Sarah Angel
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« on: November 13, 2007, 03:30:26 pm » |
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First, you can see my tournament report here, from Myriad Games Tourney 11/10: http://www.themanadrain.com/index.php?topic=34906.0
In summary, I lost to GAT 3 times (0-2, 1-2, 0-2) and beat Uba Stax, Future Sight Combo and some janky deck.
While that certainly isn't a very impressive resumé, two main factors lead me to strongly believe that this deck has potential.
1) Chalice of the Void and Stifle, both 4-ofs maindeck, had no effect. I did not cast stifle once, and chalice never won me a game. So this means, that despite essentially 8 dead cards in the deck, I still managed an average showing. Thus great room to work with in making changes. 2) The GAT matches were all close, despite Chalice being extremely dead and far inferior to things like Sphere that I could be running. I also, stupidly, did not put any Smother/submerge/snuff out in my sideboard, thus compounding the difficulty. Nonetheless, the first 0-2 match, I could have won a game had I drawn a land on my final turn (needed one more black mana to pump shade), before he could kill me. The other 0-2 match, I kept a stupid hand (tinker and all land, on the draw, knowing I was against GAT) and had one of the more ridiculous stat anomalies occur to me game 2 (demonic consultation removing most of my library when searching for a card that was 4-of in my deck).
Decklist: Nether Void Control //Disrupt 4Chalice of the Void 4Nether Void 2Duress Sideboard 4Stifle 4Leyline of the Void 2Echoing Truth 2Infest 1Trinisphere 2Darkblast 2Pithing Needle //Draw / Tutor 2Annul 4Brainstorm 1Island 1Ancestral Recall 1Swamp 1Demonic Tutor 1Blue Elemental Blast 1Vampiric Tutor 1Demonic Consultation
//Win (I put factory in Mana Sources, but it is also a win) 3Nantuko Shade 1Tinker 1DSC
2Crucible of Worlds
//Mana Sources = 28 4Dark Ritual 1Black Lotus 1Mox Sapphire 1Mox Jet 4Mishras Factory 4Wasteland 1Strip Mine 4Underground Sea 2Polluted Delta 3Flooded Strand 1Swamp 2Ancient Tomb
Why I think this deck is viable. My favorite part of this deck is that it does not rely on the graveyard, at all. It also does not rely (heavily) on artifacts. Two things (graveyards and artifacts) that are hated out very heavily right now. So why don't I just play Goblins (which also relies on neither)? Admittedly, I have not tested the deck vs. Goblins. Honestly, I think it has a strong matchup, relatively speaking. With 4 factories, 3 shades and most likely, a move to thoughtseize, instead of duress, I have the tools to combat creatures until I can get a tinker down, or lock out with Nether Void. Also, their lack of permission allows a potentially game-ending turn 1 nether void. Their sideboard is weak, with REBs having minimal effect on me and leylines (if not maindecked) having none. Sphere and/or Chalice can also be potentially crippling for goblins. Also, while Oath of Druids seems like the far quicker, superior enchantment-based deck, I really believe that the added creatures here, and the harder lock from Nether Void, is superior here.
Matchups Vs GAT - I already touched on some of the major points, and while my losses would show that this is in favor of GAT, I still would hesitate to call it overly in favor of GAT. I think adding more moxen, and 4 spheres of resistance in place of Chalice, will give me a stronger threat turn 1. The sphere would need to be countered, leaving my subsequent nether void uncountered. Obviously first turn Dryads and tarmogoyfs do not bode well, but there is still a window, after they have played their dryad, where they are tapped out and open to nether void. The die roll, and first turn creatures GREATLY influence who takes control of the game. Early dryads are far from game-ending, and I really think the addition of Sphere will help slow down both the actual casting of the dryad and also its growth, giving me more time to get down a shade and nether void. Also, changing Duress to Thoughtseize is something I'm strongly considering, which could further clear out early dryads. Another overlooked, but very nice bonus to Nantuko Shade, is its synergy with Dark Ritual to use combat tricks. Vintage is almost devoid of combat manipulation and dryads and goyfs alike can be easily surprised with a dark ritual on a defending shade.
Vs. Stax - Early Shades are golden, often times moreso than dryads, as they do not need spells to be played to pump, and already start at 2 power. Their mana base is much more fragile than mine, and does not see the benefit of brainstorm. Wasting workshops and cities can be crippling. Obviously trike/welder is not much fun, but I dont think it affects this deck any worse than most others. Outlasting a Smokestack is easier here, with much more land and potential crucibles. Anti-welder cards in the sideboard are very easy to run, also combatting dryads and goblins (terror/smother/infest/darkblast/snuff out etc...). Aggro workshop needs to be hated out via the sideboard. This deck, which is slower than GAT and goblins, is probably less favorable against Shop aggro, but the combination of Wastelands and Nether Void can put the higher CC robots out of reach. Maze of Ith is frustrating to play around, but with 5 strip effects and 2 crucibles, it's not always game-ending.
Vs. Empty Gifts and similar builds - Slightly Favorable matchup. This deck (with, again, the forthcoming addition of Sphere) pours on must-counter threats in the form of Sphere, Nether Void, Ancestral, Tinker and (a forthcoming) Necropotence. This leaves Shades and factories to run rampant. Shades and factories do a good job cleaning up Warren tokens, as well. Post sideboard, gets more difficult, after they get creature hate. Still, creature hate in the hand, comes at the expense of answers to Nether Void, often times. I need to explore this matchup more in depth.
Vs. Goblins - Touched on a few points above, but I think, the key here is combining successful foils from Stax (spheres) and successful foils from GAT (early, inflatable creatures). Toss in some early Nether Voids, with backup creature removal and, while it's far from an easy match, I think it is stronger than Stax and equal to or slightly weaker than GAT here (8 maindeck creatures, if you include DSC, vs. GATs usual 5).
Vs. Ichorid and Flash - Again, the combo of Stax elements (wasteland vs. Bazaar) and GAT (race them with quick creatures) is about as much as you can ask for. 4x Leyline and 2x Needle currently in sideboard.
I don't have time to start my section on the actual decklist breakdown/card choices, but I will return and post that soon (later today). Suffice to say I am looking for advice on how to improve my GAT matchup, keeping in mind that the Chalices and Stifles have been quite useless, as well as advice on how to improve the deck in general. I strongly think Sphere and Necropotence need a spot here, and it looks like Thoughtseize is worth the added risk of misdirection, so that I can pull out dryads.
Thanks for any/all help!
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