TheManaDrain.com
November 11, 2025, 12:06:13 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: [Deck] RippleStorm  (Read 1155 times)
Lurker101
Basic User
**
Posts: 547


View Profile
« on: October 06, 2008, 01:11:07 pm »

Hey, I've not been on for awhile so I have several new decklists to share. This is one of them. It has been testing poorly but is really fun to play and needs to be improved. It also doesn't have a sideboard yet but an alternate Tinker DSC kill would be in it. It revolves around getting Thrumming Stone into play asap using Tinker or Mana Drain and manipulating the top of your deck to build a huge storm count off ripple effects. It's alot different from other tendrils decks in that it runs three tendrils to make the most of Ripple. Here's the list:

//Lands: 16
4 Polluted Delta
4 Underground Sea
4 Island
4 Swamp

//Artifact Mana: 3
Mox Sapphire
Mox Jet
Black Lotus

//Card Draw and Library Manipulation: 14
4 Accumulated Knowledge
4 Diabolic Vision (Amazing card in this deck)
1 Ponder
1 Brainstorm
2 Scroll Rack
1 Timetwister
2 Time Spiral

//Disruption: 15
3 Mana Drain
4 Force of Will
4 Extirpate
4 Thoughtseize

//Combo/Broken: 11
1 Tinker
1 Yawg Will
2 Thrumming Stone
3 Tendrils
3 Dark Ritual
1 Time Walk

Total cards: 60

//Sideboard:
3 extract (against other storm decks)
1 DSC (alternate win condition)
3 Hurkyl's Recall
3 Echoing Truth (for tarmogoyfs and DSC and the like)
1 Mind's Desire
4 Sensei's Divining Top (if you sideboard in desire you'll want these over scroll racks)

Basically you use cards like Scroll Rack, Diabolic Visions, and Ponder/Brainstorm to build up mass ripple effects before or after Thrumming Stone is out. Diabolic Visions digs 5 deep and typically you would want to use one right before playing Thrumming Stone. Scroll Rack lets you build ripples when you have duplicate cards in your hand. Everything else should be pretty self-explanatory.

« Last Edit: October 06, 2008, 02:22:23 pm by Lurker101 » Logged
The Atog Lord
Administrator
Basic User
*****
Posts: 3451


The+Atog+Lord
View Profile
« Reply #1 on: October 06, 2008, 01:20:07 pm »

Hello, Lurker.

I think that your deck should run both Ponder and Brainstorm. Brainstorm and Ponder are both exceedingly potent cards on their own -- I don't need to tell you that. They also have synergy with the rest of your deck. Ponder lets you dig for your Thrumping Stone while alternately finding whichever other combo piece you might need at the moment. Brainstorm, in addition to digging like a champion, also lets you put back undesirable cards to be Thrumped away. These ought to replace two Serum Visions straight away. That having been accomplished, I'd add in some more fetchlands. Fetchlands are of course good with Brainstorm and Ponder. They're also good with Thrumping Stone as they increase the odds of hitting a card with it.

Next, in a deck build around Thrumping Stone,  a 3/3/3/3 disription package may not be optimal. With over 20 Blue cards, Force of Will should be included. Thoughtseize is a good card to copy and a fine one on its own, so 4 of those is likely optimal. That leaves room for three Mana Drain, plus a bounce spell to handle things like Colossus.

The next change I might try is that addition of Sensei's Divinging Top. A fine card on its own, combined with Thrumping Stone it would enable you to have some fun tricks. You can draw a large pile of cards with it. This, however, is something that I would test but am not sure would be ideal.
Logged

The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
Lurker101
Basic User
**
Posts: 547


View Profile
« Reply #2 on: October 06, 2008, 02:17:04 pm »

Hello, Lurker.

I think that your deck should run both Ponder and Brainstorm. Brainstorm and Ponder are both exceedingly potent cards on their own -- I don't need to tell you that. They also have synergy with the rest of your deck. Ponder lets you dig for your Thrumping Stone while alternately finding whichever other combo piece you might need at the moment. Brainstorm, in addition to digging like a champion, also lets you put back undesirable cards to be Thrumped away. These ought to replace two Serum Visions straight away. That having been accomplished, I'd add in some more fetchlands. Fetchlands are of course good with Brainstorm and Ponder. They're also good with Thrumping Stone as they increase the odds of hitting a card with it.

Next, in a deck build around Thrumping Stone,  a 3/3/3/3 disription package may not be optimal. With over 20 Blue cards, Force of Will should be included. Thoughtseize is a good card to copy and a fine one on its own, so 4 of those is likely optimal. That leaves room for three Mana Drain, plus a bounce spell to handle things like Colossus.

The next change I might try is that addition of Sensei's Divinging Top. A fine card on its own, combined with Thrumping Stone it would enable you to have some fun tricks. You can draw a large pile of cards with it. This, however, is something that I would test but am not sure would be ideal.

I made the changes, good suggestions. I moved extract to the sideboard (which I will post once I finish it) and added bounce to the SB as well. Top doesn't work as well as scroll rack in this deck, I already tested it, scroll rack lets you put duplicate cards on the top of your library for rippling while also digging out the singleton cards you don't want to ripple. Also my disruption package is now 3/4/4/4. I cut the off color moxes as well as 1 island and 1 swamp and now run 4 polluted deltas. Thanks for the suggestions, I'll go test this.
Logged
andrewpate
Full Members
Basic User
***
Posts: 483


EarlCobble
View Profile
« Reply #3 on: October 07, 2008, 07:47:46 am »

Top doesn't work as well as scroll rack in this deck, I already tested it, scroll rack lets you put duplicate cards on the top of your library for rippling while also digging out the singleton cards you don't want to ripple.

Without testing, I'm not saying that you're flat-out wrong about this, but are you aware of how the combo works with Top?  I'm talking about the one that ends up as:

draw a card with 1
draw a card with 2 (which will be 1)
play 1
stack ripple
resolve ripple, playing 2
stack ripple
in response, draw a card with 3
resolve ripple, playing 3
stack ripple
in response, draw a card with 4
resolve ripple, playing 4

Now all 4 Tops are in play again, and you can start over, drawing 3 cards for 1 mana as often as you like.  Before you ripple into all 4 of them (which happens surprisingly fast), it just draws one fewer card per cycle.  This engine may be too slow or the sorcery speed may make it too clunky, but a lot of people miss this interaction and I wanted to make sure that you did see it.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.036 seconds with 21 queries.