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BruiZar
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« on: October 28, 2007, 06:08:55 am » |
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Unluckyman's Dystopia Land If Unluckyman's Dystopia is in your opening hand, you may force your opponent to take a mulligan. If you do, remove this card in your hand from the game and lose 5 life. Legendary Land Tap: Add 1 mana to your manapool. _____________________________ _____________________________ _______ Latest update: 
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« Last Edit: October 31, 2007, 06:07:02 pm by BruiZar »
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Ephraim
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« Reply #1 on: October 28, 2007, 10:10:32 am » |
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I don't think that this card should exist. Forcing somebody to take a mulligan seems like a particularly un-fun thing to do. I am not very savvy on the rules regarding mulligans, but intuition tells me that if you're playing second and your opponent tells you that he is going to keep his hand, if you then use this effect, the rules, as they exist now, do not allow your opponent further mulligans, so he's stuck with whatever hand he gets. Furthermore, suppose your opponent has already taken two mulligans just to find a playable hand. Even if the rules allow him to take more mulligans (or are re-written to allow him to), that's hardly an attractive prospect if you've just knocked him down to 4 cards. I think that this card would ultimately make the game less fun.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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BruiZar
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« Reply #2 on: October 29, 2007, 03:54:30 am » |
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Although I agree that this card may not be in the spirit of the game, I think it would have it's place in vintage. This card would probably be restricted really quickly.
Don't forget that you have to remove a card as well. Both you and your opponent are losing 1 card but your opponent is forced to have tae a new hand, which would drive more consistent decks over quick combo decks that have a hit or miss chance.
I have no clue how this would work when you're opponent has a leyline of the void in his hand. Does he mulligan it away or can he put it into play?
Do you see any way to balance this card?
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Harlequin
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Posts: 1860
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« Reply #3 on: October 29, 2007, 02:05:38 pm » |
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Also, more rules need to be applied to when -spesifically- you can use this ability. I mean, you have to think out who is on the play/draw, and who makes thier mulling decisions first. This card has the potential to REALLY screw over the person going first, if you can use it after they have chosen to mull once or god forbid twice - then you force them to mull again!?
Also you need to alow them to mull again after you hit them with it.
All in all, this seems like a rather unfair card - with no ability to counter it.
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Member of Team ~ R&D ~
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Smmenen
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« Reply #4 on: October 29, 2007, 02:19:30 pm » |
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The card definitely seems unfun, but I'm not so sure that it is actually that good. In fact, I'm pretty sure that the card is actually bad and wouldn't need to be restricted.
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zimagic
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« Reply #5 on: October 29, 2007, 02:32:03 pm » |
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Do you see any way to balance this card?
After you RFG it force yourself to mulligan too. Word it something like: Unluckyman's Dystopia Legendary Land If Unluckyman's Dystopia is in your opening hand, you may pay 5 life, reveal Unluckyman's Dystopia and remove it from the game. If you do, both players take a mulligan. Tap: Add 1 mana to your manapool. Though this immediatly made me think of the same card with a forced mulligan for 1 random card: Reveal, pay & RFG to select a card at random from opps hand, and replace it. Random.
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Insert Quote here
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Shock Wave
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« Reply #6 on: October 29, 2007, 05:08:27 pm » |
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I loathe this card and vehemently cast a veto against its creation. Seriously, like this game needs to get any more random.
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"Far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy nor suffer much because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt
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Vegeta2711
Bouken Desho Desho?
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Posts: 1734
Nyah!
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« Reply #7 on: October 29, 2007, 06:14:31 pm » |
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Although I dislike the idea of forcing the opponent to mulligan, this could probably be done without being 100% stupid.
For example. If the text was closer to say:
If Unluckyman's Dystopia is in your opening hand, you may force your opponent to take a mulligan. If you do, place this card into play under target opponent's control with a luck counter on it. Legendary Land Tap: Add 1 mana to your manapool. If Unluckyman's Dystopia has a luck counter on it, instead add one mana of any color to your mana pool.
Life is always the easiest and also most worthless drawback to give cards. Taking a mulligan seems a lot less damning when you get a permanent Gemstone Mine + Acceleration for your trouble.
Alternatively this could stay colorless and be worded like Horizon Canopy where you could sacrifice it for a draw later.
I think the idea isn't workable unless you put some serious thought into the rules and game implications and even then it might take a major change to mulligans for it to work.
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Norm4eva
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« Reply #8 on: October 30, 2007, 09:43:28 am » |
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One could already potentially draw 7 (Serum Powder), put Gemstone Caverns into play and/or a Leyline. Why bother with lands, clearly the next step is a CREATURE OMFWTG.
Eternal Muskrat
Creature - Giant Turtle Beast
-this- is green and white. You can't play -this-. If -this- is in your opening hand, you may remove a card in your hand from the game. If you do, put -this- into play.
"This guy, he's always just been standing there. Noimeanlike, RIGHT there. zOMG? Is the bus late? Was he stood up by a more attractive but less interested muskrat? What the french, toast?"
2/3
Honestly, the fact that coin flips have a knack of determining the outcome of a game is enough of a pre-game effect for me. I don't think that turn 0 needs to be overly cluttered.
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BruiZar
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« Reply #9 on: October 31, 2007, 06:05:26 pm » |
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I really like your suggestion Vegeta. I totally agree that the lifeloss isn't much of a drawback. Giving your opponent card advantage in exchange for a potentially bad hand balances it up a bit better.
My personal goal in designing this card was for me to think of a card based on Unluckyman's Paradise, or Gemstone Cavern. I think the card's flavor, art, and the card's effect are in line with my goal but the card's balance was way off.
Thanks for the suggestions as it helps improve my vision a bit.
The Horizon Canopy route is nice as well, but I'd have to rethink the name and art for Unluckyman's Dystopia to fit the theme.
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