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Author Topic: R/G Beatz - viable or not  (Read 20456 times)
hvndr3d y34r h3x
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80:20 against LordHomerCat, the word's 2nd best an


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« Reply #60 on: July 05, 2007, 09:05:58 pm »

I think it’s risky to run hidden gibbons as a 4 of, especially if people are playing show like you mentioned.

Blood moon/ magus over choke would improve your game against your fish, combo, and shop match ups. It even helps your oath problem, where as choke only hit islands (that are still good for at least 1 colored use).

I’d also think you would want to SB krosan grip as an answer to oath.

I’d also highly recommend running some reb main board. In the wake of 4x gushes at least 80% of the meta was blue last tournament I played.

if the synergy between Wild Mongrel and Ohren Viper is as good as you say, I’d think nibble mongoose  would be worth making space for.
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Kieranwolf
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Planeswalkers? I like 'em pickled and tenderized.

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« Reply #61 on: July 06, 2007, 01:21:20 am »

Land:
5x Forest
4x Mountain
4x Taiga
3x Wasteland
2x Wooded Foothills (I like playing only 2 since maze kills these)
1x Strip Mine

Green:
4x Root Maze
3x Tarmogoyf (this guy is great, easily a 3/4 or 4/5 with all the stuff in your library plus your opponenets)
2x Hidden Guerrillas (i like playing both hiddens since your not going to get someone to play a instant or artifact all the time)
2x Hidden Gibbons
1x Mire Boa
1x River Boa
1x Krosan Grip
1x Elvish Spirit Guide

Red:
4x Lightning Bolt
3x Kird Ape
3x Gorilla Shaman
3x Simian Spirit Guide
2x Tin Street Hooligan
2x Magus of the Moon (blood moon with a 2/2 body)

Gold:
2x Artifact Mutation

Artifact:
3x Chalice of the Void
4x Null Rod

Sideboard:
1x Pyroclasm (useful for EtW)
4x Red Elemental Blast (should i knock this down to 2 and add 2 Pyroblast to split it up?)
4x Leyline of the Void
1x Krosan Grip
4x Incinerate
1x Artifact Mutation

Here's some critique.

Interesting idea, using Tarmgoyf. I would additionally run some seal enchantments (Seal of Primordium and/or Seal of Fire) to make him bigger, though. If you think it's worth the risk, Land Grant would also put some sorceries in your graveyard, and they could replace your fetches.

Leyline of the Void by itself is not enough to battle Ichorid. You'll want to stop Bazaar as well, since it can be used to dig for more enchantment removal to gang up even on multiple Leylines. Moons can help, but it would be a good idea to try and fit in Pithing Needles too. Of course, if Ichorid goes into decline, you may not need even the Leylines anymore.

Like Kowal said, you probably want to add in more moons. I usually have four, and that's not often enough if they're the ones on sticks. They're vital against GAT now, as getting two basic islands for a Gushathon is a lot harder, and if you manage to resolve a moon early enough, you might not get dispatched so quickly by Fastbond.

Another difference of opinion I hold is that in the current metagame, with Long and GAT running rampant, you'll probably need Pyrostatic Pillar. You can switch them for Mutations against Stax, or even keep around a set of Tin-Streets for your two-for-one needs.

I'm not sure if anyone's mentioned Gathan Raiders here yet, but I think they're utterly beastly. Thing is, Tarmogoyf could end up being even larger, though Raiders certainly combo with lizards. I originally scrapped R/G because its creatures were smaller than everyone else's, but between Goyf and Raiders, that might have changed somewhat. Combos well with Mongrel, too, and with Megaliths.

Sudden Shock might be good now, too, since you can sometimes kill Dryads and just about always kill Psychatogs if you can manage not to get it duressed. In that slot, though, I'd probably just go with Flametongue Kavu. Expensive two-for-one vs. a split-second card that may or may not kill what it's aimed at?

I may be out of my element in this metagame, but GAT seems to have filled in the void that control decks left, and to beat it you need similar forms of disruption and the biggest creatures you can find. I think R/G has potential right now.
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keys
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« Reply #62 on: July 25, 2007, 03:00:50 pm »

Good looking list, but I have a few suggestions:

Magus of the Moon is your biggest piece of disruption, don't hesitate to play four.

As far as threats, Tarmogoyf is your biggest, and you should make some changes to the deck that will benefit him (e.g. play Seal of Primordium, and Land Grant).  Also go up to 4.  I would remove the Boas, and Krosan Grip to make room.  You should also test Nimble Mongoose in place of Kird Ape.

Pyroblast is something to consider in the maindeck, perhaps over Lightning Bolt.  As was previously mentioned, Sudden Shock might also be good given the rise of GAT.

The Incinerates in your SB look pretty weak.  I think a stronger SB would be:

4 Pyrostatic Pillar
3 Tormod's Crypt
2 Artifact Mutation
3 Bloodfire Dwarf/Volcanic Spray
3 Umezawa's Jitte

Lastly, I normally play Null Rod over Chalice, but that can be your call.  Chalice fits the curve better, but Rod always seems so much more potent, and isn't dead later in the game.
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urweak
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« Reply #63 on: July 29, 2007, 10:01:44 pm »

What do is everyones thought on what to use for Flash matchups. It seems like an unwinable game, the sliver version for me is the worst.

Also, i have an updated list, i am very happy with it if anyone is interested ill post it (althought its not THAT different).
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Implacable
I voted for Smmenen!
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« Reply #64 on: July 30, 2007, 10:28:11 am »

Go for the plan that Goblins uses (drop blockers fast).  The problem, of course, is that you don't have Leyline, but you can use Lightning Bolt to stall them for a turn by hitting Heart Sliver, then drop more men to stall them out.
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zeus-online
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« Reply #65 on: August 02, 2007, 08:27:26 am »

Bloodfire dwarf for flash? Kinda stupid, i know...but it kills the slivers!

Mogg fanatic stalls a full turn (Kills heart sliver)...Pyrokinesis is an option aswell.

/Zeus
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