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Author Topic: Tezz goes noughty  (Read 2594 times)
MaKu
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« on: February 05, 2009, 04:24:06 pm »

Hi evreyone i have made my own deck and played it in Almelo and became third.
After the tournament i have already made some changes with help of ppl from www.themanacrypt.nl (a dutch version of www.themanadrain.com).

this is the deck i played with the changes already made.


  • // Lands
    3 Polluted Delta
    2 Flooded Strand
    4 Volcanic Island
    1 Tolarian Academy
    1 Strip Mine
    2 Wasteland
    4 Island

    // Creatures
    3 Phyrexian Dreadnought
    4 Trinket Mage
    3 Magus of the Moon
    1 Tezzeret the Seeker
    2 Gorilla Shaman

    // Spells
    1 Sensei's Divining Top
    1 Sol Ring
    1 Lotus Petal
    1 Engineered Explosives
    1 Tormod's Crypt
    4 Stifle
    1 Ancestral Recall
    1 Mox Ruby
    4 Force of Will
    2 Mystic Remora
    1 Mana Crypt
    1 Mox Sapphire
    1 Mox Jet
    1 Black Lotus
    1 Time Walk
    2 Misdirection
    1 Voltaic Key
    1 Time Vault
    1 Fact or Fiction
    1 Gifts Ungiven
    1 Ponder
    1 Brainstorm

    // Sideboard
    SB: 1 Engineered Explosives
    SB: 2 Tormod's Crypt
    SB: 3 Sower of Temptation
    SB: 2 Pithing Needle
    SB: 2 Echoing Truth
    SB: 3 Ingot Chewer
    SB: 2 Fire/Ice

The plan is very easy but can change from time to time.

The main plan is drop a dreadnought and stifle its "comis into play ability".

The other way to play this deck is with time vault to get infinite turns. (like evreybody knows).

The fun about this deck is that there are alot of other decks that have a problem with magus of the moon.
With dismissing the lands of your opponent with magus of the moon against nonbasic lands, using stifle on their fetch lands and using gorrilla shaman for their artifact mana.

You also see your opponent strugling against dreadnought or timevault that you will beat them with magus of the moon and trinket mage.

Also with trinket mage you can search your library for answers like tormod's crypt and engineerd explosives while after sideboarding giving you the option for pithing needle.
You also can use the trinket mage to find sensei's divining top.


Most of the cards in the deck are known and played in alot of more decks and so i dont have to explain those.
If you have questions about my deck feel free to ask.
If you have some pointers for me to make the deck bether alslo feel free to tell me.
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VorpalBunnyDuby
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« Reply #1 on: February 05, 2009, 07:09:54 pm »

Hi there MaKu,
I saw your list for this deck on deckcheck the other day and thought it was pretty cool for a tezz variant. I did notice a lack of mana drains which are usually in tezz style decks, could you give some info on why you decided not to run them?
Congrats on the finish!
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MaKu
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« Reply #2 on: February 05, 2009, 09:17:32 pm »

Hi there MaKu,
I saw your list for this deck on deckcheck the other day and thought it was pretty cool for a tezz variant. I did notice a lack of mana drains which are usually in tezz style decks, could you give some info on why you decided not to run them?
Congrats on the finish!

Thank you,

The version i played in Almelo needed mana drains more than the version i have now.

I tried mana drains in my deck but i realized that i never have the mana avaible for them or i dont know for what cards i could replace them.
With magus of the moon in play its harder to cast a mana drain then an force of will.

This deck is slightly aggro based, you want dreadnought in play and kill them in 2 turns.

If this doesnt work you use magus of the moon and trinket mage to kill you opponent.

If you use Magus of the moon and trinket mage to beat down you opponent you likely use your stifle's befor you play magus of the moon on their fetch land.
and with trinket mage finding engineerd explosives you can destroy their artifact mana, the same you do with gorilla shaman.

Tezzeret is in the deck because you will get the midgame and then you have the mana avaible for tezzeret (or just use black lotus wich is easy to find with an trinket mage) after you have tezzeret in play you can start with infinite turn with your timevault and finish the game in peace.
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timp
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« Reply #3 on: February 06, 2009, 10:45:56 am »

i noticed gifts ungiven but no yawgmoth's will splash
gifts for: time vault, voltaic key, yawg's will, and regrowth
(at least i think thats the standard gifts pile)
basically no matter which 2 they choose the other spells enable u to get the missing piece back
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reaperbong
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« Reply #4 on: February 06, 2009, 10:58:06 am »

Yawgmoth's Will of course, but also missing the black Tutors has to really hurt as well as no Duress/Thoughtseize. I highly doubt that cutting the standard black splash is worth it.
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MaKu
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« Reply #5 on: February 06, 2009, 01:08:07 pm »

i noticed gifts ungiven but no yawgmoth's will splash
gifts for: time vault, voltaic key, yawg's will, and regrowth
(at least i think thats the standard gifts pile)
basically no matter which 2 they choose the other spells enable u to get the missing piece back


Yawg will and regrowth are black and green spells.
I dont see the use of putting more colors in the deck and its also hard to put other cards out of the deck.
I play mox jet and not the pearl and emerald because i dont have them (there alre alot of proxy tournaments here in holland but i rather play with cards i dont have to proxy).

Also i am not making a deck to transform it to a deck that already exist, but i make a deck that suits my play style.
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Marske
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« Reply #6 on: February 06, 2009, 01:24:10 pm »

Hey Maku,

Nice looking deck (would have loved facing you in that top 8 to bad Duncan kicked my ass...) First of all I think the suggestion of "splash black for will, DT, Duress" is the most obvious one could make and it's something I would consider testing out if I where you.

Also a small little note:

Quote
Also i am not making a deck to transform it to a deck that already exist, but i make a deck that suits my play style.

Seems a bit counter intuitive to post your deck for review / comments if it must suite your playstyle, how are people going to know what to suggest ?! Wink
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MaKu
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« Reply #7 on: February 06, 2009, 01:35:29 pm »

i know its hard to give pointers of what to change about it cuz of nobody really knows my playstyle.
I really appreciate evreyone with there hints, but it is hard to just put yawg will tutors and duresses in my deck.
because i dont know what to replace them for.

So please also give me hints about what to cut for those cards so i can test it.
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Marske
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« Reply #8 on: February 06, 2009, 02:35:43 pm »

What about the following configuration:

Out:

Tezz
1 Trinketmage
1 volc.
1 basic

In:

1 Will
1 DT
2 sea

Tezzeret kinda feels like a "win more" card because you already got it as a backup plan (Gifts for combo does the same for you) you're main plan is getting a dreadnought into play right ? being able to just go EOT gifts and just winning on your next turn is a really strong play imo and you can play the best tutor in the format to get your plan A) and B) online quicker.
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Riding a polka-powered zombie T-Rex into a necromancer family reunion in the middle of an evil ghost hurricane.

"Meandeckers act like they forgot about Dredge." - Matt Elias

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The Atog Lord: I'm not an Atog because I'm GOOD with machines Wink
MaKu
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« Reply #9 on: February 27, 2009, 05:46:24 am »

What about the following configuration:

Out:

Tezz
1 Trinketmage
1 volc.
1 basic

In:

1 Will
1 DT
2 sea

Tezzeret kinda feels like a "win more" card because you already got it as a backup plan (Gifts for combo does the same for you) you're main plan is getting a dreadnought into play right ? being able to just go EOT gifts and just winning on your next turn is a really strong play imo and you can play the best tutor in the format to get your plan A) and B) online quicker.

If i put in more colors i will get stuck behind my own Magus of the Moon so i dont see this as a smart idea.

Tezzeret is maybe a "win more card" but alot of other deck are doing a "win more card" tactic with tinker DSC.
Its also a way to let my opponent get in the wrong sideboard while i put my time vault tezzeret key to my sideboard. to be less scared of null rods and stuff like that.
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InfectedMushroom
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« Reply #10 on: February 28, 2009, 07:12:16 pm »

Before Tezz, Tinker > DSC was the win condition, not a win more. I have won quite a few games just by using Tinker turn 1. You immediately force your opponent to find a solution or be dead very shortly.

Tez might be useful, but I don't really see it fitting in with the deck too much.
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