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Author Topic: [Report] Myriad Games: 1st Place Sweep  (Read 4275 times)
Demonic Attorney
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« on: October 07, 2007, 09:51:04 pm »

So I don't have much time for Vintage these days. I try to make the most of what little I do have, though. In the spirit of that ambition, I devoted some time during the week leading up to Myriad to fine-tuning my GAT list, which took me to the top 8 of the last Myriad event, only to fall short against Dan Cunningham's Bomberman list.  After consulting the recent tournament results posted on TMD and talking to teammates Rich Shay and Ben Kowal, I was ready to go with the following:

4 Gush
4 Merchant Scroll
4 Force of Will
4 Duress
4 Brainstorm
3 Quirion Dryad
3 Psychatog
3 Opt
2 Night's Whisper
1 Mana Drain
1 Misdirection
1 Cunning Wish
1 Scroll Rack
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Fastbond
1 Echoing Truth
3 Flooded Strand
3 Polluted Delta
3 Underground Sea
3 Tropical Island
2 Island
1 Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald

Sideboard:

4 Leyline of the Void
2 Leyline of Singularity
3 Tarmogoyf
1 Brain Freeze
1 Null Rod
1 Submerge
1 Snuff Out
1 Smother
1 Berserk

After facing some absurd traffic on the way, I arrived in time to finish my decklist, greet the tournament regulars, and catch up with my old friend Duncan Devlin, who's working on getting back into the format after a long time away.  My matchups proceeded as follows:

Round 1 vs. Mike Bergeron playing GAT*

Game 1. I didn't know what to expect in this matchup, but had a strong opening that included an early Dryad. His opening consisted of Dark Confidant. He later went blind on Cabal Therapy for Scroll, missing. He removed the Dryad with StP before long, and I dropped a Psychatog. He flashed back the therapy to get rid of something in my hand, then fetched out Scrublands and Savannahs, which I guess represented his color distribution. He later dropped his own Dryad. I Gushed into more gas, and dug for Misdirection after Duressing away an StP and seeing a Diabolic Edict in his hand. Tog quickly became lethal as I Misdirected his Edict back at him.

Sideboard: +1 Submerge, +1 Smother, +1 Snuff Out, -3 Duress

Game 2. I get a decent hand with 2 fetchlands, a Gush, and a Scroll, and he's on the play. He leads with Root Maze. My hand is no longer "decent." I play a rather unexciting fetchland, and he plays a Strip Mine. On my turn, I fetch out a land and drop an island, enabling Gush. I use Gush to dodge the strip effect, only to have Extirpate happen to my Gushes. Things quickly get worse as he gets a Confidant down and begins to outdraw me. I try to keep up with Opt and later Scroll -> Ancestral, which I'm rather brazen about since I hadn't seen any blue cards in his deck. He gets down Jotun Grunt and the pressure builds. Things look hopeful when I get a Psychatog, but it gets Edicted and then Extirpated.

Sideboard: +3 Tarmogoyf, -1 Duress, -1 C. Wish, -1 Scroll Rack

Game 3. I have a single Underground Sea, Opt, Brainstorm in my hand. The Sea gets Strip Mined and I Opt into nothing. It doesn't look good until I draw Lotus and Brainstorm into Ancestral into land. By now he's got a decent sized Dryad which is only getting bigger. I have 2 Pyschatogs in my hand when he drops a Grunt and Therapies me for Dryad, which misses. I Brainstorm in response to the flashback, hiding the Psychatogs. His Dryad is very large at this point, and I Scroll for Submerge, knocking his 6/6 Dryad out of play and onto his library. This was a difference-making play, as it gave me the time to get one Psychatog to stick. I'm quick to use its ability to remove any significant 4-of card, like Force or Scroll, from my graveyard to protect against Extirpate. I Scroll Rack into a lot of gas from dead cards, which I shuffle away. I later Brainstorm into 2 Gushes which make Tog lethal. Time is called as our match ends.

Matches: 1-0, Games: 2-1

Round 2 vs Brian Rozzero playing Combo

Brian and I had played once before at Waterbury IX. I pulled it out in 3 games against him playing Gifts, when he was running combo. I wasn't sure he'd be playing combo again, but I quickly found out.

Game 1. He opens on the play with Swamp, Ritual, Necro. I Force. He Forces and draws 7. I drop a land and watch in dismay on his turn when he Tinkers for Memory Jar. I have a VT in hand, but it doesn't help when he plays Duress and pops the Jar in response. My Jar has 1 Force until Duress resolves. My hopes rise for a moment when it seems like he's going to fizzle, but he finds Will. I lose.

Sideboard: +4 Leyline of the Void, +1 Null Rod, -2 Dryad, -2 Psychatog, -1 Cunning Wish.

Game 2. My hand has Force and Duress, and he mulligans to 6. My Duress finds: Ruby, Emerald, Sea, Swamp, Academy, Force. I take Force. I use the window of opportunity to Scroll into extra control cards, and then draw into Dryad. He can't put anything significant together.

Game 3. He mulls to 6 and the game starts with LLotV in play on my side. What's more, I draw into Null Rod early and sacrifice my two Moxes in play in order to get it down fast. He groans when he sees Null Rod and from there does nothing for the rest of the game. I use Scrolls and Duresses to keep his Repeals from getting online and win with Psychatog. The Null Rod apparently took out 5 cards in his hand.

Matches: 2-0 Games: 4-2

Round 3 vs Arik Pogrebinsky with Bomberman

Arik and I played once before at a previous Myriad Games event, when I ran Control Slaver against his build of Fish.  I managed to pull out that matchup but was nervous about potentially facing another mana denial aggro deck with a much more fragile land base.

We get deck-checked at the start of the round and discuss our respective views on the Vintage Suspended Players issue. Then we watch FCG blow out Ichorid on turn 1 with Mountain, Lotus, Ruby, Warchief, Lackey, Piledriver. Our match starts and I have an early Psychatog. He gets down a Confidant eventually, and then a Meddling Mage on Dryad. I reserve my counters for Mindcensor or Salvagers, relying on Psychatog to build pressure through card drawing which eventually leads him to throw his Mage under the bus. I Duress him to see a hand full of creatures, including 2 Mindcensors. I play around the Mindcensor, which slows me down, but Psychatog keeps the board favorable. Fastbond shows up and I win with 2 Scrolls and a Gush in hand, while he's tapped out.

Sideboard: +3 Tarmogoyf, +1 Null Rod, +1 Brain Freeze, +1 Smother, +1 Snuff Out -1 Cunning Wish, -1 Dryad, -4 Duress, -1 Scroll Rack.

Game 2. I open with Tarmogoyf. Arik laughs and points out that in his testing, they use 1 Tarmogoyf as a Dryad proxy, yet often find it would be better as a Tarmogoyf. I figure this makes sense, since the bulk of Bomberman's stall cards are bounce, which removes Dryad's counters but only make a big Tarmogoyf go away for a turn. I drop Dryad next, and play cards to grow both creatures. He passes, and I Brainstorm into Fastbond, Force, Gush.  I play around 20 cards and stop short of growing my creatures to lethal once I accumulate 2 counters in my hand and Duress Arik to find no threats.

Matches: 3-0  Games: 6-2

Round 4 vs Dan Gagooch playing Gushless Gush Tendrils

Game 1. I open with Lotus, land, double Dryad. I have a Brainstorm, a Force, and something else. He takes his turn and I grow the Dryads. He passes and I attack again. On his next turn, he dumps a ton of mana and Ancestrals with 3 cards left. I think for a long time, suspecting he's baiting with Ancestral. After much thought, I decide to go for Force because even if he drops a threat, my Dryads might be big enough to outrace it with no followup from Gooch. Predictably, Gooch plays Will. He then Ancestrals, Tutors, and Echoing Truths my Dryads. I'm now down to 1 card in hand to his 4. I try to catch up with Night's Whisper, and he maintains his lead with TFK.  He Drains a Gush and burns. We each play draw-go, with him discarding ETW to TFK. This makes me very nervous. By now I have a hand of 6 cards, but 5 are lands. I drop a Dryad and peck away at him, bringing his life to 1. He Tinkers for DSC, but can't attack. The standoff continues until I draw Scroll Rack, and put back 6 lands for 6 cards which include Duress, Mox, Echoing Truth.

Sideboard: +1 Null Rod, -1 Psychatog

Game 2. I forget the first few turns of this game, but I quickly managed to tutor into Fastbond after Duressing him. I went crazy, Willed, and then won.

Matches: 4-0  Games: 8-2

Round 5 vs Oliver Beaumont playing Bomberman

ID

Round 6 vs Jeremiah Rudolph playing Control Slaver

ID

Top 8 vs Don Belcastro with Bomberman

Don and I played against each other a long time ago at Your Move Games where I won against his build of Scepter-Control using CS.  Prior to that, we played against each other when the venue in Centerville, MA ran events.  In one of their last tournaments, I lost in 3 games to Don when he played SSB against my CS.

I approach Don with a renewed sense of confidence following my victory over Arik. I now know the dynamics of the matchup better. I've studied the Bomberman list and know which threats to watch for, and which ones won't be coming. I feel prepared. I tell him I'm ready. He tells me he's interested in splitting among the t8. We all agree. He goes home, leaving the rest of us to play it out for pride and for the Waterbury bye.

Top 4 vs Tidespout Oath

I'm a little worried going into this matchup as I've never seen this deck up close before, and never played against it. I watched intently as he beat Oliver Beaumont's Bomberman build, and give it my best shot.

Game 1. I have an early Duress, he has an early Brainstorm. I bait his Nix with a Gush and then Force his Oath. I go in on Ancestral after not seeing MisD in his library after watching him Oath and search against Oliver. Ancestral hits, and I'm able to use that to stay ahead. I drop a Dryad, which grows steadily. I subsequently Duress after he Gushes, and take a Force. I Scroll for Drain to keep him pinned down, and Dryad goes the distance.

Sideboard: +1 Snuff Out, -1 Cunning Wish

Game 2. My hand has multiple Duresses, and he mulls to 6. Duress takes an Oath, leaving his next threat as Gush.  I later see a third Duress and a Force, but he has Brainstorm this time. I make sure to keep Force online and take counter backup, then Force an Oath he put back on his library. We play draw-go for a long time, and I accumulate another hand full of lands and an Echoing Truth. He hard casts Tyrant, tapping out, and I bounce it to his hand. I drop a Scroll Rack when he's tapped out and draw a massive amount of cards. This sets up Gushbond, which sets up a win.

Matches:  5-0  Games:  10-2

Finals vs. Jeremiah Rudolph with Control Slaver

Game 1. He gets ahead on cards, and I Duress him to see Pyroblast main. He's able to use that Pyroblast to counter a baited Gush, but later falls victim to Misdirection on his Ancestral. Once the blast is gone, I safely play my own Ancestral. I leverage that advantage into a control role until Will takes it home.

Sideboard: +1 Null Rod, -1 Cunning Wish.

Game 2. He mulls to 6 and opens with LoA on the play. I have another land, Opt, Brainstorm hand, but this one pans out just fine. I frantically try to race ahead of LoA, but can only do so much. I drop a creature and he goes off LoA to play something, we fight over it, he wins, and then he plays YawgWill, which leads to DT for Ancestral. A Dryad whittles away at his life total until he shows me both Tinker and DSC in his hand. That's all she wrote.


Matches:  6-0  Games:  12-2

I'd like to thank everyone who took the time to attend; they created a very challenging, diverse field.  On the subject of challenge, I'd especially like to thank each of my opponents, because I can honestly look back and say that I did not have any easy victories in this event.  I'm grateful to have had the opportunity to test my abilities against so many talented players.  Lastly, I want to thank Myriad Games for providing a clean, orderly tournament venue; Dan's work in maintaining such a pleasant environment really makes the tournament experience that much more enjoyable.  I also appreciate Dan's efforts to preserve the integrity of the Vintage tournament scene, and doing all that's necessary to make sure his players have a positive tournament experience.  I hope his work continues to be rewarded by the Vintage community.

Looking forward to seeing everyone next time

Demonic Attorney
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« Last Edit: October 07, 2007, 11:45:34 pm by Demonic Attorney » Logged

LotusHead
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« Reply #1 on: October 07, 2007, 11:06:33 pm »

I think Echoing Truth is missing from your maindeck list. EDIT: Looks fixed now, unless I was blind the first 10 times I looked at the list.

Congrats on the win!

Being a Shop player, I try to keep up on the current trends in Stax Hate, MD bounce, etc and seeing a blue deck with no bounce main or side just didn't seem right!

« Last Edit: October 07, 2007, 11:27:14 pm by LotusHead » Logged

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« Reply #2 on: October 07, 2007, 11:40:37 pm »

Thanks for the report. The tweaked version of your deck is interesting.

Any chance we'll see t8 decklists for this one?
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« Reply #3 on: October 07, 2007, 11:43:38 pm »

Thanks guys.  I post so soon in response to my own thread to point out that LotusHead was correct, I had forgotten the E. Truth.  Thanks for the reminder   Very Happy
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« Reply #4 on: October 07, 2007, 11:54:19 pm »

Great report, and congrats...Happy to see that the person i lost too went on to win the tournament, even if we did all have a top 8 split already. 
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« Reply #5 on: October 08, 2007, 01:49:57 am »

Chris, congratulations! As I noted on the Reflection boards, your report is very well-written. Your deck configuration is quite interesting, and the fact that you didn't lose a match all day speaks for itself.
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« Reply #6 on: October 08, 2007, 02:35:17 am »

your report is very well-written. Your deck configuration is quite interesting

Agreed.

Every time you mentioned Scroll Rack it sounded like a game breaker. I've got to think there were times when it wasn't so hot, right? I'm guessing you're running just 1, since you 6 filters could start to be overkill and it's a more powerful late game card. Did it still pull it's weight when you saw it in early games or were you disappointed to hit it early?
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« Reply #7 on: October 08, 2007, 11:00:44 am »

I have recently seen the shift from the 4 Dryad/1 Psychatog configuration to 3 Dryad/3 Psychatog in more than one list? What is the philosophy behind this?

Is ist because if the creature comes down after say turn 3 Psychatog generally kills faster, or is this a measure only meant for specific metagames?
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« Reply #8 on: October 08, 2007, 03:05:49 pm »

THese games were quite fun even though i was crushed.  We were able to laugh about everything included the nonsense surrounding us.  Also, my deck isn't really bomberman.  I only have one salvagers in there, just in case...
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« Reply #9 on: October 08, 2007, 03:13:13 pm »

"Round 1 vs. Mike Bergeron playing GAT*

Game 1. I didn't know what to expect in this matchup, but had a strong opening that included an early Dryad. His opening consisted of Dark Confidant. He later went blind on Cabal Therapy for Scroll, missing. He removed the Dryad with StP before long, and I dropped a Psychatog. He flashed back the therapy to get rid of something in my hand, then fetched out Scrublands and Savannahs, which I guess represented his color distribution. He later dropped his own Dryad. I Gushed into more gas, and dug for Misdirection after Duressing away an StP and seeing a Diabolic Edict in his hand. Tog quickly became lethal as I Misdirected his Edict back at him.

Sideboard: +1 Submerge, +1 Smother, +1 Snuff Out, -3 Duress

Game 2. I get a decent hand with 2 fetchlands, a Gush, and a Scroll, and he's on the play. He leads with Root Maze. My hand is no longer "decent." I play a rather unexciting fetchland, and he plays a Strip Mine. On my turn, I fetch out a land and drop an island, enabling Gush. I use Gush to dodge the strip effect, only to have Extirpate happen to my Gushes. Things quickly get worse as he gets a Confidant down and begins to outdraw me. I try to keep up with Opt and later Scroll -> Ancestral, which I'm rather brazen about since I hadn't seen any blue cards in his deck. He gets down Jotun Grunt and the pressure builds. Things look hopeful when I get a Psychatog, but it gets Edicted and then Extirpated.

Sideboard: +3 Tarmogoyf, -1 Duress, -1 C. Wish, -1 Scroll Rack

Game 3. I have a single Underground Sea, Opt, Brainstorm in my hand. The Sea gets Strip Mined and I Opt into nothing. It doesn't look good until I draw Lotus and Brainstorm into Ancestral into land. By now he's got a decent sized Dryad which is only getting bigger. I have 2 Pyschatogs in my hand when he drops a Grunt and Therapies me for Dryad, which misses. I Brainstorm in response to the flashback, hiding the Psychatogs. His Dryad is very large at this point, and I Scroll for Submerge, knocking his 6/6 Dryad out of play and onto his library. This was a difference-making play, as it gave me the time to get one Psychatog to stick. I'm quick to use its ability to remove any significant 4-of card, like Force or Scroll, from my graveyard to protect against Extirpate. I Scroll Rack into a lot of gas from dead cards, which I shuffle away. I later Brainstorm into 2 Gushes which make Tog lethal. Time is called as our match ends. "


I think this was in my top 5 of most enjoyable vintage matches ever. I would use the word intense to describe game 3.  My ridiculously bad Jotun Grunt trigger forgetfulness in game 3 of our match may have cost me that game, but your play was superior, and obviously you had all right answers. (not paying cumulative upkeeps and drawing your card for the turn when your knowledgeable opponent has an active Tog is simply awful. I demote myself to basic user.) 

On other note entierly, matches like this one against opponents like this one is the reason I continue playing to this day. I commend Mr. B for being kind, friendly, and curteous during our match.  I hope I get the cance to play you again in a future tourney.  However, after I tweak my list, I look forward to a rematch. =)


Always pay your upkeeps!
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« Reply #10 on: October 08, 2007, 09:29:46 pm »

Hi everyone, and thanks for reading.  To respond to people's specific questions:

Quote from: kobefan
Every time you mentioned Scroll Rack it sounded like a game breaker. I've got to think there were times when it wasn't so hot, right? I'm guessing you're running just 1, since you 6 filters could start to be overkill and it's a more powerful late game card. Did it still pull it's weight when you saw it in early games or were you disappointed to hit it early?

I must confess that using Scroll Rack was not originally my idea; I adopted the concept from Kowal and Grand Inquisitor.  Preliminary testing with Scroll Rack was so promising that I originally ran multiple copies to ensure I had access to Scroll Rack's powerful ability sooner and more reliably.  However, I encountered the problems you referred to in your post; it's not as good early game and when other filters are present, Scroll Rack doesn't make a whole lot of difference.

These experiences led me to go down to 1 copy of Scroll Rack in the deck.  Keeping it as a 1-of in my list generally stopped me from seeing it at inopportune times.  There might have been one time when I drew it early, but just shuffled it away using Brainstorm.  If I had seen it early more often, it probably would not have pulled its weight.  But since I only ran one copy, I was fortunate enough to avoid that problem.

Quote from: andreas
I have recently seen the shift from the 4 Dryad/1 Psychatog configuration to 3 Dryad/3 Psychatog in more than one list? What is the philosophy behind this?

Is ist because if the creature comes down after say turn 3 Psychatog generally kills faster, or is this a measure only meant for specific metagames?

The reasons for 3x Psychatog are pretty much the ones you mentioned.  While Dryad is an extremely powerful early game play, its impact tends to diminish as the game progresses.  Drawing a Dryad with few cards in your hand or when facing a larger creature (or both) is seldom helpful in the mid-late game.  Conversely, Psychatog usually isn't as powerful as Dryad in the early game, but becomes dramatically more significant in the mid and late game, often able to attack for lethal the very next turn.  Put another way, Psychatog can usually answer Dryad; Dryad can rarely answer Psychatog.

Another reason was the metagame I was expecting.  Myriad Games is known for an unusually large contingent of aggro and other similar decks.  Psychatog is a tremendously useful stall card against that sort of strategy, because you can use the chaff from your graveyard to forestall your opponent's attacking creatures long enough to pull ahead through your superior draw engine.

It will be interesting to see how the format, and GAT in particular, changes when Lorwyn becomes legal.  I'll probably need to make major revisions to this list, but I'm confident it will be a useful model for anyone new to GAT who's going to a pre-Lorwyn event.  The added card draw and filtering mechanisms help quite a bit with both explosiveness and consistency.
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« Reply #11 on: October 09, 2007, 03:37:25 pm »

Then we watch FCG blow out Ichorid on turn 1 with Mountain, Lotus, Ruby, Warchief, Lackey, Piledriver.

I was just running mono-red Goblins. It was a ridiculous hand but, like you said, pretty much wasted since Eric had mulliganed to 2 on the play, and didn't drop a Bazaar. At that point, any mediocre hand probably would've won.

Congrats on the win.
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« Reply #12 on: October 09, 2007, 04:27:08 pm »

@ DA - I know you mentioned the deck's "Superior draw power" but would you comment specifically on how much you utilized Night's Whisper?

I swear by the card in non-gush decks, but this is my first time seeing it with the Gush engine.  How often did you use it when it was in your hand?  Did you feel 2 was a good number?

Gush + Opt + Ancestral is already pretty accelerated/efficient draw, so I'm just curious if it was ever a bit of overkill (though I realize you can rarely have overkill card draw).

Thanks!
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Current Record (in tournament play) for cards removed with Demonic Consultation before finding a card that I have 4 of in the deck:  39
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« Reply #13 on: October 10, 2007, 10:31:07 am »

Thanks for the report, Chris, and congrats again on your latest victory!

Your tournament report prize will be available for you to pick up at the next Myriad Games Vintage event you attend.

 Smile
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« Reply #14 on: October 10, 2007, 08:49:03 pm »

Thanks for the prize, Dan  Very Happy

With respect to Sarah Angel's question,

Just a point of clarification:  I characterized the deck's draw power as "superior" in the context of a comparison to aggro decks, which typically have little or none.  I was content with GAT's draw engine, but wouldn't necessarily describe it as "superior" to everyone, or "superior" in a vacuum. 

That said, I was very happy with how the engine worked.  I tried to find room for a third NW, but decided to run Opt in its place because Opt is better at making one land hands work.  NW was still a relatively common draw, and helped me to pull ahead when digging for the next big play.  I did not think it was overkill; in my mind, the benchmark for overkill in terms of card draw is when you can't play it as fast you can draw it and it clogs the flow of your deck as a result.  I think you could actually fit a few more draw spells into the deck before reaching that point, but the list is getting fairly tight and any more would come at the expense of cards needed for the backbone of the deck.

And thank you as well to MrJolly for the congratulatory sentiment.
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