madmanmike25
Basic User
 
Posts: 719
Lord Humungus, Ruler of the Wasteland
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« on: April 26, 2009, 09:52:29 am » |
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I have been out of the loop for a little while now, but recently have been testing a deck that has performed fairly well. That is to say, so far it has won more than it has lost. The idea was to use a Stax prison base but have creatures in case you dont draw into the main lock piece, Smokestack. I first thought about going monored(naturally) but decided to broaden my horizons a bit. I broke a longstanding vow never to play on MWS again(due to idiots, a-holes, unfun players, etc.) and have been testing this list outs with decent results. Here goes:
Creatures: 12 4 Master of Etherium 4 Ethersworn Canonist 3 Juggernaut 1 Platinum Angel
Metal: 17 4 Smokestack 4 Thorn of Amethyst 4 Chalice of the Void 2 Null Rod 2 Crucible of Worlds 1 Trinisphere
Colored Spells: 5 1 Ancestral Recall 1 Demonic Tutor 1 Vampiric Tutor 1 Tinker 1 Time Walk
Mana+lands: 26 5 Moxen 1 Black Lotus 1 Mana Crypt 1 Sol Ring 4 Workshop 4 Wasteland 3 City of Brass 3 Gemstone Mine 2 Glimmervoid 1 Strip Mine 1 Tolarian Academy
The reason I don't use Welder is there are no Bazaars or Thirsts and most of the artifacts(cept for Angel) are cast relatively easy. If I could find room, trust me I would.
This deck has enough lock pieces to function as a Stax deck when you take into account Canonist. He has ranged everywhere from a meager 2/2 to the reason I won the game. So far he has been great more often than not.
Master of Etherium: Damn, this guy can do some damage. Many people have let him resolve as a 3/3(the average CITP) only to be attacked for 5 next turn and more the turn after. The fact that he turns Juggernauts into 6/4's is no joke. 3/3 Canonists aren't so meager anymore. 2 Masters in play? That damage is no joke. In short, this card is good.
I used the best restricted colored spells as my draw package, because thats all i got. Tinkering/tutoring for the lone Angel has saved me plenty. I really think Angel complements the deck nicely, it buys you enough time to either lock or beat for the win. You can also get the Strip lock with the tutors.
I have been liking the 2/2 Crucible+Rod combo. Neither card function well in multiples, and some games I haven't needed the other. I suspect some Rods can go in the SB. Now that I mention it, this deck does just fine with Rod. It doesn't impede attacking creatures or Smokestack.
I'm pretty sure I want Thorn maindeck instead of Sphere, but I have seen plenty of Fishy decks where Thorn hurt me. Maybe Spheres SB?
The rainbow land base is pretty good. I haven't lost a Glimmervoid yet with this amount of artifacts. Glim is another underused card imo, I wouldn't want anymore but 2 has been working out well. I think this is about the maximum number of colored spells I want in the deck, taking into account Canonist and Master of course.
Thanks for looking and any advice/questions/comments/concerns.
Mike
P.S. For the most part I have been content with MWS and would like to thank the nice, intelligent, and worthy opponents out there whom I played against. Too many times I heard "you got lucky" or some other b.s. comment after winning.....Isn't a random card game about some luck after all? Its annoying when people try to diminsh your win. Vintage is a gentlemens game after all and I try to be as gracious in defeat as I am in victory. Again, thanks for the fun games.
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