Interesting deck, but it looks like it would have trouble keeping up with the top tiers going 2nd. Have you considered dark ritual? I can see a lot of games against the yawgwill shell that look like this:
Opp T1 - land
Your T1 - duress/seize, brainstorm/mystical in response
Opp T2 - play bomb or other set up
Your T2 - play hate or answer, fow in response
Opp T3 - game
This is rather simple, but the deck doesn't seem to be able to catch up with brokeness in the same way shops can. A lot of this depends on metagame, but I was slightly surprised to see storm combo representing a decent size of the NE meta recently.
This deck really has a critical mass of hate cards for Combo decks to deal with. Typically you get a Duress in turn 1 and turn 2 and 3 you've got more threats to play out. Now if they've got the nuts to beat that, that's fine they can't draw that good every game. Imagine playing GAT and leading with a turn 1 duress and having FoW up next turn. You'd say you're probably doing okay right? Well, apparently not because they just comboed you out on turn 3 with FoW backup given your sample game. Really, that's just combo drawing the nuts. It happens sometimes and you've just got to accept losing some of those games.
Looking at your sample game you are slightly ignoring the Duress effect because your opponent responded with Mystical or BS. If they respond with either of those, that's fine then you take their support cards whether it's FoW, Dark Ritual, or something else.
You had me at "non-blue control".
Nice article and introduction to your new deck. Some of your numbers seem odd as you and others have touched on. I think that Bob and Hyppie should be four-ofs. Additionally Exalted Angel seems like an odd choice as a one-of.
Someone on the SCG forums mentioned Enlightened Tutor as an addition to the deck and I think its worth testing. While you only have four functionally different targets for it main deck drawing the right one in a timely manner can make all the difference sometimes. It also gives you an additional shuffle effect with Divining Top out. After sideboarding you have more options depending on what you brought in.
Yeah, a couple of the numbers are a bit odd, I'll give you that. The creatures (and Moat) are 3-of's because you only want to draw 1 of each and their isn't one that's particularly critical to your game plan, but they are nice to draw. I've maxed out the Duress effects and Chains because those are very critical to your game plan and you want to draw as many as possible. The 1 of Exalted was a finisher that's a much needed tutorable answer vs. aggro since occasionally you'll drop a Moat and they can still burn you out over a number of turns. AJ has talked me into cutting Exalted for Platinum though since I rarely play Exalted face down and he provides the same clock and protection from death.
ET gets a lot better with the switch to Platinum, so that'd get a second look. I was never totally impressed with Enlightened in your deck since it lacks the ability to find a clock. Platinum solves that problem.