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Author Topic: AOS is back - the primer  (Read 9136 times)
Nameless
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« Reply #30 on: September 03, 2004, 03:41:57 pm »

Quote from: rozetta
Juat off the top of my head, but would a B/G version running Skullclamps and  Cabal Therapy in combination with stuff like Xantids, ESG and some other utility or acceleration creatures be an idea? (You could even pop in Eternal Witness)


The problem with that is the lack of Control elements to protect your combo, i.e. they aren't as resilent to counter-disruption.  Another problem along the same lines is that since it would have a draw-mechanic based on Skullclamp it would just roll over and die to a Null Rod, hell you may as well scoop if you're playing against Fish.

Not that it's entirely a bad idea, but the strength of the design is drawn heavily from Hulk builds, obviously, and is applied here because of the easier shift in deck design based on card availability.  Fish is seen a lot not just because of how good it is, but also on how easy it is to build for the majority of the Vintage community; and so the same applies to this to an extent.

Also...

You might notice I have Tel-Jilad Justice instead of Oxidize.  This is because I think it's just plain better, but aside from that I've seen some people trying Oxidize to dodge Chalice.  Well, that's a nice game-plan and all, but honestly it doesn't work because Duress is your own enemy here.  If an opponent is on the play, even if they can cast a Chalice for 2, the smartest thing they will want is a Chalice for 1 out quick.  This will stop Duress, Brainstorm, Ancestral, and Mystical, giving them a lot more freedom, and so Oxidize doesn't help at all.  On the draw they'll drop a Chalice for 2 as soon as possible, then go for a Chalice for 1 above all else.  The end results is that means the smartest Sideboard option would be Deeds over Justices; however this could put a strain on the 3 Bayou mana base for Black support.  So in the end, that particular aspect is up to personal taste, because it won't matter that much.
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Arvid
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« Reply #31 on: September 04, 2004, 10:41:37 am »

I don't think that's entirely true; The lists posted contains approximately 12 control cards (incl. Misdirection and Stifle) and you could easily build a B/G version with the same number, i.e. 4 Xantid Swarm, 4 Duress and 4 Cabal Therapy. Add to this BoP and you have enough creatures to be able to reliably flashback Cabal Therapy. In addition, we could play MD artifact destruction against Null Rod. My idea is to not play Oxidize/Tel-Jilad's Justice but Elvish Scrapper/Viridian Zealot, since they're never dead being able to chump block or flashback therapies.
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JamesPr
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« Reply #32 on: September 04, 2004, 04:07:26 pm »

Couldn't you just put the combo in that mono G land destruction deck that won that tournament?  It's kill condition was already crappy anyway, what's better than putting an infinite combo in it.
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« Reply #33 on: September 04, 2004, 04:26:07 pm »

I played AoS before the restriction.

The trick here is to NOT FOCUS ON THE COMBO.  Sounds dumb, right?  Look at it this way: AoS is a two card combo that usually wins in two turns.  Sound familiar?  It's called Trix.  Trix is a blue combo.  AoS is a green combo.  Blue > green.  If you want to play a two card combo deck, play Trix.

You want an anti-control card?  Argothian Enchantress.  Orim's Chant.  Land Tax.  City of Solitude.

By the time I've finished testing this, I'll be able to prove G/W is better than G/U for this build.

Would it really kill you to play a Savannah instead of a Tropical Island? ;)
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Zelc
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« Reply #34 on: September 04, 2004, 09:49:45 pm »

Quote from: Nameless
If an opponent is on the play, even if they can cast a Chalice for 2, the smartest thing they will want is a Chalice for 1 out quick...  On the draw they'll drop a Chalice for 2 as soon as possible, then go for a Chalice for 1 above all else.

Note: A Chalice for 1 costs 2, which conveniently is shut down by a Chalice for 2.
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cablespy
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« Reply #35 on: November 29, 2007, 11:58:06 am »



By the time I've finished testing this, I'll be able to prove G/W is better than G/U for this build.



what would a g/w build look like? sterling grove would be a great addition.

Seriously, a three year necro?  Welcome to TMD, but please read the site rules.
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« Last Edit: November 29, 2007, 02:24:00 pm by Klep » Logged
hauntedechos
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« Reply #36 on: November 29, 2007, 12:33:58 pm »

I am not an expert here, but I would rather play Oath.  Echoing truth seems to deal with this kill the same way it deals with ETW.  As far as I have seen, everydeck is packing Echoing truth.

I do not mean to stifle conversation on this deck, I am just wondering why AOS instead of Oath.


cheers
MIke
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