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Author Topic: In T1 nomenclature: OathLong?  (Read 1634 times)
TAF
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« on: March 27, 2009, 12:07:27 am »

Recently I have gotten back into Magic. I did a draft with some friends and realized how much fun I used to have playing. Having said that, my first passion was always T1. And I always loved goofy cards. Enter: Tomorrow, Azami's Familiar. I searched for a way to use this card. It seems so strong. My initial list is something like this:

Mana and mana getters:
4x Forbidden Orchard
3x Flooded Strand
2x Polluted Delta
2x Underground Sea
2x Tropical Island
1x Volcanic Island
1x Forest
1x Island
1x Swamp
1x Mountain
1x Mox Jet
1x Mox Sapphire
1x Mox Ruby
1x Mox Pearl
1x Mox Emerald
1x Mana Vault
1x Grim Monolith
1x Mox Diamond
1x Black Lotus
1x Lion's Eye Diamond
1x Lotus Petal
1x Sol Ring

Search:
1x Imperial Seal
1x Vampiric Tutor
1x Mystical Tutor
1x Demonic Tutor

Win:
1x Tendrils of Agony

Broken:
1x Yawgmoth's Will
1x Windfall
1x Time Spiral
1x Timetwister
1x Wheel of Fortune
1x Ancestral Recall

Other deck manipulation:
1x Cunning Wish
1x Burning Wish
3x Tolarian Winds
1x Lat-Nam's Legacy

Other cards:
1x Crucible of Worlds
1x Fastbond
1x Hurkyl's Recall
4x Oath of Druids
4x Force of Will
2x Tomorrow, Azami's Familiar

How it Works:
The deck plays like an Oath deck the first turn or two, trying to get out an Oath with FoW protection. When that happens, simply Oath up Azami's Familiar, and start filling your hand with the best cards available. With all of the mana and mana accelerants, working just as Long would, it is very easy to sift through your whole deck and find the winning combo. Imagine, Ancestral Recall reaches nine cards deep; Time Spiral (and other Draw7s) reach 21 cards deep. Oath also helps along Yawgmoth's Will as a graveyard filler.

Odd Choices:
No Brainstorm or Ponder? I chose not to include these two because they are very weak on a turn where you are trying to go off. The other draw available allows you to sift deeper through your deck.
Burning and Cunning? Obviously, if your kill condition is removed, it is necessary to get it back. Or, if you are low on library size, it would be necessary to grab Gaea's Blessing from the sideboard. With Lat-Nam's Legacy, you can put it back in the deck and Oath into the next turn.
Tolarian Winds? This card is amazing here. After filling up your hand, sifting through cards, and still not having enough gas or the kill, two mana basically refills your hands with a chance at 21+ extra cards (if you had a full grip).

Why play this deck over something else?
To be honest, I cannot play this deck much around here. There are not many T1 tournaments (or players for that matter) in Northwest Florida. Here, all I see is budget Fish and Bazaar-less Ichorid, so my sample size is not huge.

Having said all of that, what would you--collectively, the community of Magic--suggest in fixing this list? Goldfishing returns strong results, but any deck looks good against a wall, right?
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EnialisLiadon
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« Reply #1 on: March 27, 2009, 12:29:54 am »

I would ask how quickly you win after Oathing.  I'm wondering what advantage this has over Oathing up Eternal Witness for Yawgmoth's Will.  Tomorrow might be less risky, but I'm guessing it's also less powerful and speedy.
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TAF
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« Reply #2 on: March 27, 2009, 07:28:16 am »

Being that the deck is full of oft-useless cards, it takes any number of X turns. Usually the first Tolarian Winds or Draw7 that goes off with Force protection wins, granted you have 3-5 cards in hand with Tolarian Winds.

It would be a bell curve in turn enumeration. Oath down on the first turn behind Orchard help, which is a pretty standard drop because of usually aggressive mulls, it is turn 3 or 4 that I see the most success. Obviously, with so much mana and not a whole lot to use it on outside of a few searches and just winning, there is a higher probability of just fizzling.

A few cards I considered to help alleviate this issue: Intuition, Gifts, Regrowth (if Yawgmoth's Will happened to be in the 'yard), any number of deck shuffling cards. The issue then becomes, what is removed?
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EnialisLiadon
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« Reply #3 on: March 27, 2009, 11:29:11 am »

There's also the issue of you having absolutely no protection or disruption.

What personally draws me to Combo Oath is that so little of the deck is dedicated to killing the opponent:  4 oath, 1 witness, 1 krosan reclamation, 1 brain freeze (of course, using this argument, you should just play Tezzeret as the kill only takes up 4 slots with tez, vault, key and dsc/inkwell).

After that, you can stuff the deck with tutors, draw, and a bunch of discard and counters.

But this uses a lot of unnecessary cards that takes up space that disruption and protection should fill.
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TAF
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« Reply #4 on: March 27, 2009, 01:20:31 pm »

I could remove:

1x Crucible (redundant with Yawgmoth's Will)
1x Cunning Wish
1x Burning Wish
1x Lat-Nam's Legacy
1x Tropical Island
1x Underground Sea
1x Flooded Strand
1x Tomorrow, Azami's Familiar
1x Mountain
1x Swamp
1x Tolarian Wind
1x Imperial Seal (weakest tutor)
1x something?

And add in:
1x Intuition
4x Accumulated Knowledge
2x Misdirection
4x Duress
1x Regrowth
1x Tolarian Academy
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