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Creative
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Godder
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Demonic Attorney
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Improving Flash
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Topic: Improving Flash (Read 8208 times)
kaos42069
Basic User
Posts: 28
Re: Improving Flash
«
Reply #30 on:
May 08, 2008, 12:01:53 pm »
I would still main deck 1 copy of primus because he can be fetched with the summoners pact, and he gets rid of other targets other than just leyline... tormad's crypt being one of them, tyrant being another...
Whats the best sideboard that people have started useing? I really like:
1 tinker
1 platinum angel
4 duress
4 stifle
and i have thought about possibly putting in tormad's crypts in the sideboard to help against graveyard decks or to sac to tinker
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pikayou
Basic User
Posts: 4
Re: Improving Flash
«
Reply #31 on:
May 08, 2008, 01:44:58 pm »
Why would you ever fetch Primus with Summoner's Pact? It doesn't win the game instantly...so you just lose when you can't pay for the Pact.
I really like your sideboard (Tinker, Plats, Duress). Although, personally I would run 4 Duress effects in the mainboard. In some brief testing, it was great to disrupt on turn 1, then Flash or tutor on turn 2. Why not just go Tinker/Colossus? I guess Plats keeps the Pacts turned on...
What about including Tinker/Memory Jar in the maindeck? I was playing against an old Control Slaver build on Tuesday, and he was always scared to activate Memory Jar if I had land untapped because a new 7 would oftentimes allow me to just win right there. Don't know if Draw7s are good enough for Flash to play, but it just got me thinking.
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