Hi,
(sorry for my english not perfect, this is a message from France)
I have the feeling that the Chicago last tournament has created lots of reflexion about magic and more specially the importance of creature in metagame.
From the time I started Magic - ~1994 - until now, I have always loved having cards on board, cards to tap in order to deal damage (in my first keeper build - 1995 - my 2 favourites cards weren't mana drain and couterspell, but moat and serra angel together, ok, bad example, none of them may be tapped

.
So i am very pleased to see creatures "back in the game".
This was for the introduction, just to point out the fact that it is nice trying to build efficent deck with creatures inside.
To build this deck, I decided to try to answer three questions :
- what are the most efficent creature available?
- how to create synergy between creatures?
- how to prevent the deck from being defenceless against combo deck and having to rely on racing?
I had quite a huge thought about color.
The only one that was obvious is black, because it answers question 1 and 3.
Then, I choosed blue, to increase the disruption package and gain access to the mvps recall and timewalk.
Then I choosed green, because green has very strong and efficent creatures.
And finally, I choosed artifact, because Platinium Angel is incredible.
Here is the build I came with, this is definitely and aggro-control deck :
//////////////////////////////////////////////////////////:
// Mana
2 Island
4 Polluted Delta
4 Underground Sea
2 Flooded Strand
3 Tropical Island
1 Swamp
1 Bayou
5 Moxes
1 Black lotus
// Creatures
4 Dark Confidant
4 Tarmogoyf
3 Voidmage Prodigy
3 Sylvan Safekeeper
1 Platinum Angel
// Blue package
1 Time Walk
1 Ancestral Recall
4 Brainstorm
1 Tinker
// Disruption
4 Force of Will
3 Duress
2 Thoughtseize
// Search
1 Demonic Tutor
1 Mystical Tutor
1 Vampiric Tutor
// Utility
1 Echoing Truth
2 Engeenered Explosives
//////////////////////////////////////////////////////////
Few comments about the cards and synergy:
The disruption Package is pretty consistant :
- 4 Fow + 5 duress effects in early-mid game, voidmage prodigy in mid-late game
- sylvan safekeeper is also part of the disruption package : with creature becoming more and more popular, creature removal will also be. This little guy is pretty efficient when it comes to protect one of your other all-stars : countering a smother, a sword, a bounce or even the duplicant’s ability … Moreover, he is a wizard and can feed his teamate prodigy.
The win conditions :
- platinium
- tarmogoyf
I really love the capacity to change your role, from aggro control to pure control. To be honest, I prefer the platinium win condition. If you succeed in putting a sylvan safekeeper or even a voidmage in play during the first turns, then tinker really becomes a “game over if resolved”.
The utility package:
I still have to realize some testings when it comes to this package. One important point: it has to contain at least 1 or 2 artifact because of tinker. I am thinking about replacing engeenered with sensei’s… Any opinion?
I don’t detail the match up because I didn’t test this build sufficiently. I will add that as soon as testing will be sufficient.