reaperbong
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« on: October 16, 2008, 04:44:17 am » |
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Hello, I've been testing various builds trying to establish something with Intuition + Demigod of Revenge. So far, while goldfishing against my Mask-Naught and Ichorid builds, i'm surprised by how fast it can go off. It can be quite the hasty kill, although sometimes painfully ill equipped in the late game. Definately looking for anyone to review and add suggestions. Thanks in advance for your time. latest version, Intuition Revenge: Core/beat: 4 Demigod of Revenge 4 Tarmogoyf 4 Intuition 1 Entomb 1 Regrowth x14 Draw/Disrupt/Broken: 4 Night’s Whisper 3 Hymn to Tourach 2 Duress 1 Thoughtseize 1 Ancestral Recall 1 Time Walk 1 Yawgmoth’s Will 1 Demonic Tutor 1 Vampiric Tutor 1 Necropotence 1 Yawgmoth’s Bargain x17 Mana: 4 Dark Ritual 4 Cabal Ritual 2 Chrome Mox 1 Mox Sapphire 1 Mox Jet 1 Mox Ruby 1 Mox Emerald 1 Mana Crypt 4 Underground Sea 4 Bayou 4 Bloodstained Mire 1 Polluted Delta 1 Black Lotus x29 = 60 Haven't thought about a sideboard yet, trying to really nail down if the primary 'meat' of the deck will be viable. A few notes/thoughts so far: 4x Draw slot: other candidates for the 4 Night's Whisper slot are Dark Confidants, Thirst for Knowledge, or Accumulated Knowledge. I'm hesitant to use more blue because of the vulnerable mana base, but Thirsts or AK's would have nice synergy (thirst for dumping cards into the graveyard boosting Cabal Ritual threshhold or extra Demigod's in hand, AK's as an Intuition target in late game) so far i'm happy with Night's Whisper for the instant gratification, not having to pass the turn to win is crucial here. Regrowth slot: an underratted favorite and very nice card in this deck, great for recurring everything from mana accelerators, TW or AR, a countered Demigod.. whatever. At one time i wanted to try and use All Hallow's Eve in this slot just because it's my pet card. the idea was to recurr all 4 Demigod's + possible Tarmy's in the event of countermagic but it's just not as great of a card as the artwork. Entomb: love it. If you draw into a Demigod just tutor up an entomb and you have 10 damage this turn + 10 damage the next. Cabal Ritual: a key driver, the real card this deck is trying to break here. after a resolved Intuition you have only 4 cards to go to break threshold resulting in 3 Demigods for 1 Mana Source, these can easily be a fetchland + 3 other draw/discard/ritual spells. Chrome mox helps i was thinking of running four and cutting the Mox Emerald and Mox Ruby, what do you guys think? 6x Discard: Since I'm ignoring counterspells (was considering Mana Leak) this is our only engine to drive a Demigod or Intuition though countermagic. I might need to ramp this number up but so far it seems to suffice. I run 4x Force of Will + 1 Misdirection and 2 Mana Drains in my Mask-Naughts build and it seems to work around it fine. Well that's about it for the rought draft. I'd really appreciate any and all suggestions or ideas. I'm willing to take this in any direction necessary as long as it involves the Demigod + Intuition combo. I have 3 Foil Shadowmoor Demigods and want to see them kick some ass! 
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Ben Kossman
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« Reply #1 on: October 17, 2008, 02:57:13 am » |
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That's pretty ill. Intuition/Goyf would work well without demigod. Inution for recoup/Timewalk/Ancestrall is pretty wrong or LFTL/Library/whatever...is quite good. Inuition is actually more broken than Gifts as it can do more in terms of versatility...
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"To truly be safe, we must kill everyone." George Jacques Danton; Committee of Public Safety
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reaperbong
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« Reply #2 on: October 17, 2008, 04:15:20 am » |
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Hey thanks for the reply Ben!
Was testing All Hallow's Eve again and it's actually pretty cool here. Since Demigods don't have summoning sickness it counters the turn you have to wait for the All Hallow's Eve to activate. Making a virtual sorcery of 2BB: all creatures from all graveyards return to play. Casting at least 2x Demigods off an intuition is now 2BB instead of 5x B or R.
here's a crazy idea, what about Dash Hopes? It's basically BB: Target player loses 5 life. Counter one spell and they are 15- in life. Cast Intuition and Demigod next turn = end of game. Probably a win more effect as the purpose of the Goyfs it to get opponents life below 15 for instant win Demigod. Just an idea, i might test 4x Dash Hopes in place of the Hyms or even Goyfs.
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« Last Edit: October 17, 2008, 04:20:06 am by reaperbong »
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serracollector
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« Reply #3 on: October 17, 2008, 04:17:03 am » |
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You need to get mana asap, I would up the chrome mox count to 4, and Hymn you might want to reconsider, since many players use misdirection, I would stick to 4 duress/2thoughsieze, or some combo of. Also why no brainstorm? I would plat brainstorm over regrowth for versatility.True it can't get something you have already played, but more importantly it can get you what you need that you haven't got to play yet.
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reaperbong
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« Reply #4 on: October 17, 2008, 04:19:04 am » |
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Just plain forgot about brainstorm, I'll fit it in somewhere. Probably need to fit Mystical Tutor somewhere as well. Also i would love to have Street Wraiths in this deck. Great point about Hymn to Tourach, I think i'll go with 4x Duress, Thoughtseize can be misdirected too of course.
4x Chrome Mox is a yes, but do i replace the Mox Emerald and Ruby?
Also 1 Life from the Loam might be nice, i can recur fetchlands or dig for the missing card i need.
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« Last Edit: October 17, 2008, 04:26:58 am by reaperbong »
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serracollector
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« Reply #5 on: October 17, 2008, 04:41:15 am » |
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No, no, keep all the moxes. I would go:
- Regrowth + Brainstorm
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-3 Hym +2 Duress, +1 Chrome Mox
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-2 Night's Whisper, +1 Chrome Mox, +1 Merchant Scroll
I would go Merchant Scroll over Mystical Tutor as it can get you Intuition straight to your hand, and with the 8 rits, and 9 moxes/Crypt/Lotus you will probably be able to cast both on the same turn. If not you Intuition next turn then go off. Night's Whisper is nice, but the Chrome and Merchant are much better. Same as I said before for Brainstorm vs. Regrowth.
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reaperbong
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« Reply #6 on: October 17, 2008, 06:55:02 am » |
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Life From the Loam is bonkers in this deck. Been testing with just 1 and every time i've drawn into it it's a bomb so i'm thinking about running 2. Green is so good here i might even bring back Regrowth, the Tarmy's are off the chain. Maybe Fastbond? Hooah for Green in Vintage. Night's Whispers are killer with the Life From the Loam as well allowing you to dredge without passing the turn. Also I'm going to ditch disruption alltogether and run 4 Vexing Shusher. I'm going with Ponder for now over Merchant Scroll, might put the scroll in for 1 Night's Whisper. something like this right now: 4 Demigod of Revenge 4 Tarmogoyf 4 Vexing Shusher 4 Intuition 2 Life From the Loam 1 Entomb 1 All Hallow's Eve x20 4 Night’s Whisper 1 Ancestral Recall 1 Time Walk 1 Brainstorm 1 Ponder 1 Yawgmoth’s Will 1 Demonic Tutor 1 Vampiric Tutor 1 Necropotence 1 Yawgmoth’s Bargain 1 Regrowth x14 Mana: 4 Dark Ritual 4 Cabal Ritual 2 Chrome Mox 1 Mox Sapphire 1 Mox Jet 1 Mox Ruby 1 Mox Emerald 1 Mana Crypt 3 Underground Sea 3 Bayou 1 Tropical Island 4 Polluted Delta 1 Bloodstained Mire 1 Black Lotus x28 = 60 I need to cut two cards but don't know where, plus i'd like to have a Lotus Petal and 2 more Chrome Moxen.  Anyway so far it's getting some insane 2nd and 3rd turn wins in my goldfishing...
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« Last Edit: October 17, 2008, 05:55:01 pm by reaperbong »
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demonic effect
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« Reply #7 on: October 19, 2008, 05:10:58 am » |
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Honestly I like the deck idea but why play this over Oath? Intuition obviously has nice effects besides merely fetching demigod... However, you still have to hardcast Demigod for bbbbb, you have to fight graveyard hate, etc... Oath is clearly a different deck, different design, but you only need to play 1 spell that costs g 1... additionally, Oath doesn't take up as much room with extra creatures (demigod 4, Oath 2 creatures)... And doesn't need Goyf to help with the clock. This ultimately leads to more disruption/draw making Oath more resistant. Honestly I like the idea, its fun to play around with, but how does it match up to Oath since both have the same theme (get powerful creatures into play efficiently) but oath does it for cheaper G1 as opposed to U2 + BBBBB
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Noah_33
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« Reply #8 on: October 19, 2008, 12:35:51 pm » |
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If you are playing Intuition and Entomb, why not play Deep Analysis as you primary draw engine?
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Harlequin
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« Reply #9 on: October 22, 2008, 09:06:18 am » |
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Has any thought been put into adding Nethervoid to this deck as a 1 or 2 of? You have 8 maindeck cards that cheat it, and the manabase to support it. If you weren't aware, Shusher reduces the  cost to {R/G}, and even a single demigod just ignores the  all together... asuming you stack your effects so that nethervoid resolves first, then Demigod's animate resolves.
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reaperbong
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« Reply #10 on: October 22, 2008, 12:52:42 pm » |
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Honestly I like the deck idea but why play this over Oath? Intuition obviously has nice effects besides merely fetching demigod... However, you still have to hardcast Demigod for bbbbb, you have to fight graveyard hate, etc... Oath is clearly a different deck, different design, but you only need to play 1 spell that costs g 1... additionally, Oath doesn't take up as much room with extra creatures (demigod 4, Oath 2 creatures)... And doesn't need Goyf to help with the clock. This ultimately leads to more disruption/draw making Oath more resistant. Honestly I like the idea, its fun to play around with, but how does it match up to Oath since both have the same theme (get powerful creatures into play efficiently) but oath does it for cheaper G1 as opposed to U2 + BBBBB
Oath is nice but you still have to pass the turn, usually 2 turns or more until you win or start to win the game, plus you rely on Forbidden Orhard which gets attacked by Wasteland.. Do any Oath builds play with creatures with Haste that win the game on the turn you go off? personally the reason i'm not a fan of Oath is the lack of flexibility to activate and get a creature out, there's something to be said here for hardcasting. This deck can pull off cheap wins like with just one Demigod off the back off a single 1st turn drop Goyf swing, cedit due to the Demigod of Revenge, it's just sick here, the casting cost of 5B is nothing with 8 rituals and a Lotus. If you are playing Intuition and Entomb, why not play Deep Analysis as you primary draw engine?
With Deep Analysis in your graveyard you get 2 cards at the cost of 1U and 3 life am i right? .. and that's only after you play the original 3U or get it in your graveyard..With Night's Whisper i get basically the same 2 cards for 1B and 2 life.. is there something i'm missing here about DA, looks like NW is clearly better? Has any thought been put into adding Nethervoid to this deck as a 1 or 2 of? You have 8 maindeck cards that cheat it, and the manabase to support it. If you weren't aware, Shusher reduces the  cost to {R/G}, and even a single demigod just ignores the  all together... asuming you stack your effects so that nethervoid resolves first, then Demigod's animate resolves. Yes, that's a good idea. I really like Nether Void as well, one of my favorites. 1 question, if i can stack the Demigods like so to keep them from being countered, couldn't i just do the same to a normal counterspell? If so that would be nuts, can someone spell that out for me? Or atleast what do you need to say to make it clear that you are stacking the spells in that order?
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« Last Edit: October 22, 2008, 02:58:23 pm by reaperbong »
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waywreth
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« Reply #11 on: October 22, 2008, 01:31:47 pm » |
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With Demigod, if they counter before the trigger, then you'll get the one that was countered back as well as the ones in the graveyard. In the case of Nethervoid, since you would control all the triggers, you can stack the trigger so it resolves before the return to play trigger from the Demigod does, getting the one you cast back as well.
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EnialisLiadon
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« Reply #12 on: October 22, 2008, 02:42:36 pm » |
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Honestly I like the deck idea but why play this over Oath? Intuition obviously has nice effects besides merely fetching demigod... However, you still have to hardcast Demigod for bbbbb, you have to fight graveyard hate, etc... Oath is clearly a different deck, different design, but you only need to play 1 spell that costs g 1... additionally, Oath doesn't take up as much room with extra creatures (demigod 4, Oath 2 creatures)... And doesn't need Goyf to help with the clock. This ultimately leads to more disruption/draw making Oath more resistant. Honestly I like the idea, its fun to play around with, but how does it match up to Oath since both have the same theme (get powerful creatures into play efficiently) but oath does it for cheaper G1 as opposed to U2 + BBBBB
Oath is nice but you still have to pass the turn, usually 2 turns or more until you win or start to win the game, plus you rely on Forbidden Orhard which gets attacked by Wasteland.. Do any Oath builds play with creatures with Haste that win the game on the turn you go off? personally the reason i'm not a fan of Oath is the lack of flexibility to activate and get a creature out, there's something to be said here for hardcasting. This deck can pull off cheap wins like with just one Demigod off the back off a single 1st turn drop Goyf swing. Also credit due to the Demigod of Revenge, it's just sick here, the casting cost is 5B is nothing with 8 rituals and a Lotus. I think Oath having to pass the turn is kind of a moot point when it takes you 2U to cast Intuition and then BBBBB to cast Demigod, which even then amounts to only 15 damage. 1G and killing them two turns after the fact seems faster than gathering 2BBBBBU and killing them one turn after the fact. To match Oath's speed, you rely on accelerants which occupy space in your hand that could be protection spells. Sure, countering Demigod isn't any good, but what if they counter your accelerants? And Forbidden Orchard being a Wasteland target is also negligible, since you can just tap it once before it dies to give them a token. Oath's conditions seem vastly more convenient to fulfill (1G and them having a creature) vs the conditions for Demigod (2BBBBBU spread over two turns). As for Oath playing a "I win right now" creature, you could try an Auriok Salvagers, or Eternal Witness, or Tidespout Tyrant build. The first two aren't as consistent as most would like and the last one lost a bit of power with the restriction of Brainstorm, Gush, and Merchant Scroll. I think a deck that wants to cheat a big creature (or big creatures) into play has to be better than Oath, and a deck packing several rituals has to be better than combo.
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reaperbong
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« Reply #13 on: October 22, 2008, 04:33:05 pm » |
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So if it's not immediately better then Oath, at least it's different and it's a quality base to play around with i think.
I like the flexibility here over Oath and i think you can take this in a lot of different ways. Nether Void seems like a huge advantage for example, that card alone shuts down a lot of decks but don't really have a home. I think there are many synergetic possibilities here you wouldn't consider unless you were playing this deck and the opportunity occurs, it can go in a lot of different ways and you can work around a lot using different Intuition choices. A nice win i had a few times is an early All Hallow's Eve followed by an Intuition for Demigods on the next turn before it activates. Or drawing into two Demigods and discarding one with Chrome Mox, using the Chrome mana to cast both = 10 damage this turn, next turn good game. Stuff like that is exciting to me because it's unpredictable, ask my established Mask=Noughts build it's been getting it's ass kicked lately...
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latrodectus55
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« Reply #14 on: October 23, 2008, 08:48:52 am » |
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Demigod is removed by Chrome Mox, and thereby will not come back when you cast the second one.
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reaperbong
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« Reply #15 on: October 23, 2008, 10:46:54 am » |
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With Demigod, if they counter before the trigger, then you'll get the one that was countered back as well as the ones in the graveyard. In the case of Nethervoid, since you would control all the triggers, you can stack the trigger so it resolves before the return to play trigger from the Demigod does, getting the one you cast back as well.
awww you make it sound so simple, makes perfect sense now. Demigod is removed by Chrome Mox, and thereby will not come back when you cast the second one.
hmmm shitty deal i didn't realize that. That's a big difference, i thought Chrome Mox was a way better card 
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« Last Edit: October 23, 2008, 11:28:58 am by reaperbong »
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Mr. Type 4
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« Reply #16 on: October 23, 2008, 11:35:55 am » |
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Oath is nice but you still have to pass the turn, I find it amusing that you critisize Oath for being "slow" and then play All Hallow's Eve, lol. All Hallows Eve seems terrible - How about Living Death instead? It's only 1 more mana (5 is the Magic number you get from Cabal Ritual), it works NOW and might even kill some annoying things they've played. While you wait for your All Hallows to work, I'll be getting my Tormod's Crypt which is played in like every deck now. In any case, I'm not sure why we're even comparing this to Oath. They're not very similar at all, IMO. This is more like Dragon - how is this better than that? In Dragon, after I intuition, I'd just have to cast Animate Dead, and that would be game over. Some things here really defy conventional logic. With 4 Intuition, Accumulated Knowledge seems like it just has to be good. It's pretty decent with only 1 or 2 intuitions. I'm sure your mana base can handle it, and it seems certainly worth a try.
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« Last Edit: October 23, 2008, 11:53:50 am by Mr. Type 4 »
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EnialisLiadon
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« Reply #17 on: October 23, 2008, 12:49:49 pm » |
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I was comparing it to oath because this deck is trying to cheat fat shitters into play "quickly."
Dragon (generally) wins the turn you animate, whereas this deck will generally be a little short on damage to seal the deal that turn.
I also did notice the deck implying that All Hollow's Eve is faster than Oath, heh.
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reaperbong
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« Reply #18 on: October 24, 2008, 05:41:19 am » |
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Oath is nice but you still have to pass the turn, I find it amusing that you critisize Oath for being "slow" and then play All Hallow's Eve, lol. All Hallows Eve seems terrible - How about Living Death instead? It's only 1 more mana (5 is the Magic number you get from Cabal Ritual), it works NOW and might even kill some annoying things they've played. While you wait for your All Hallows to work, I'll be getting my Tormod's Crypt which is played in like every deck now. In any case, I'm not sure why we're even comparing this to Oath. They're not very similar at all, IMO. This is more like Dragon - how is this better than that? In Dragon, after I intuition, I'd just have to cast Animate Dead, and that would be game over. Some things here really defy conventional logic. With 4 Intuition, Accumulated Knowledge seems like it just has to be good. It's pretty decent with only 1 or 2 intuitions. I'm sure your mana base can handle it, and it seems certainly worth a try. I don't think i was implying that All Hallow's Eve is better then Oath of Druids that's a bit of a stretch. All Hallow's Eve actually doesn't have much to do with this deck. It's not the combo or win condition and like i said it's my pet card and i'm just having fun playing around with it as a 1 off, since it's that time this is a nice Halloween themed deck  Anyway, since the demigods have haste it's not that bad. Living Death is a nice suggestion though and i'll definately be testing it. Also i mentioned Accumulated Knowledge as a possibility but also that i like Night's Whisper better. Do you think AK is specifically better then the Whisper's here?
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« Last Edit: October 24, 2008, 12:23:25 pm by reaperbong »
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