TheManaDrain.com
September 15, 2025, 08:00:32 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Article] Metagame Anomalies and BW Control  (Read 1966 times)
ErkBek
Full Members
Basic User
***
Posts: 974

A strong play.

Erk+Bek
View Profile Email
« on: December 05, 2007, 03:24:05 pm »

http://blog.mtgchicago.com/?p=15

I submitted this article for last week for my weekly piece, but it wasn't put up until today for some reason. In the article I talk about "anomalies" in the metagame and how to take advantage of them without playing a whole new archetype. I then discuss a deck I built for our current metagame in an attempt to exploit some of the weaknesses in our current metagame.

Next week I'll be writing about Super Long.
« Last Edit: December 06, 2007, 02:17:57 am by kobefan » Logged

Team GWS
Kelme
Basic User
**
Posts: 37


View Profile Email
« Reply #1 on: December 06, 2007, 07:26:31 am »

Interessting article,

Only one change i have thought of is bazaar of baghad to sort out hate cards..whats your take on that?
Logged
Grand Inquisitor
Always the play, never the thing
Adepts
Basic User
****
Posts: 1476


View Profile
« Reply #2 on: December 06, 2007, 10:01:24 am »

Quote
bazaar of baghad

Doesn't really work with Chains of Mephistopheles.

Interesting deck, but it looks like it would have trouble keeping up with the top tiers going 2nd.  Have you considered dark ritual?  I can see a lot of games against the yawgwill shell that look like this:

Opp T1 - land
Your T1 - duress/seize, brainstorm/mystical in response
Opp T2 - play bomb or other set up
Your T2 - play hate or answer, fow in response
Opp T3 - game

This is rather simple, but the deck doesn't seem to be able to catch up with brokeness in the same way shops can.  A lot of this depends on metagame, but I was slightly surprised to see storm combo representing a decent size of the NE meta recently.
Logged

There is not a single argument in your post. Just statements that have no meaning. - Guli

It's pretty awesome that I did that - Smmenen
Zombie Shakespeare
Basic User
**
Posts: 146


Is this the end of Zombie Shakespeare?

SkullCatapult cullencox
View Profile
« Reply #3 on: December 06, 2007, 02:00:02 pm »

You had me at "non-blue control".

Nice article and introduction to your new deck. Some of your numbers seem odd as you and others have touched on. I think that Bob and Hyppie should be four-ofs. Additionally Exalted Angel seems like an odd choice as a one-of.

Someone on the SCG forums mentioned Enlightened Tutor as an addition to the deck and I think its worth testing. While you only have four functionally different targets for it main deck drawing the right one in a timely manner can make all the difference sometimes. It also gives you an additional shuffle effect with Divining Top out. After sideboarding you have more options depending on what you brought in.
Logged

"My fellow Americans, as a lad I dreamed of being a baseball. But now I say we must move forward not backward. Upward not forward. And always twirling, twirling, twirling towards freedom." 
- Kodos.
Citizen Kang - Treehouse of Terror VII
ErkBek
Full Members
Basic User
***
Posts: 974

A strong play.

Erk+Bek
View Profile Email
« Reply #4 on: December 06, 2007, 04:44:38 pm »

Interesting deck, but it looks like it would have trouble keeping up with the top tiers going 2nd.  Have you considered dark ritual?  I can see a lot of games against the yawgwill shell that look like this:

Opp T1 - land
Your T1 - duress/seize, brainstorm/mystical in response
Opp T2 - play bomb or other set up
Your T2 - play hate or answer, fow in response
Opp T3 - game

This is rather simple, but the deck doesn't seem to be able to catch up with brokeness in the same way shops can.  A lot of this depends on metagame, but I was slightly surprised to see storm combo representing a decent size of the NE meta recently.

This deck really has a critical mass of hate cards for Combo decks to deal with. Typically you get a Duress in turn 1 and turn 2 and 3 you've got more threats to play out. Now if they've got the nuts to beat that, that's fine they can't draw that good every game. Imagine playing GAT and leading with a turn 1 duress and having FoW up next turn. You'd say you're probably doing okay right? Well, apparently not because they just comboed you out on turn 3 with FoW backup given your sample game. Really, that's just combo drawing the nuts. It happens sometimes and you've just got to accept losing some of those games.

Looking at your sample game you are slightly ignoring the Duress effect because your opponent responded with Mystical or BS. If they respond with either of those, that's fine then you take their support cards whether it's FoW, Dark Ritual, or something else.

You had me at "non-blue control".

Nice article and introduction to your new deck. Some of your numbers seem odd as you and others have touched on. I think that Bob and Hyppie should be four-ofs. Additionally Exalted Angel seems like an odd choice as a one-of.

Someone on the SCG forums mentioned Enlightened Tutor as an addition to the deck and I think its worth testing. While you only have four functionally different targets for it main deck drawing the right one in a timely manner can make all the difference sometimes. It also gives you an additional shuffle effect with Divining Top out. After sideboarding you have more options depending on what you brought in.

Yeah, a couple of the numbers are a bit odd, I'll give you that. The creatures (and Moat) are 3-of's because you only want to draw 1 of each and their isn't one that's particularly critical to your game plan, but they are nice to draw. I've maxed out the Duress effects and Chains because those are very critical to your game plan and you want to draw as many as possible. The 1 of Exalted was a finisher that's a much needed tutorable answer vs. aggro since occasionally you'll drop a Moat and they can still burn you out over a number of turns. AJ has talked me into cutting Exalted for Platinum though since I rarely play Exalted face down and he provides the same clock and protection from death.

ET gets a lot better with the switch to Platinum, so that'd get a second look. I was never totally impressed with Enlightened in your deck since it lacks the ability to find a clock. Platinum solves that problem.
Logged

Team GWS
Grand Inquisitor
Always the play, never the thing
Adepts
Basic User
****
Posts: 1476


View Profile
« Reply #5 on: December 07, 2007, 02:52:19 pm »

Quote
Imagine playing GAT and leading with a turn 1 duress and having FoW up next turn. You'd say you're probably doing okay right? Well, apparently not because they just comboed you out on turn 3 with FoW backup given your sample game. Really, that's just combo drawing the nuts.

This is a great counter-example.  It's really pertinent, except for one thing: hate vs. combo (i.e. combo, combo control) is much different than combo vs. combo (your GAT vs. X example) because of information.  Force of Will and a blue card in hand is very different from having the right hate card in hand and playing it.  The hate card costs tempo, but more importantly information.  You're correct, that the right draw by combo trumps most, but a lot of what dictates outcomes in these matchups is how you tilt (or don't) your hand and resource management.  I've found that in spite of lots of talented people putting energy towards reactive hate decks, they just don't have the right ingredients to win consistently in T1 for this reason.  Knowing that they've tapped out to cast chains of mephistopheles may be all you need to push a small margin of victory.

Quote
switch to Platinum

This may look somewhat equivalent game 1, but I would expect game 2, especially if they've been bitten by moat, that you'd want to diversify creature and artifact threats away from a single answer.
Logged

There is not a single argument in your post. Just statements that have no meaning. - Guli

It's pretty awesome that I did that - Smmenen
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.037 seconds with 20 queries.