The mechanic as written is more like a booster draft than a rochester draft, yes? It's more powerful to get the 1st and 3rd "picks" rather than 1st and 4th, but it might read better. Here's the "rochester" option:
Reveal the top 4 cards of your library. Choose one of those cards and put it into your hand. Target opponent then chooses two of the remaining cards and removes them from the game. Put the remaining card into your hand.
Would having the cards the opponent chooses go to the graveyard be too strong?
Also, great design. 3U instant draw spells can get pretty insane, but this seems to do a fine job of not being strictly better than Inspiration while still creating interesting gameplay. In a way, it's kind of like Impulse with a cantrip stuck on.
Thanks. The effect I'm going for is a back and forth choice rather than a split. I really want to keep the first pick for the casting player, after that I'm not stuck to you-me-you so allowing the opponent to have picks 2 & 3 is fine. That's weaker than the initial version so the RFG could be changed to graveyard.
Actually it could be quite good if you're trying to force a card to the graveyard or if it gives you benefits either way. The parallel here is FoF level rather than Gifts as you're revealing not tutoring. My RFG suggestion was really a power down so that card wouldn't be overly abusive but I can see 4 cards, graveyard, you get picks 1 & 4 working well.
Painful Seperation (a la jro)
Instant
Reveal the top 4 cards of your library. Choose one of those cards and put it into your hand. Target opponent then chooses two of the remaining cards and removes them from the game. Put the remaining card into your hand.Here's the graveyard option with the 1st & 4th picks:
Painful Seperation (a la jro)
Instant
Reveal the top 4 cards of your library. Choose one of those cards and put it into your hand. Target opponent then chooses two of the remaining cards puts them into your graveyard. Put the remaining card into your hand.Interesting that you mention Impulse too because yesterday evening in EDH I actually hit another Impulse where I wanted more than 1 card from the pile and putting the cards under your deck generally means you won't see them again for a while (if ever) just like the RFG scenario I suggested initially. On the other hand, had I put any 2 of the remaining three cards into my graveyard and the last into my hand, with the recursion I had available to me on the table at the time, that would have been an extremely strong play however random it was with a reveal effect (i.e.: it could have been 4x lands)