this is to the best of my ability that i remember a week later
4 duress
4 force of will
1 chain of vapor
1 rebuild
1 misdirection
1 grim tutor
1 demonic tutor
1 merchant scroll
1 mystical tutor
1 vampiric tutor
1 imperial seal
1 ancestral recall
1 brainstorm
1 fact or fiction
1 gifts ungiven
1 memory jar
1 mind's desire
1 necropotence
1 ponder
1 time walk
1 timetwister
1 tinker
1 yawgmoth's bargain
1 yawgmoth's will
1 darksteel colossus
1 tendrils of agony
4 dark ritual
2 cabal ritual
1 black lotus
1 lotus petal
1 mana crypt
1 mana vault
1 mox emerald
1 mox jet
1 mox pearl
1 mox ruby
1 mox sapphire
1 sol ring
4 polluted delta
2 island
3 swamp
2 underground sea
1 tolarian academy
sideboard:
2 island
1 swamp
3 tormond's crypt
3 jailer
2 pithing needle
2 hurkyl's recall
2 massacre
i believe this was my list, from what darren told me it is just steve's list from SCG from his primer on TPS
round 1: ed from nj
i realize that he is from out of state after talking to him, so fully expect a good deck here. problem being, I have no clue what the metagame is anymore

I literally haven't played a game of competive vintage since the 3rd ever SCG VA when I played control slaver with black.
Infact, before the tourney I found out about the tezzeret combo and that grindstone is ACTUALLY a playable card in type one, and some combo mills the whole deck off a 1/3 creature?
So I win the die roll and my opening hand is:
grim tutor
dark ritual
mana crypt
black lotus
demonic tutor
force of will
force of will
And I am on the play?
this wins turn one if you didn't know, and it took me like a full minute to realize this. My opponent mulliganed to six, and I went bonkers. He didn't force of will, so I won.
so I hadn't seen a single card from my opponent and just won on turn one. just to be careful I sideboard in pithing needle for randomness that he might bring in.
game two he plays turn one magus of the moon. awesome. then he follows up with a turn two trinsiphere. excellent... I lose this game. I did see sword of fire/ice and sphere of resistance these games, so I mentally note this
I bring in hurkylls and keep the needles in the sideboard
the third game goes back and forth for a few turns. at one point in time my opponent has null rod and two sphere of resistance in play. the opponent eventually has a goblin welder in play, but with no good targets to return and a sword of fire/ice. he also then casts chalice at one mana, so for a few turns I am sitting there thinking how to race this welder that is about to pick up a sword and do 5 damage. so I draw mystical and tutor hurkylls up. then my opponent realizes that he can not sword a welder, and I only have to take one a turn.
eventually I set up a broken hand, recall his chalice, two sphere's, sword and some other gooodies and then just go off.
1-0
round 2
i play vs a local that remembers me but I don't remember him. He is playing UG tezzert with thirsts, drains, forces etc
game one, I can go off turn 2 with duress if I draw lotus, sol ring, lotus, ritual, cabal ritual or mana crypt. Well I don't

so I insted just build up a hand of 7 good cards with 2 duresses, 2 rituals, bargain, will, tendrills and then draw a cabal ritual. I have lotus, 6 lands and three moxes in play, so I cast ritual which resolves. Ritual again, which resolves. duress, which he counters, duress, which he counters, then I Cast bargain which is forced, and I just cast tendrills to be the death
I board in needles
game two he plays and locks me turn 2 with key/vault
game 3 opponent mulls to 5 and im on the play. I have the turn 2 win with duress backup. Opponent casts lotus, vault, key says go
I win on turn 2 with some complicated math, but eventually I figure out two+two does in fact equal four after I mess up with lotus math by saccing it for blue instead of black
2-0
round 3: ralph from nj
opponent is playing painter/grindstone with key/vault and tezzert
game one I just get smashed and demolished, but I did mull to 5
I side in recall and pithing needle
game two I really don't remember, but I remember him mana crypting himself four times, and casting a mini tendrills
game three I keep a hand of duress, duress, ritual, ritual, delta, mystical, demonic but have no clue how to play this hand
I just lead with delta, pass
opponent plays volcanic and passes. I mystical tutor here, and he thinks about rebing, but doesn't and I tutor another duress.
I cast ritual, and he doesn't counter. I end up stripping his hand, leaving him with a mana crypt in play and a volcanic. I duressed drain, mystical and will leaving him with REB
eventually he draws two thirts and he counters some multiple spells and it becomes a topdeck war, however ralph has the dreaded mana crypt in play. then he HARDCASTS darksteel colossus. swings once, and he has no cards in hand and is on ten life. I've been holding 2 moxes in hand in case i draw tendrills, so I pluck and...
draw ancestral
ancestral into... mox, mox, tendrills. gg
3-0
pretty lucky, but what are you going to do? I held the moxes in case of drawling tendrills, and I know I gave very short descriptions of the match (and if ralph is reading maybe he can fill in people here on details I left out or have mis-reported) but I will point out that in this match I played the games each time to put myself into the best position to win if drawling certain cards. And this happened. magic is a game of chance to a small degree. And different paths of travel would have been furtile, and would have landed me up in losing.
(end tooting of own horn)
the next two rounds I just draw in
t8
I was never in either of these games to be honest. I mulled to 6 gm1 and his permission crushed me
game two I was under trinisphere turn 1 or 2 and never got out of it. he eventually casts slaver with welder in play and I am done
I do again wanna say thanks to all my opponents for not being douches, making the tourney extremely fun and a pleasure to play.
and big props to darren again
rich
aka cartman/funbox