Today i played in Breda, the Netherlands, in a 12-proxy tournament. About 23 people showed up to win the first prize Mox Ruby or Mana Drain for the runner-up. I decided to play GushMan. I've been wanting to play Bomberman for quite some time, but never felt really confident playing it. The GushMan build from the Open Forum seemed fun to play so i gave it a go today.
Here's the list:4 Flooded Strand
4 Island
1 Polluted Delta
2 Tropical Island
1 Tundra
2 Underground Sea
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Sapphire
1 Sol Ring
1 Lotus Petal
1 Black Lotus
2 Auriok Salvagers
1 Darksteel Colossus
4 Trinket Mage
1 AEther Spellbomb
1 Tormod's Crypt
1 Engineered Explosives
1 Ancestral Recall
1 Demonic Tutor
1 Vampiric Tutor
4 Brainstorm
4 Gush
3 Merchant Scroll
4 Force of Will
3 Duress
3 Mana Drain
1 Echoing Truth
1 Fastbond
1 Time Walk
1 Tinker
1 Yawgmoth's Will
Sideboard:1 Claws of Gix
2 Extirpate
1 Engineered Explosives
2 Yixlid Jailer
1 Pithing Needle
4 Tarmogoyf
1 Hurkyl's Recall
1 Balance
2 Ray of Revelation
And a short summary of my matches:Round 1: Arjan with GAT; 0-2First game he just has more broken things to do than me. He wins with a berserked dryad when i'm at 10.
-1 Truth, -1 Vamp, +2 ExtirpateGame 2 i have to mull and never get really back in the game. I get beaten down by two dryads. He has fastbond shennaniganz.
Round 2: Twan with Ichorid; 2-1He quickly wins game 1.
-3 Duress, -3 Drain, +2 Jailer, +2 Extirpate, +1 Needle, +1 ExplosivesGame 2 open with lotus, brainstorm and play trinket mage for needle on bazaar and drop Tormod's Crypt. Shortly thereafter I have a Jailer and Explosives. That's enough to win this one.
Game 3 I have lotus and drop Jailer. He plays contagion, i bounce the jailer with truth and he cabal therapies it away after some dredging that turn. I vamp for YawgWill eot and replay lotus, jailer and vamp for needle (or crypt, dont know for sure) on my turn. I beat him to 0 with Jailer and Trinket Mage.
Round 3: Martijn with Gush Storm; 2-0He starts with land and mox, but doesnt draw another land (only after some sleight of hands and brainstorms). I do not give the tempo advantage away and combo out with salvagers.
-1 Vamp, -1 Scroll (i believe), +2 ExtirpateGamw 2 I start with 3 Force, Island, Sapphire, Trinket and Drain. I get an early Trinket for Crypt to shut off his will plan. He tries to resolve ancestral but he has single backup and i can counter twice. I do resolve my ancestral and trinket beatdown gets me all the way.
Round 4: Dennis with Tyrant Oath; 1-1He opens with thoughtseize and follows with duress turn 2. He then resolves ancestral, casts oath, and plays Will after some oathing.
-1 Merchant Scroll, -1 Tinker, -1 Colossus, -1 Crypt, -1 Truth, +2 Ray of Revelation, +1 Claws of Gix, +2 ExtirpateGame 2 i start with duress on turn 1 and 2. He plays oath and i vamp for Claws of Gix (i'm impressed by this card) before he gets an orchard (had no white mana for Ray). Later he duresses me, I show Ray, Extirpate and Spellbomb

He's a saad panda. I bait a reb with gush and later try to resolve ancestral when he's got 2 cards in hand and i know he doesn't play misdirection. But it turned out he had another reb. I destroy 3 Oaths with Rays, but don't get the chance to extirpate them. I eventually beat him down with a trinket mage. This game took some time so we didn't get to play game 3.
Round 5: Mark with Ichorid; 1-1He wins the die roll and opens with Leyline, Chalice @0 and dryad arbor. My hand contained Island, Emerald, Lotus, Trinket Mage, Demonic and 2 other non-FoW cards. Turn 2 he topdecks Bazaar and starts doing his thing. I draw no second land and scoop in response to his cabal therapy.
-3 Duress, -3 Drain, +2 Jailer, +2 Extirpate, +1 Needle, +1 ExplosivesI keep a hand with Jet, Vamp, Scroll, Demonic, Force, Truth, Jailer. I play Jet go. He therapies me which i force. eot i vamp for tundra and play Jailer during my turn. He had no Contagion in his sideboard so he has to win with arbors and hardcasted creatures. He has 2 arbors and hardcasts a Stinkweed Imp and starts beating down. I can't block with Jailer and draw an incredible amount of lands.. later i chumpblock with a second jailer, get a trinket mage and a salvagers, but he extirpates both spellbomb and crypt. I do remove imp with explosives, but cant remove his thugs, because my jailer is 2cc as well. He thinks he can delay me enough with 2 thugs, recurring each other, but i topdeck tinker and finally get to beat him to death. It was obvious to me for like 10-12 turns i was going to win this game, but i just kept drawing lands and other nonsense. Just like round 4 we don't get to play game 3 and i miss t8 because i have 8 points (i'm pretty sure i wouldve been able to win g3 vs. ichorid or oath). I finish 11th.
Good thing about our draw is that Guus, the person i drove to Breda with, now gets into t8 because he was at 6 points going into round 5 and won his last round.
The deck did what i expected it to do most of the time. Some games i drew too much mana however, which surprised me because I only have 21 mana sources. If i were to play the deck again i might add a Sensei's Divining Top to filter late-game draws. Perhaps i will replace the fastbond, which didnt really impress me all day.
I never used the goyfs in the sideboard, but that was because i wasn't paired against either stax, or fish. In testing they were good versus goblins, so i think they deserve the slots. I don't know about Balance yet and i'm curious about the flash matchup. Only 1 game i combo'd out with salvagers, all others were won with trinket beatdown or tinker DSC.
Over all i had a fun day.
Duncan