Choked up Oath
"Is Hellkite gunna hafta choke a B*$%# ??"
4 Orchard
4 Gemstone Mine
3 COB
2 Wasteland
1 Stripmine
2 Bazaar
2 Riftstone Portal
6 Mox, Lotus
3 Mox Diamond
4 Oath
1 Krosan Rec
2 Hellkite Overlord
1 Seize the Day
6 Duress/Sieze
3 Choke
3 Scroll Rack
2 Life from the Loam
3 DT, Vamp, Yawg
3 Recall, Timewalk, Timetwister
1 Brainstorm
1 Balance
1 Enligtened Tutor
1 Crop Rotation
1 *Recovery: Regrowth, Recoup, Krosan #2
1 *Removal: Engineered, Etruth, StP, Maze of Ith
1 *Wildcard: Animate Dead, Fastbond, Entomb, Imperial Seal, extra (loam, scroll rack, wasteland, removal, etc...)
Sideboard: TBD
This is an oath shell that I've always wanted to try. One that says "well I'm oath... so I'm already 4 lands into a 5c manabase - lets go for it!" A few things happen when you do this.
- Choke is a must have.
- Therefore, the deck will be blue-lite
- Which means Force is likely not supported, but on the plus side we can run up to 8 duresses.
- without blue, we need some sort of 'draw' engine
- Scroll Rack (or bazaar) + Loam
A few other things were added to the deck:
Dragons + Sieze the Day. With this double-dragon-StD configureation, you have a 1 in 3 chance of just oathing yourself right into 16 damage (with 3 mana) which converts

into 2 extra damage. In this 5 color base,

is abundant so the extra double-firebreath damage is simply a matter of how many lands you have in play.
OMG Balance. Balance is AMAZING in oath. 90% of the time in oath its really just your 2 mana Wrath of God. You also run alot of cards that reduce your hand rather rapidly (mox diamond, and Bazaar) so it can also be an early mindtwist against control or combo. Even if you are casting it post-oath, you can usually use an Orchard to ensure that they have at least 1 dude.
So why play this deck over traditional builds of oath:
- Its "faster" than Angel/Dragon oath. I wouldn't say its much faster but with more moxen, more tutors, and a 1/3 chance of winning after the first oath its an average of 1/2 turn faster I would guess.
- It has a fairly solid Anti-Drain Mid to Late game. Usually Drain decks will crush Oath in the mid and late game. This deck has a fighting chance if it can get some of the non-oath plans online namely: Choke or Loam.
- It has a better aggro and control aggro game... arguable. It depends on the deck, but the extra tutors will help ensure you find oath ASAP and you have balance as a plan-B against groundling decks.
The main Shortfall of this deck is against Combo, and spesifcally ANT. The deck isn't designed to support Chalice or Null Rod so right there you are at a disadvantage over your typical oath deck. A possible solution would be to run 3 maindeck orim's chants over some of the 'fun' stuff. The deck doens't really have many ways to deal with a topdeck rip.
My final thoughts on this deck is that its probably not consistant enough to be a real condender in a large metagame/tournement. However it certainly has some really powerful cards that could exploit a metagame weakness in the right place.