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Author Topic: vomitorium  (Read 1656 times)
mr.grim
The Colossus of Calamity
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« on: January 06, 2009, 09:03:06 pm »

So i have been fine tuning a Ad Nauseam deck for a while now.I would love to get some cc on it from the vintage peeps.
I had originally started out with the MEANDECK list,and tinkered from there.The one thing I don't want to use is pacts of negation.


VOMITORIUM.....

1 flooded strand
2 bloodstrand mire
1 polluted delta
2 island
2 swamp
1 volcanic island
2 underground sea

3 chrome mox
1 mana crypt
1 lotus petal
1 mox ruby
1 mox sapphire
1 mox jet
1 black lotus
1 mana vault
1 sol ring
1 senseis divining top
1 memory jar

4 dark ritual
4 cabal ritual
3 chain of vapor
1 brainstorm
1 mystical tutor
1 ancestral recall
3 ad nauseam
3 thoughtseize
4 duress
1 imperial seal
1 demonic tutor
1 yawgmoths will
1 wheel of fortune
1 time twister
3 tendrils of agony
1 necropotence

with this build a few things i have noticed ............
8 out of ten times if a draw seven resolves ,gg sir!!!!!
Memory jar has been my favorite addition! I would draw an ad nauseam take the five and do nothing with or about it. Mana seems to never be a problem and sometimes i could not go off until next turn.Jar has made a huge impact and really becomes worth the 5 life.
Questions.............
I keep thinking about addind minds desire to the list ,tho i would have to cut a ad nauseam to do it .
so let me know what you folks think!!!!!!!!!!!
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Oath of Happy
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« Reply #1 on: January 07, 2009, 12:11:47 am »

A disadvantage of using Jar as opposed to the 4th AN is that you give them 7 cards to draw force or something else to stop you for the turn, but if you really like it that much then why not run tinker as a second, and cheaper, way to get it out?
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sWoRdFiSh`
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« Reply #2 on: January 07, 2009, 02:15:15 am »

If CotV is non-prevalent in your meta, then 3-4 Chain of Vapors would generally suffice.
Otherwise, you need to throw in at least a lone Hurkyl's Recall in the mix.
Note that experienced Shop players will slap a CotV set to 1 into play the earliest possible time against combo (or to 0 if they're going first) and that will greatly retard your going-off turn.
Facing CotV at 0 is winnable; it's a whole lot of different story when it's set to 1.

I am not a fond of relying on draw 7's in ANT since it suddenly causes the deck to be more of a GrimLong/ANT hybrid.
This is evident in your "longing" to run Mind's Desire and your cutting of an Ad Nauseam.
IMHO, ANT is not a Yawgmoth's Will deck.
It may run Yawgmoth's Win, but the whole idea of running bomb after bomb that ultimately culminates into a lethal Tendrils is not its agenda.
It functions similar to Flash, in that you only need to resolve one card (Ad Nauseam), then your chances of winning suddenly sky rockets upon its resolution.
This is much apparent in the original Meandeck skeleton: it's focus is to make AN resolve the earliest possible time. No cute tricks. No draw 7 route. Just plain force AN and win.

I do run a lone draw 7 in my build, Timetwister, not as a fuel but as a "last restort" or a "reset button" especially when my opponent has already chipped off a lot of life from my total. (It's also great against Ichorid, which is darn prevalent in my meta)

I think if you continue to cut AN's and add Long cards, the deck will lose its focus and will play like an inferior Long deck that runs a less potent AN.

My 2 cents. Wink
« Last Edit: January 07, 2009, 02:17:58 am by sWoRdFiSh` » Logged

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mr.grim
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« Reply #3 on: January 07, 2009, 03:44:58 am »

swordfish I thank you sir. Desire is a bad  but fun idea . I would  rather cast ad naus. and have a mana floating ,then cast a desire for an avg what I feel to be a storm of 4 or 5.
I don't rely on the d7s as a bomb they just really extend the possibilities.
I am going to keep the jar tho.I feel its a helps win card, then a wins more card.

I also was thinking about cutting a chain and a cabal rit for 2 hurkyls.
do you think that's too much.
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