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Author Topic: Choose the form of the destructor  (Read 3669 times)
orgcandman
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« on: April 25, 2008, 11:30:19 am »

I'd like to suggest the following:

Gozer's Day Out
 {1} {W} {W}
Sorcery
Target opponent sacrifices any number of permanents. For each permanent sacrificed, you sacrifice a permanent.
Creatures you control get +1/+0 until end of turn for each permanent you have.


This was an attempt to make a "balanced" balance. It's one of those things where if you can pump out a lot of permanents quickly, it might be really good. However, if your opponent has more permanents, they can reset your board. Or if they have a lot of chump blockers they'd probably just let this resolve. Dunno..maybe it's a bad card. Maybe it's broken.
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Matt
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« Reply #1 on: May 16, 2008, 07:50:05 am »

Well since you control when the spell is played, it won't ever actually wipe your own board - you simply wouldn't play it when it would be ruinous.

The creature thing seems very tacked-on, why is it there?
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Wagner
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« Reply #2 on: May 16, 2008, 08:08:57 am »

Quote
The creature thing seems very tacked-on, why is it there?

Otherwise the spell would be stupidly bad. Your opponent would choose to no sacrifice permanents, then you wouldn't sacrifice any and you just lost a card and 3 mana.

I think the goal intented here is to punish an opponent that does not sacrifice any permanent but hitting hard afterwards, if on the other hand, he sacrifices a few, you have to choose what to keep on your side and how many creatures you will keep to you can hit harder that turn.

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Toad
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« Reply #3 on: May 17, 2008, 05:32:29 am »

That card just completely kills Control decks. Turn 1 creature, Turn 2 creature. Cast this on your Turn 3. If they sacrifice lands, they lose the game because Control cannot afford to do this on Turn 3. If they don't, your guys gain both +5/+0 and Control basically loses too. This is way way too good. Balancing Act is a really fixed Balance.
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orgcandman
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« Reply #4 on: December 14, 2008, 08:40:45 am »

That card just completely kills Control decks. Turn 1 creature, Turn 2 creature. Cast this on your Turn 3. If they sacrifice lands, they lose the game because Control cannot afford to do this on Turn 3. If they don't, your guys gain both +5/+0 and Control basically loses too. This is way way too good. Balancing Act is a really fixed Balance.

Is it a bad thing that it kills control decks? Plenty of cards kill control decks. There's no rule that says aggro decks shouldn't have bomby cards vs. control decks. This does nothing against an aggressive creature deck, and even against aggro control might not do anything. Combine with the fact that even control has turn 2 answers (mana leak/condescend and family or even creature removal) mean that this isn't gamebreaking. I'm not sure that this would be considered anything other than a decent rare that johnny, timmy, and spike all appreciate for different aspects. Hell, this could be a potentially good finisher in control, too.
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Darkenslight
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« Reply #5 on: December 15, 2008, 01:22:46 pm »

I think the cost should be  {2} {W} {B} in terms of cost, mainly because of the sacrifice part of the card.  That's not White in this case, as it's an aopponent sacs AND THEN you sac.  You could, however, give it a owrding similar to Choice of Damnations for a similar effect.
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