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jeffthefob
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« Reply #7 on: December 18, 2007, 12:04:59 pm » |
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Hello~ Haven't posted in a while, might as well make a tourney report kind of post to get back in groove~
Friday was the last day of instruction and class for me. Not having to teach or go to class made me very happy. I was even happier when Luis told me that Adventures had a type 1 tourney on Saturday. Eirik just finished his final while I was just... happy... so 3 of us went down to Adventures.
While I was going through my Meddling Mages and Jotun Grunts I realized one thing...I haven't sleeved up Yawgmoth's Will in a long time :-p But felt like I should do so after I fished GAT a couple times. I love Ponder in the GAT, it is just so smooth. Shuffles, cantrips, and it just does everything. And again, after fished it a couple times I realized... GAT is pretty good... how come it took me a such long time to realize that? xD
Despite not posting, I have been lurking around in the forums as always and ELD's list made a pretty big impression for me. I was pretty amazed by such consistency, power, and winning ^^ I started off with his list.
Lotushead posted my list. Basically I have the 1-2-3 punch of 1 Tog, 2, Goyf, and 3 Dryads as my creature base. One of the reason behind this creature base is to mix it up. Two, the more important reason.... lets say it is for value ^^||| I will discuss more about this after the tourney~~~ I also cut 1 Mis-D because I anticipated DI Stax and creatures/goblins deck where Mis-D just not shine.
My board is composed of taking care of Stax mainly. 2 oxidize to handle Chalices, 2 Energy Flux to try to hose, 3 Pithing Needles for Wastelands, Welders, and other decks and etc etc etc. I was fairly happy with the sideboard too (until the semi-finals)
Time to battle:
Rd 1. Landstill. For some reasons I forgot his first name... Raymond? And I think he posted on this very thread ^^ *awkward. G1- I lost die roll, not happy because he played Stax the last couple times in Eudo when I met him. So I mulled to 6, found FoW and some other cantrip and was fairly satisfied. He then played Faerie Conclaves and said go.
What, the, fcuk. That ... isn't Stax at all. So by the 3rd turn I think we fought over a standstill which I successfully countered. The next turn I Duress him find Crucible and Null Rod. I forgot the exact position I know I only have Jet as my only black resource and know I am short on mana, soI had to take his Null Rod :-/ So he resolved his Crucible the next turn. Meanwhile my goyf was beating him down fairly quickly. I then resolved a Dryad, played a Lotus and was setting up for a Yawg. Will next turn. But then he ripped a Null Rod, cast it, so I had to sac. Lotus for something, then he CoV my Goyf. So it wasn't looking good for me all of a sudden. However, he didn't have much action and I resolve my Goyf again. He was forced to chump with a Faerie Conclaves every turn and I just won off Goyf.
G2- I boarded in more Goyfs. First game took a while. But not the second game. I resolved some Goyfs and rode them to a fairly fast victory. Felt like playing Fish, resolve guys, tempo, beat, with counters xD
Rd 2. Dylan with r/g G1- I have Recall, FoW, and some juicy stuffs. But knowing he was r/g I can't really just lay down the Dryad in my opener without growing it. So while I was setting up for that, I took some damage and he resolved a skullclamp. Holy fcuk that card was good. He was able to draw some cards off from it and stinggourger bounced my Dryad and he killed me.
If I had goyfs, it would had been different. I'd not had to worry about growing it and would had took less damage. G2- Like Rd 1 G2, I resolved 2 Goyfs and just beat in.
G3- My opener was nice, it was nicer when I ripped Fastbond, Gush'ed and played Goyf. However, the top cards of my library were lands and my hands were pitch counters. We were holding off each other, but he had clamp again... I lost a close game. Upon reflection, I should had played differently because I think I found Yawg Will on top of my library, I should had boarded differently because I didn't board in needle for some reasons (and needle seems good against him ^^)
Rd 3- Kevin with Stax. G1- I haven't played against him in a while. Or ever, after seeing him for like years and years at Eudo and here. I probably should had mulled this hand: duress, Fow, underground sea, goyf, mis-d (to pitch to FoW), Dryad, and Demonic Tutor. I figured, I am boned to wasteland. But he have a workshop almost for sure, and definitely a sphere or two. Which I can handle via 1st turn duress and FoW. However, not having any cantrips or card draw... I was just playing off top of my deck and wasteland can just... bone me as I mentioned.
So I kept. Duress him, seeing wasteland, 2 spheres/thorn, razormane, trike, mox, and workshop. GG fob. I took his sphere, FoW his other sphere. Then he played mox and another sphere. I didn't draw land. He played a wasteland. Two turns later he played another workshop. >_<\\\
G2- I boarded out the duress Mis-D, some dryads for like... 11 cards. I made a turn 1 Goyf. He tried to resolve a trike, which I allowed. My Goyf was a 1/2, so he tried to shoot; okay. Shoot again, I played brainstorm, he then tried to shoot again and I oxidized his Mox :-p Making it 4/5 (artifact, creature, land, instant) Goyfs takes it down.
G3- Refer to Lotushead's picture up there. I kept a slowish hand, forgot the content, but it was good enough. Then the board went to a position of... 3-sphere, SoR, and Chalice on 2. However, I was able to cast a lot of cantrips and card draw that I found both of my oxidizes and took care of the chalice and 3-sphere. Lucky? Partially, it is also due to the raw power of this deck. I got a dryad and goyf this game, not just the goyf this time ^^
Rd 4. Greg Bare. I knew his brother from playing magic ^^ G1- I resolved turn 1 tog. Greg made some bad blocks... I took it down soon enough. G2- He played Leyline. I stare at my Yawgwill in my hand, he gave me a sad face back. But the Goyf next to it kept my happy. It is true that leyline stops things in my graveyard, but honestly, creature, land, and instant will make my goyfs big enough. However, I didn't play goyf first, I played dryad. And she got pretty big, which is all I actually really needed to take it home, but I got Goyf in there and pretty much it was smooth sailing. I don't think Greg played vintage all that much, his inexperience and his lack of sleep (as he dropped and went to sleep after losing) didn't help...
Rd 5. LSV with General Chicken Combo. FOB was signed as my name.
Quarters. REMATCH BETWEEN DYLAN!!!!11 G1- I actually lost that game with fastbond, big dryad, and goyf [see picture]. I lost to skullclamp and my indecisiveness. I was a very small life when I stabilized while he kept skullclamp going. I duress and found he had DI lands. If I have the balls earlier I might had won. Also, I was afraid of stinggroguer, but it was not relevant because I didn't find a counter anyway. I felt like I played bad, who knows. FYI: the first two pic of quarters are g1.
G2- Game 1 took long time. G2 didn't. I found goyfs fairly quickly, pitching my ancestral recall that I just scrolled to FoW his goyf, but my guys just got there.
G3- My hand was broken. Goyf, FoW, Mox, Merchant Scroll, cantrips, land. I found Yawgwill and Lotus, it wasn't a close game at all. He also mulled to 6. Last pic on quarters was G3. So I wasn't so sure of the captions.
Semi- Richard with Flash. This match up is SO bad, I have no Leyline, HAVE to rely on FoW and Duress (on the play) and was expecting to lose. G1- I won die roll with 2 pitch counters in hand. He dropped land, lotus, brainstorm, and PASSED. I then found a duress and took away his Flash. His hand was pretty lackluster, a berserked dryad took it home. I won a surprising g1. G2- I mulled to 6 claim that I am mulling for Leyline. But I found a FoW which he duress away fairly fast. He Flash me with a counter back up, I just didn't get there.
G3- So the last two pics were about G3, yes, turn 1 did took about 10 min. It could had been a min. or two faster, but definitely 10 min. was not slow. I have emerald, lotus, merchant scroll, brainstorm, duress, jet, and underground sea. SO I play all artifacts, brainstorm, played duress. HOLY FCUK, what do I see? (check out the pictures) I see: Flash, Mis-D, Mystical tutor, duress, pearl, Summoner's Pact, and Flooded Strand. It was semi's so lots on the stake. It may be easy now, but I have to take either Flash or Pact; to prevent dying. But what was annoy was what do I do next? Cast merchant scroll and get recall was my plan, but that ain't working with mis-d. So my plan was to Yawgwill at this point. This plan should had been clear, but wasn't to me on the spot. Maybe lack of experience, whatever. But I really don't think with top 2 on the spot, the deciding game, facing opponent's nut draw that it isn't fair to say I slow play [not that anyone in particular did, I am just saying]. To be fair, throughout the whole day none of my match went to time in swiss. And I played a lot of g3's. The landstill match took 35 min.
Anyways, he didn't rip a winner. So I Will'ed next turn. Playing Duress, Lotus, and etc. I screwed up here major by tapping the wrong mana. So instead of having an extra blue to find me an ancestral recall or even to brainstorm, I found gush and burned for one. But I duress him again and his hand is pretty much apart now. Gush netted me a ponder, which I found another duress. So at this time, if I didn't tapped the wrong mana earlier I could had been more ahead. But he never really recovered after the triple duress and as I drew more cards than him.
But the game last for like 10 more minutes because I can't find a kill condition. He even gave me 3 poison counters. I brainstormed, merchant scrolled, gushed, and pondered into more cantrips and lands. And I found a goyf eventually, everyone applause. I smothered his sliver and then goyf went for the distance.
The game ended up taking kind of long in early games because that is all it mattered with Flash. If you survive the first couple turns you are in the safe zone. I was battling for that safety zone. Two, took long because I cant find Goyfs. Everyone saw after I stabilized I drew DI cards but never found a win condition.
So at this point LSV already manage a split with Ricky already. Good, my head was about to asplode anyways. That last game took a toll from me. Not having anything against Flash really sucks.
About the deck... I felt like if I had goyfs instead of dryads in some of the games I could had won. But dryad did carry me through couple games, which I think goyfs could had done the same too. It also depends on meta I guess, I played against 2 r/g, so goyfs are just really good in that match up. With dryad I have to worry about it surviving and etc, and stinggroguer is a bitch. Ponder is like the missing puzzle for me in GAT. Prior to ponder I never felt comfortable with GAT, but now with Ponder, everything seems to run much more smoothly. Not having leyline sucked, it was calculated risk anyways. I guess this is all meta talk though, so meh~~~
How can I not end this report without props and slops?
I just did. Thanks for reading~~
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