hitman
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Posts: 507
1000% SRSLY
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« Reply #5 on: September 02, 2007, 05:40:55 pm » |
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Hey Mophead,
First, Phyrexian Negator is strictly wrong with the liklihood of having to play against two Goblins decks. You're board will always be wiped by a Gempalm Incinerator.
Second, literally half your draw engine is reliant on resolving and maintaining creatures. If you cut the card drawing creature count from 8 to 5, you will be out-gassed in your tougher matchups because you won't be able to keep the threats coming. When playing blue, why give yourself the same weaknesses Stax has? You're taking two deck philosophies that are at odds with each other leaving you a diluted aggro strategy and diluted control strategy. SS revolves around card advantage so cutting off practically all the cards that generate it (i.e. Erayo, Confidant, Engineered Explosives, etc.) you leave yourself open to the same problems you're experiencing now with Black/White except you have Force of Will to stop early threats. However, without a way to reliably replenish your hand, you will find the card disadvantage Force of Will produces unsatisfactory.
All the deck needs to do is stop the early 1/1s that set up stupid turn 3 plays like mana producing Llanowar Elves and threat producing Goblin Lackeys. In the present environment, Hymn to Tourach is a hard card to play because Misdirection is ever-prevalent. I remember mainboarding two just because I knew you commited four entire slots of your deck to the card. If you have a forty percent chance of having it in your opening hand and I'm on the play, I'll just drop an Island and pass, you will Duress, I will Brainstorm, turn two you will Hymn to Tourach. Between two turns and a Brainstorm I either have a high liklihood of finding a means to get Misdirection or another Brainstorm. You've spent your hand trying to waste mine to no effect.
Your mana base is excessive. You're playing sixteen lands. Even Slaver usually only plays fourteen and their average casting cost is higher than yours and you also have Dark Ritual. If you do get a draw engine going, you will be flipping up irrelevant lands all the time to Dark Confidant. You aren't playing Wasteland/Strip Mine, Engineered Explosives, and Stifle so Mana Leak, in games against good players, will be bad. Like all soft counters, their power diminishes as soon as your opponent is aware of them so you need to bottleneck them at the source, mana.
SS is a rather skill-intensive deck that really rewards a lot of practice where you discover how to control the game through different means in different matchups. I suggest trying the list I adjusted for you because we literally broke the entire metagame down to reflect those minor changes while keeping the primary focus on card advantage, which will win you the aggro matchups by the way. Don't be discouraged if you're not familiar with the deck, yet.
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