Negator13
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« on: August 14, 2007, 03:45:49 pm » |
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So I've been playing some iteration of Global Pwnage System (GPS (Gush Perfect Storm)) since I got back into the game shortly after Gush's unrestriction. I split a couple local 8 mans, top 8'd ELD's last month, and went 5-2 at Waterbury with it. The versions I had been playing were just UBg and ran traditional TPS bombs ala Necro, Bargain, Twister, and Desire. After ending up a disappointing 25th or so at Waterbury, losing a close 3 to Kowal with GAT and getting savagely raped by my own mulligans two games in a row against probably my best matchup, Slaver, I decided that Necro, Bargain, and Timetwister are absolutely terrible and that Misdirection and REB are the absolute nuts in this format. I saw desolutionist's list that he t16'd Waterbury, as well as a few other lists at Myriad and ELD. From these I tweaked and tested my own in preparation for Feinstein's tournament until I ended up with this:
GPS
2 Island 2 Tropical Island 3 Underground Sea 1 Volcanic Island 1 Library of Alexandria 2 Flooded Strand 3 Polluted Delta 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Ruby 1 Mox Sapphire 1 Mana Crypt 1 Lotus Petal 1 Ancestral Recall 1 Mystical Tutor 1 Chain of Vapor 4 Brainstorm 1 Time Walk 4 Merchant Scroll 1 Rebuild 1 Fact or Fiction 4 Gush 4 Force of Will 2 Misdirection 1 Mind's Desire 3 Dark Ritual 4 Duress 1 Vampiric Tutor 1 Demonic Tutor 1 Yawgmoth's Will 1 Tendrils of Agony 1 Empty the Warrens 1 Fastbond 1 Regrowth
SB: 1 Hydroblast 1 Echoing Truth 1 Hurkyl's Recall 1 Brain Freeze 2 Red Elemental Blast 1 Pyroblast 1 Pyroclasm 1 Submerge 1 Darkblast 1 Massacre 4 Leyline of the Void
This deck is pretty much the stone cold nuts. After the tournament I felt like the maindeck was pretty much absolutely perfect and there wasn't a card I would change. The sideboard was also very good, though there are a few tweaks I have made since. REBs were amazing, and Pyroclasm ended up being absolute gold, allowing me to tap 2 fetchlands to kill boards full of Magi of the Moon and go off. I thought the Leylines were a necessary evil for the Flash matchup, but I only ended up playing against one Flash deck and the Leylines ended up being completely irrelevant. They clog up your draws with complete blanks and Flash always has a plan for them. Against everything else they are completely worthless. Your Flash matchup is already extremely good, with 6 free counters, 4 Duress, 3 REB, and various 0-1 mana creature removal/bounce spells. My new sideboard is as follows:
1 Hydroblast 2 REB 1 Pyroblast 1 Pyroclasm 1 Fire/Ice (Amazing... Scrollable answer to Magus/Mindcensor/Goblins, pitches to FoW, cycles) 1 Brain Freeze 1 Empty the Warrens (Too good against Stax/GAT not to have a 2nd copy) 1 Snuff Out (Best answer to Dryad/Plats/Heart Sliver/etc) 1 Massacre 2 Extirpate (Pushes the GAT matchup from a coinflip to in your favor, takes FoWs/Drains out of the equation against blue decks) 1 Echoing Truth 1 Hurkyl's Recall 1 Undecided (Could be Misdirection, Submerge, Tormod's Crypt, Darkblast, 2nd Pyroclasm, etc)
Anyway, back to the maindeck. This deck is basically GAT, minus bad cards, plus good cards. Essentially, you trade 5 creatures, which have no purpose other than to reduce your opponent's life total over time, for 3 Ritual, 1 Tendrils, 1 Mind's Desire. In my opinion, GAT is best played as a combo deck, usually finding Fastbond and chaining Gushes into a Yawgmoth's Will. At this point, GAT usually draws a ton of cards, casts Dryad or Tog at some point and plays Time Walk, or if it already has a creature in play, Cunning Wishes for Berserk. However if you accept this as your optimal gameplan, then it makes more sense to replace the essentially dead weight of creatures with Rituals and Tendrils. The Rituals actually further your gameplan of casting a winning Will earlier and with more mana available afterwards, and the Tendrils allows you to win in one turn without needing both a WC and Time Walk/Cunning Wish. Now the advantage of Dryad is obviously that you dont necessarily need to combo out in order to win with it (you can play it early and play Aggrocontrol), but that's where Empty the Warrens comes in. With things like Rituals, Gushes, Moxen, and a host of 1 mana Tutors/Drawspells in your deck, you can very easily play a turn 2 or 3 Empty for at least 4 or 5 Storm. This is your plan B, and it is very reliable. However you must keep in mind that the Plan "A" of both decks, Fastbond--> Gush --> Will, is much easier to accomplish and happens earlier with GPS, due to the presence of Rituals and the absence of vanilla green creatures.
GPS also has a huge advantage over GAT against Stax and other lock decks such as those with Magus of the Moon, with 2 basic Islands and Chain of Vapor and Rebuild maindeck.
As for the tournament itself, I ended up first after the Swiss with a 4-0-2 record. Here's a quick rundown of my matches:
Round 1 against Oath: Game 1 he kept a very shaky hand and I opened up with Library, and rode the overwhelming card advantage to a win.
Game 2 I don't really remember but I know I completely blew him out.
2-0, 1-0
Round 2 against Belcher: Game 1, she's on the play and Empties for 8 goblins turn 1. I take 8 and cast an Empty of my own the next turn for 14 goblins. A couple turns of attacking later, I finish her off with a Tendrils for 6.
Game 2, she Emptied for 10 goblins turn 1. I had Echoing Truth in hand, but only 1 land and the following turn she ripped Wheel of Fortune to make my discard it. My 7 was terrible and I died to the goblins next turn.
Game 3, I keep Lotus Petal, Gush, DT, 4 land on the play. It's risky against Belcher, but I figure if she doesnt have the nuts turn 1 I can tutor for Ancestral and draw 5 extra cards next turn, which should be enough. I cast Petal, DT for Ancestral, and pass, and she plays Taiga, Mox, SSG, Seething Song, Belcher. So I'm on a one turn clock. I untap, draw Yawgwill, cast Ancestral drawing Mox, Mox, X, and Gush drawing Lotus, X. Pretty much the nuts. I end up Willing and Emptying for 15 storm, casting Time Walk, and Brain Freezing her for 48 cards or so.
2-1, 2-0
Round 3 Against Flash
Game 1, he has a slowish hand and we play somewhat of an attrition war. I don't remember the exact details but I think I ended up sucessfully MisD'ing his Ancestral and riding it to the win.
Game 2 was very interesting. He apparently transformed into some sort of Ritual storm deck. About turn 3 or so, I cast Ancestral with a pretty stocked hand, intending to combo out that turn. He has 5 mana up including 2 moxen, so he Pacts the recall. I consider MisD'ing back and continuing on as planned but I see a new avenue of attack. I allow his Pact to resolve, and cast Merchant Scroll, finding.. Chain of Vapor. I Chain his Mox, and he cycles Quicken in response. I should have passed the turn here but I do a couple unnecessary things like Gush and i think Brainstorm and drop Lotus Petal, then pass the turn with FoW in hand in case of any shenanigans. EOT, he casts Dark Ritual. ...okay? I just glaze over it and allow it to resolve, confident I can deal with whatever he's got with my FoW. Nope. Instant speed Tendrils for 20 off Quicken. I look at my hand and there's nothing I can do. If only I hadnt played that completely unnecessary Gush, or had countered the Ritual like a good player. I have to admit though, I'm impressed.
Game 3 was a very long drawn out affair. Basically we fought and fought over countless draw spells, it went to time, he got down and ESG that beat me down to 1 and I couldn't pull out the win during my Will turn in turn 3 of extra turns because I had boarded out Tendrils. So we draw.
1-1-1, 2-0-1
Round 4 against Trinket Magus/Mindcensor.dec (He top 8'd as well)
Game 1, I kept a one lander on the draw because it had I believe Brainstorm, Gush, and Lotus. He drops a turn 1 or 2 Magus of the moon and I never see another land.
Game 2, I thought I had won it on like the second turn, where he cast Ancestral, I Misd'd, he FoW'd, and I Ancestraled in response drawing X, X, REB for his FoW, and took his Ancestral too. However he ended up sticking a Magus of the moon which brought me all the way to two. I had to Empty for 0 storm just to make 2 1/1 blockers. He Scrolled for Truth to get them out of the way, I had the FoW, going to 1. I draw for turn, and see Pyroclasm. GG. Tap 2 fetches-turned-mountains to Pyro his Magus away, Ritual-Ritual-YawgWill for the win.
Game 3 I don't remember much of but I pretty much sat on Library all the way from turn 1 and probably outdrew him at least 3 to 1.
2-1, 3-0-1
Round 5 Against RW TMWA
Game 1 he mulls into a hand with Sol Ring, Chalice @ 1 and never casts another spell. I rebuild turn 2 and go off the next.
Game 2 he casts turn 1 Glowrider off Lotus. I answer with an Empty for 6 tokens a couple turns later, they go all the way.
2-0, 4-0-1
Round 6, ID
So I end up 4-0-2 and in first place after the Swiss.
In top 8, I get paired against Jigglypuff with GAT, pretty much the only matchup I didn't want to face as it's a coinflip.
Game 1, I mull on the draw and win turn 1. Trop, Fastbond, Sea, Mystical for Gush, Gush, Gush, Scroll for Gush, Gush, Will, Gush, Gush, Gush, Tendrils.
Game 2, I lose because I failed to play around Disrupt, which I didn't know he had. Turn 2 or so I pass the turn with only Petal up because I have REB in hand, keeping a Mox Emerald in hand so I can add it to storm later. He EOT Brainstorms, and I REB. Down comes the Disrupt. I am forced to FoW it, pitching FoF, so that he doesnt just draw 4 cards and completely blow me out. We're both low on cards, but he topdecks well and I lose.
Game 3 was a hard fought attrition war. We both fought over draw spells, I came out on top but was stuck on two lands. He's down to pretty much no cards so I just cast Regrowth on Ancestral and pass the turn. He has the Duress, and drops back to back Dryads. They remain as 2/2's the entire game and end up taking it home as I proceed to draw nothing but lands and counterspells for the rest of the game. Ah well.
There was a pretty interesting turn early on in that game, however. Its about turn 3, his turn. I have 1 mana up, my hand is Brainstorm, Brainstorm, FoW, Duress, Ritual, Regrowth. I know he has Ancestral in hand. He Duresses me with one mana up, i think 2 or 3 cards in hand including Recall. I have the option to Brainstorm in response. I choose not to. He takes a Brainstorm, and casts Ancestral, I foW pitching the other Brainstorm. I then Regrew my Ancestral and he Duressed, and I drew nothing afterwards. After the game, a bystander commented that I had misplayed by not Brainstorming in response. I disagree. I needed to keep FoW and a blue card in my hand for his Ancestral. If the top 3 cards of my deck didn't have a blue card, he would have just taken the other Brainstorm and I would have had no card to pitch for FoW, costing me the game. There was no need to "hide" the regrowth (the most valuable card in my hand) because I knew he had to take the 2nd Brainstorm with his Duress in order to not get blown out, as he was very low on cards. I am quite certain I made the right play and it's only due to bad luck that he had the 3rd Duress for my Regrowth, plus I could've drawn and land to cast the Regrown Ancestral that turn but didn't.
So that's that. I ended up getting a foil promo WoG, and textless Psi Blast, Lightning Helix, Pyroclasm, Mortify, Condemn, Cruel Edict x2, and Recollect x3 for my efforts. Not a bad haul. Congrats to my teammates Ross Merriam who also t8'd and Matt Mcnally who split the finals. A good day for TPS all around. The tournament was excellently run and had great attendance, 6 rounds and the entire top 8 were efficiently fit into about 8 hours, and the prize support was great. Mad props to Feinstein for his first run.
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