http://www.starcitygames.com/php/news/article/15594.htmlAt present, Vintage is full of entertaining and powerful options. The metagame is packed with great decks that run the gauntlet of Magical strategies. Todays So Many Insane Plays sees Vintage World Champion Stephen Menendian break down the important Vintage results from January and February
so, exactly where is the metagame headed?
Good article Steve, I appreciate the raw data feedback. I have long thought that Merchant Scroll has been a problem and I would like to see it restricted. As I'm sure you know, I vehemently disagree with Flash remaining unchecked in its current state, but perhaps if Scroll takes a hit, Flash will become less consistent. I don't think allowing Gifts or Fact back is the right move, but I also don't think testing the waters is a bad idea.
What about just putting Merchant Scroll and Gush on the list, and taking some of the lesser cards off? The format is deadly fast right now. What about slowing it down a bit and allowing Mana Drain back into the game?
Mana Drain doesn't really need to come back into dominance in Vintage. When the Vintage metagame is such that Drain decks don't need to worry about interacting on turn 1, that's when Drain into bomb becomes the only viable blue-based strategy. There isn't anything else in that time frame that provides the tempo boost that Drain does, except for maybe Workshop - and Workshops provide the Drain deck with the juiciest targets.
In short, I disagree with your proposed suggestions.