TheManaDrain.com
March 11, 2026, 12:07:27 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Memory Jar and the old jar hand  (Read 1169 times)
ErkBek
Full Members
Basic User
***
Posts: 974

A strong play.

Erk+Bek
View Profile Email
« on: October 06, 2007, 10:51:11 pm »

If I activate a memory jar and have mana floating at the end of my second main phase, does my mana pool empty before I get my old jar hand back?

Oracle text: T, Sacrifice Memory Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
Logged

Team GWS
Anusien
Adepts
Basic User
****
Posts: 3669


Anusien
View Profile
« Reply #1 on: October 06, 2007, 11:32:32 pm »

Quote
Mana Burn: When a phase ends, any unused mana remaining in a player's mana pool is lost. The player loses 1 life for each mana lost this way. This is called "mana burn." See rule 300.3.
Quote
Phase: Each turn is divided into five phases: beginning, precombat main, combat, postcombat main, and end. See section 3, "Turn Structure."
Your mana pool empties at end of postcombat main phase, and your Jar hand does not come back until End of Turn Phase.
Logged

Magic Level 3 Judge
Southern USA Regional Coordinator

Quote from: H.L. Mencken
The urge to save humanity is almost always a false front for the urge to rule.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.042 seconds with 20 queries.