Mana Burn: When a phase ends, any unused mana remaining in a player's mana pool is lost. The player loses 1 life for each mana lost this way. This is called "mana burn." See rule 300.3.
Phase: Each turn is divided into five phases: beginning, precombat main, combat, postcombat main, and end. See section 3, "Turn Structure."
Your mana pool empties at end of postcombat main phase, and your Jar hand does not come back until End of Turn Phase.