mood though!
I knew I'd soon be playing GAT when I read the restricted announcement. To tune the list I was going to play I reactivated old Gro-Master Maxim Barkmann (CAB member, one of the first players to port Supergro to T1, with whom I also collaborated to create Gifted, the shell Steve added the Merchant Scrolls to to create Meandeck Gifts. Suffice to say, our creations usually work out well

). The list I ended up with is rather different from Steve's and resembles the old GAT builds far more, with the main differences being no Street Wraith and more hardcounters.
CAB My Name Is Nobody
4 Dryad
1 Tog
5
4 Brainstorm
4 Gush
3 Merchant Scroll
2 Opt
13
1 Fastbond
1 Demonic
1 Vamp
1 Mystical
1 Will
1 Ancestral
1 Walk
1 Regrowth
8
1 Echoing Truth
1 Cunning Wish
2
4 FoW
2 MisD
4 Duress
2 Drain
2 Daze
14
1 Lotus
4 Mox
1 Island
1 Volcanic
3 Trop
3 Sea
5 Fetch
18
SB:
4 Leyline of the Void
1 Berserk
2 Oxidize
1 Hurkyl's Recall
1 Artifact Mutation
1 Energy Flux
1 Fire/Ice
1 Submerge
1 Smother
2 Pyroblast
On the MD differences to builds like Steve's or ELD's
:
I think hardcounters (aka Mana Drain) are really important to not loose your grip on the game once you reach the midgame. With only 4 real counters in FoW random decks will just rip bombs to beat you. They were really good.
Daze was there because I wanted to force even more turn 1 interaction against decks like Flash. In the end the meta was completely different from what I expected (no Ichorid - a wise decision, pretty much everybody had at least 4 Leylines), no Flash (instead quite some KiTT, the french Tendrils-deck). Daze did suck and I'll most likely cut it from the deck.
Only on-color artifact mana + Lotus: 18 mana sources let you take full advantage of being Gro, I completely agree with ELD here. Even with only one more land I regularly got flooded and Petals don't return for Gush.
Opt over Street Wraith: Two and a half reasons: a) I didn't really have room for the full 4 Street Wraith and honestly didn't like the life-loss. There are ALWAYS random decks around. A single Opt digs for land as well as two Street Wraith. b) Again the land-flood problem. With Opt I have some control over what I cantrip into, with Wraith I don't. Cycling into more land when you have two already sucks. b+1/2) It's not blue, so I can't pitch the damn thing to FoW/MisD. Opt was really good for me all day. Oh, and before someone asks, I hate Sleight of Hand. Sorcery-speed *shudder*
Only 3 Merchant Scroll: A victim of space because I was expecting a lot of good combo -> lots of turn one disruption. This will be changed following Daze's demise.
Echoing Truth MD instead of SB: I agree with ELD on the issue of speed here. Sometimes you just need some cheap MD solution to fetch with Merchant Scroll.
Red: As I wanted to have hate for both Stax and Ichorid SB, REB became simply a necessity to save room. I also think Fire/Ice alone is nearly a reason to want to run red.
On the SB
REB's and Subermerge are still for the mirror, with REB also strengthening Flash, Control and Fish matchups.
Fire/Ice kills Welders and Xantid Swarms and can be fetched by Scroll. Mandatory once you run red, imo .
Smother is something I picked up from the GAT-lists of old and ran in place of the second Submerge because it's good in the mirror while still being active against random decks like Fish.
Leylines: As I said, I expected Ichorid and Flash to be out in force. I ran Leyline over Crypt/Jailer/whatever because it doubles as
turn 0 disruption against flash. Getting two turns is usually all you need to dismantle them with Duress/Counter-superiority.
Berserk: BLA!
The anti-stax package:
I ran so many anti-stax cards simply because it's pretty much the only matchup (aside from the obvious Ichorid) that I don't think is favorable MD. Boarding into 4 Seals and two "bombs" (Sacred Ground) in Super-Gro turned the Stax-matchup into a cake-walk in the old days, so that's what I intended to recreate, adjusted to the new colors/cards.
Oxidize simply because Chalice at two ruins you easily otherwise. The tempo-gain in itself is nice already. Even the old lists sometimes ran Crumble to have this effect.
Hurkyl's Recall: actually a staple in the classic GAT decks, I wanted something to Scroll up. Now, once I Scroll, there's no Chalice @ 2 so no need to run the expensive Rebuild.
1 Mutation & 1 Energy Flux: The "game-enders" I split this 1/1 because of multiple reasons: a) I didn't want two red bombs because of the single-volcanic issue. Mutation also suffers from the Chalice 2 dilemma (->Energy Flux) b)Artifact Mutation is cheaper and can be found via Cunning Wish game one and gives you a bomb to Mystical for game 2&3.
Well, so much for my reasoning. The report is rather QnD, with a few more detailed highlight games. As said, the meta was very different from what I expected and probably not very typical for the US at all with tons of Fish, some combo (UB GrimLong, Doomsday, KiTT) and some Bomberman but NO Flash and NO Ichorid (everybody planned to have at least 4 Leylines, Ichorid players wisely changed plans) only a single other GAT player and a single Gush-Tendrils deck as well as a few Stax/aggro workshop decks (MonoBrown is especially well-liked in France and is crazy-explosive with Workshops, Metalworkers, Ancient Tombs and City of Traitors). On to the games:
Round 1 KiTT
Game 1 He Land Grants, so I know what to Force/when to Duress.
Game 2 See game 1. Without the information provided by Land Grand I'd have actually died here to Tendrils around turn 5 but could FoW his Cabal Ritual thanks to this and then rape his hand with Duress.
1:0 2:0
Round 2 UWb Vial-Fish
He doesn't run MisD (I found out in the Semifinals where I played him again). This Matchup is a joke, honestly.
Game 1 He gets me low on life but I Vamp for Tog, drop it and eat enough of my yard to kill his Jotün Grunt. His Jailer/MMage duo don't kill me and I win two turns later on 3 life thanks to double Gush. That card is so sick!
Game 2 Did I mention this matchuo is sooo easy?
2:0 4:0
Round 3 Bomberman
Game 1 I have a ridiculous hand with turn 1 Lotus, Scroll->Ancest, turn 2 Regrowth, turn 3 Will.
Game 2 This was crazy. He starts with Land, double Mox, Tinker, I Fow, he FoWs and gets DSC and has 1 card in hand. I have 3 of my 4 Moxen, Duress him (his last card is/was Ancestral!!!) Brainstorm into Ancestral + Fetch and draw Will of Ancestral then have to say go. He attacks. I draw Time Walk. I Walk& drop a land, drop another Land and Will for Ancestral, BS and Walk and finally find Mystical Tutor. But I boarded out the Echoing Truth... Luckily have enough mana to run upkeep Mystical into Wish into Truth. Drawing three Moxes is some good. Type 1: There's always a better hand!
3:0 6:0
Round 4 UB GrimLong
Game 1 I don't find B-mana for my Duress's while he Duresses twice, getting my FoW, then plays Grim Tutor , Mox, Sol Ring, Lotus (one Mox in play already), sacs Lotus for UUU CoV, bounces all his artifacts to set up a huge Desire, replays Mox, Mox, Sol Ring and realizes he forgot to tap Sol Ring before bouncing it. Thanx man!
Game 2 I'm afraid of mana-issues and mulligan a hand with Tropical, Fow, Blue card, double-Duress,+ random stuff (top card was Sea, obv :/ ) all the way down to five with a MisD (I thought he'd be UBr with REBs so I kept them, but he wasn't). He turn 1 Ancestrals *woot* sadly, still no Force and he follows with Ritual Necro. I again don't find B-mana for my Duress. *sigh*
Game 3 I don'thave Duress, turn two he plays Ritual -> Demonic (I use my only FoW because of Desire, he still held 5 cards) he continues with Ritual, RItual, Cabl Ritual, Bargain. GG. Not that I'd have beaten Demonic->Desire or Demonic->Will. ouch.
Round 5 ControlSlaver (beat me in the finals)
he is 3:0:1 and I have 75% opponent score. We draw.
Quarterfinals Uwb Fish.
Game 1 He wastes my first land, I draw a fetch and get Gush online. He drops Null Rod, then topdecks Mox Pearl, Null Rod, Null Rod. I grow win with a huge Tog + Will after bouncing Null Rod with Truth eot.
Game 2 I mulligan to five to find mana. I nearly pull this out but get beaten up by Mindcesor + MMage one turn to fast.
Game 3 This is a timed top 8. After time-out, it's 5 extra-turns then sudden death mode. We new there wasn't much time left so I kept 2 Mox, land, Tog, Gush, Merchant Scroll, FoW and just drop Tog turn 1 and when he StPs it, I ask how much time is left. At this point time is called, so I force (with Gush). I topdeck Island, Scroll for Gush and attack my opponent to 12, dumping everything into Tog. Fish can't deal 8 in 2 turns without a creature already on the board, so I win. This was just sad, but at least I won.
Semifinals Uwb Vial-Fish (Round 2 opponent)
Game 1: I drop Dryad, he StPs it. I drop another and this time I MisD his StP to his Grunt. God this is such a nice matchup.
Game 2: I go crazy with Gush&Fastbond on turn 2. I actually dealt 17 damage to myself in the process.
Finals Control-Slaver
We both get a Mox, so we play it out for the crown, but I'm somewhat distracted.
Game 1: I loose to turn 2 Tinker + FoW backup for Titan that leads into Will two turns later.
Game 2: Turn 1 LoA on the draw while I have a very controling draw with Duress and stuff. LoA kills me, though I nearly manage to win with a Dryad underneath it (that was 1/1 for three turns...) when I Mystical up Time Walk with double counterbackup, but he finds his FoW as the last card of a Brainstorm.
I sell my Mox directly and help cleaning up some.
I don't remember when but in one of the games against Fish or Bomberman I kept a hand with only lotus for mana but an Opt and Brainstorm, ending up finding Fetch, Saphire, Ancestral in my Brainstorm...
Gush is soooooo sick. The metagame was pretty much pre-June with lots of Fish (obsoleted by GAT imo) so my anti-combo build and SB ran somewhat empty. I won't complain about the Mox, though. Who needs a SB when he has 4 Gush anyway
