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Author Topic: [Deck] Artificer's Intuition  (Read 3144 times)
MagusOfTheMaze
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« on: August 30, 2008, 02:09:41 pm »

First of all I would like to say that I've started playing Vintage a month ago so I would greatly appreciate any serious feedback/criticism.
About the deck: Ever since I first saw Artificer's Intuition I was wondering how to fully exploit it. Survival of the Fittest is a pretty solid card in Legacy, why should its blue counterpart be any weaker? So I decided to combine two elements which would greatly fit the theme: StifleNought and the Painter's Grindstone Combo.

Creatures(9):
1 Darksteel Colossus
3 Goblin Welder
4 Painter's Servant
1 Platinum Angel

Instants(16):
1 Ancestral Recall
1 Brainstorm
4 Force of Will
1 Gifts Ungiven
1 Misdirection
2 Pyroblast
2 Red Elemental Blast
4 Thirst for Knowledge

Sorceries(3):
1 Merchant Scroll
1 Time Walk
1 Tinker

Enchantments(4):
4 Artificer's Intuition

Artifacts(14):
1 Black Lotus
1 Engineered Explosives
1 Grindstone
1 Lotus Petal
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Pithing Needle
1 Sensei's Divining Top
1 Sol Ring
1 Tormod's Crypt

Lands(14):
1 Academy Ruins
1 Cephalid Coliseum
2 Flooded Strand
4 Island
2 Polluted Delta
1 Seat of the Synod
1 Tolarian Academy
3 Volcanic island


« Last Edit: September 14, 2008, 02:45:58 pm by MagusOfTheMaze » Logged
Blitzbold
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« Reply #1 on: August 30, 2008, 02:21:32 pm »

The 4 cards missing are probably Artificier's Intuition? Smile

What I don't like about the list as it stands now is the inability to search for Painter's Servant.

EDIT:
The last time I saw Artificier's Intuition actually used in a Deck was back when it was new. Smennen wrote 1 or 2 articles about possibilities to abuse it and came up with a comboesqe approach including 1-costing artifact creatures as well as Scullclamps, Ravagers and Tendrils if I remember right.
« Last Edit: August 30, 2008, 02:28:17 pm by Blitzbold » Logged

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zeus-online
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« Reply #2 on: August 30, 2008, 02:24:08 pm »

You're going to have to add more content or a moderator is going to ask you Smile

Other then that:

You need to add more mana, i count 21 which is not enough, you should probably aim for 24. Also 4 seat of the synod isn't really necessary...1 should be the MAX.

I don't think you need 4 dreadnought's 2-3 should be sufficient...Afterall, you can just search for it.

I'd add some more disruption if i was you....Red blasts, drains or duress.

1 Tinker target should also be sufficient, but if you have space for more, feel free to add it.

You don't have alot of draw so that would be a consideration, either thirst#4, fact or fiction or gifts ungiven.

I'd deffinetly cut the trickbind, especially if you follow my advice and cut down on the dreadnoughts.

You should probably add more fetches aswell...They're just too good not to!

You also forgot to add artificers intuition.

And one last thing, welcome to themanadrain and the format Smile

/Zeus
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MagusOfTheMaze
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« Reply #3 on: August 30, 2008, 02:44:46 pm »

Well, that was quick. Thanks for the friendly welcome.  Very Happy

@Blitzbold: Added the 4 "missing cards"  Embarassed

I'll try and test Gifts/Intuition/FoF/more TfK to increase the chances of drawing a Painter's Servant.

@zeus-online: Should i run 1 Seat of the Synod even if I up the number of TfKs? If I'd cut 2 Dreadnoughts and 1 Trickbind should I go Blue-Red and add Elemental Blasts and maybe even Welders or should I go monoblue and add Drains? I kind of like not having to play a lot of nonbasics but adding red would allow 1cc Vindicates and Welder shenanigans.

Thanks for your helpful feedback

EDIT: Made some changes (still monoblue).
« Last Edit: August 30, 2008, 02:51:30 pm by MagusOfTheMaze » Logged
IthilanorStPete
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« Reply #4 on: August 30, 2008, 02:47:46 pm »

The 4 cards missing are probably Artificier's Intuition? Smile

What I don't like about the list as it stands now is the inability to search for Painter's Servant.

EDIT:
The last time I saw Artificier's Intuition actually used in a Deck was back when it was new. Smennen wrote 1 or 2 articles about possibilities to abuse it and came up with a comboesqe approach including 1-costing artifact creatures as well as Scullclamps, Ravagers and Tendrils if I remember right.

That would be this deck.
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policehq
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« Reply #5 on: August 30, 2008, 05:24:12 pm »

Unless you're playing Scarecrone, Goblin Welder, Animate Dead, or whatever else, Trinket Mage is strictly better than Artificer's Intuition. At U2 instead of UU1, you get the artifact, a 2/2 body, and the artifact you would have discarded from your hand.
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zeus-online
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« Reply #6 on: August 31, 2008, 01:19:30 am »

Well, that was quick. Thanks for the friendly welcome.  Very Happy

@Blitzbold: Added the 4 "missing cards"  Embarassed

I'll try and test Gifts/Intuition/FoF/more TfK to increase the chances of drawing a Painter's Servant.

@zeus-online: Should i run 1 Seat of the Synod even if I up the number of TfKs? If I'd cut 2 Dreadnoughts and 1 Trickbind should I go Blue-Red and add Elemental Blasts and maybe even Welders or should I go monoblue and add Drains? I kind of like not having to play a lot of nonbasics but adding red would allow 1cc Vindicates and Welder shenanigans.

Thanks for your helpful feedback

EDIT: Made some changes (still monoblue).

I'd probably not even play with seats, they're just plain bad most of the time.

Your next question is one i'd rather not answer, since i think you should decide for yourself.

/Zeus
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Demonic Attorney
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« Reply #7 on: August 31, 2008, 10:06:19 am »

Moved from Vintage Open to Vintage Improvement.
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