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TAF
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« on: March 27, 2009, 12:07:27 am » |
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Recently I have gotten back into Magic. I did a draft with some friends and realized how much fun I used to have playing. Having said that, my first passion was always T1. And I always loved goofy cards. Enter: Tomorrow, Azami's Familiar. I searched for a way to use this card. It seems so strong. My initial list is something like this:
Mana and mana getters: 4x Forbidden Orchard 3x Flooded Strand 2x Polluted Delta 2x Underground Sea 2x Tropical Island 1x Volcanic Island 1x Forest 1x Island 1x Swamp 1x Mountain 1x Mox Jet 1x Mox Sapphire 1x Mox Ruby 1x Mox Pearl 1x Mox Emerald 1x Mana Vault 1x Grim Monolith 1x Mox Diamond 1x Black Lotus 1x Lion's Eye Diamond 1x Lotus Petal 1x Sol Ring
Search: 1x Imperial Seal 1x Vampiric Tutor 1x Mystical Tutor 1x Demonic Tutor
Win: 1x Tendrils of Agony
Broken: 1x Yawgmoth's Will 1x Windfall 1x Time Spiral 1x Timetwister 1x Wheel of Fortune 1x Ancestral Recall
Other deck manipulation: 1x Cunning Wish 1x Burning Wish 3x Tolarian Winds 1x Lat-Nam's Legacy
Other cards: 1x Crucible of Worlds 1x Fastbond 1x Hurkyl's Recall 4x Oath of Druids 4x Force of Will 2x Tomorrow, Azami's Familiar
How it Works: The deck plays like an Oath deck the first turn or two, trying to get out an Oath with FoW protection. When that happens, simply Oath up Azami's Familiar, and start filling your hand with the best cards available. With all of the mana and mana accelerants, working just as Long would, it is very easy to sift through your whole deck and find the winning combo. Imagine, Ancestral Recall reaches nine cards deep; Time Spiral (and other Draw7s) reach 21 cards deep. Oath also helps along Yawgmoth's Will as a graveyard filler.
Odd Choices: No Brainstorm or Ponder? I chose not to include these two because they are very weak on a turn where you are trying to go off. The other draw available allows you to sift deeper through your deck. Burning and Cunning? Obviously, if your kill condition is removed, it is necessary to get it back. Or, if you are low on library size, it would be necessary to grab Gaea's Blessing from the sideboard. With Lat-Nam's Legacy, you can put it back in the deck and Oath into the next turn. Tolarian Winds? This card is amazing here. After filling up your hand, sifting through cards, and still not having enough gas or the kill, two mana basically refills your hands with a chance at 21+ extra cards (if you had a full grip).
Why play this deck over something else? To be honest, I cannot play this deck much around here. There are not many T1 tournaments (or players for that matter) in Northwest Florida. Here, all I see is budget Fish and Bazaar-less Ichorid, so my sample size is not huge.
Having said all of that, what would you--collectively, the community of Magic--suggest in fixing this list? Goldfishing returns strong results, but any deck looks good against a wall, right?
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