The best way to abuse gush aside telling it it was adopted

34 spells
3 trinket mage (find that man of brass)
4 Gush
4 Merchant Scroll
4 Mind Bend (trust me you need it)
4 Force of will
4 Brainstorm
1 Ancestral Recall
1 Time Walk
1 Tinker
1 fastbond
1 mystical tutor
1 demonic tutor
1 vampiric tutor
1 balance
1 proclamation of rebirth (never let brassy die)
1 echoing truth
1 crop rotation
26
4 Urborg, Tomb of Yawgmoth
1 Mishra's Workshop
4 gemstone mine
3 city of brass
1 library of alexandria
1 tolarian academy
1 maze of ith
1 bazaar of baghdad
5 Mox
1 Lotus
1 sol ring
3 Coalition Relic
The win
1 BrassMan (try fitting andy probasco in a deckbox)
Sideboard:
4 polluted delta
2 flooded strand
2 tropical island
1 tundra
3 underground sea
3 island
Presenting a drink before you read the decklist
http://www.youtube.com/watch?v=AGEycdQ5SVIThis deck looks like complete crap, I'm sure bet let me assure you, ITS NOT. Never, ever before has there been a synergy of urborg + mind bend to make a gush card engine off your lands. It's almost as if you just played islands instead! May I also say floating a blue in response to magus of the moon/blood moon, and mind bending it into blue is equally amazing. Basically you play out as a normal gush deck, riding the insane amounts of merchant scrolls into recalls and mind bends so you can start your gush engine up. Once you pop, the fun don't stop ladies and gentlemen. Sooner or later your bound to draw into a tinker or a tutor, and from that point you can set up your win condition through Brassman. As well all know, Brassman DOES win tournaments so I find that excluding him as a win conditional was blatantly stupid (A Brassman deck won 2 waterburies ago so I figured It would still be good tech here). As you all know meandeck hunts down spies like me, so I'll be taking off to remote cape cod and they will be unable to find me there. This is the deck they planned on winning worlds with, and as it is right now it combines the power of gush, workshop, and brassman into a deck that is nigh unstoppable. This plays out like MUC a few years ago, except brassman is way cooler than any snake. If your a really savvy player, throw a curiosity on him and go to town.
Also, Brassman will block, and will kill slivers in combat. IF brassman is poisoned please your local poison control center.
The sideboard may come in handy vs any deck that has sort of wasteland removal for your urborgs, since you lose your draw engine. It also guarantee's you can gush, which could be nice if you get blown out game 1. There's probably a bunch of cool things you can do with mind bend, just ask a judge.
Simple, elegant and it wins a lot. I beat parfait the other day in fact! The decklist is 61 cards so Codi will have to pick this deck up and own scgs in the future. Also Steve might I suggest you -1 coalition relic +1 impulse and you've got a new meandeck combo deck! Simply put, if you wish to win worlds, this is the deck for you. It is as graceful as a fat camp breakdancing team, and as resilient as the French army to German forces.