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Author Topic: [So Many Insane Plays] Something New in Vintage  (Read 8517 times)
dawgie
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« Reply #30 on: February 15, 2008, 05:04:07 pm »

I have a question. Is Tinker not needed anymore? You are trying to get Plat out and another condition to get it out wouldn't be bad. I was just thinking that if you can't get Oath asap out, you will lose.

I do think that you will try to put double Plats in play but it has been done before here in our local meta. And sadly... it didn't work. I think Tidespout Tyrant is still a better guy or Razia and Akroma who makes the clock faster.

My 2 cents though. Just from a guy who just sits around and read.  Smile
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Peace!
Mophead-Masquerade
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« Reply #31 on: February 15, 2008, 08:33:31 pm »

This is the list I played recently.

4 Oath
4 Orchard
4 Accumulated Knowledge
4 Brainstorm
2 Intuition
1 Ancestral Recall
1 Time Walk
1 Tinker
4 Force of Will
3 Mana Drain
3 Duress
2 Pact of Negation
1 Demonic Tutor
1 Vampiric Tutor
1 Life from the Loam
2 Wasteland
1 Strip Mine
1 Engineered Explosives
1 Krosan Reclamation
2 Platinum Angel
2 Tropical Island
2 Underground Sea
2 Island
5 Fetchlands
1 Black Lotus
5 Moxes

I played almost all the cards you mentioned in your post.  What hitman meant about having control a turn earlier is that Pact of Negation is online before you've actually Oathed.  You can still play it before you Oath since you resolve the Oath trigger first.   Misdirection is good at getting an Oath to stick but if you're playing an Oath, Pact is stronger because it can actually counter something besides another counter.  He was just saying there's advantages to playing other versions of Oath besides Tyrant.  He wasn't saying one was better than the other.
« Last Edit: February 15, 2008, 08:50:30 pm by Mophead-Masquerade » Logged

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arkmagus
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« Reply #32 on: February 16, 2008, 12:30:38 am »

The Double Platinum build sacrifices control for a more combo-ish alternative. You effectively give away 4 counters (pacts) which you can otherwise use to fight a control war.  Imagine a scenario where you are faced with potentially devastating hand disruption, a fatal gifts, or game-ending tutor and you're holding a...pact of negation.  The other "proactive" solution is duress but it's irrelevant at this point.  So you're left with 4 FoWs. Not much.

Going with the combo of finding oath and resolving oath, the build can find it a bit faster than tyrant oath as scroll enhances ancestral and brainstorm. Note that it has no bearing on ponder at all or tutoring directly for oath like the intuition builds.

Bottomline, IMHO, this is probably the most combo-ish version of oath right now. If you can try to overlook the control war and  play aggressively for a win, you might achieve just that.  But there are many pitfalls (read: Stifle, Trickbind, Krosan Grip). And if you trip, you have less chance of recovering than a dedicated combo deck or the non-pact oath build.
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Mophead-Masquerade
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« Reply #33 on: February 16, 2008, 02:04:40 am »

Guy, the list also plays three Drains and a mana denial plan. 
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Methuselahn
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« Reply #34 on: February 16, 2008, 09:13:27 am »

Adding Oath to Owen's deck is something I don't understand.  Owen's Platinum deck plays out like a control deck.  Getting an Angel out there right before you die and swing the game in your favor seems like how the deck wants to operate.  By adding Oath, you've moved the deck into "turbo-angel"  mode, in comparison.   The Oath enchantment does nothing for you in terms of controlling the game.  It's a combo piece.  I would say that adding Oath here makes about the same amount of sense as adding it to the old Keeper decks with Morphling.

A classic 'control' deck, which Platinum Angel.dec wants to be, never felt like it wanted to be in an Oath shell to me.  At least in my testing.
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arkmagus
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« Reply #35 on: February 16, 2008, 09:23:12 am »

Guy, the list also plays three Drains and a mana denial plan. 

Dude, check the list under "Double Platinum: Oath's Greatest Hits". That's the deck suggested by the author.  It has zero mana drains.
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