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the_lord_shaper
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« on: May 24, 2009, 10:03:09 am » |
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I'm just purposing an experiment here, but I believe that painter servant may be able to fit quite nicely into an aggro deck. Now I know most of you probably are going to scoff at this. Recently though, painter as a combo deck has be under performing, usually not making it into top eights, or past the first round in top 8's. Here is a red/blue aggro list utilizing painter.
Deck Name: Once in a Blue Moon
Creatures: 23 4 Magus of the Moon 4 Painter Servant 4 Curse Catcher 4 Ninja of Deep Hours 2 Gorilla Shaman 2 Grim Lavamancer 3 Simian Spirit Guide
Instants & Sorcery: 16 4 Force of Will 2 Misdirection 2 Red Elemental Blast 2 Pyro Blast 1 Brainstorm 1 Ancestral Recall 1 Merchant Scroll 1 Echoing Truth 1 Hurcly's Recall 1 TimeWalk
Artifacts: 5 4 Null Rod 1 Black Lotus
Lands: 16 3 Polluted Delta 2 Flooded Strand 4 Volcanic Island 7 Islands
Sideboard: 3 Pyrokinesis 3 Greater Gargadon 1 Red Elemental blast 1 Pryoblast 2 Shattering Spree 3 Tormod's Crypt 2 Relic of Progenitus
Explanations:
Well of course the most out of place card inherently, is Painter Servant. He is very good during my testing though. What painter does it that he makes every dead card, that magus and null rod create in your deck, pitchable. This was my main reasoning behind using him actually. I got the idea from inkwell actually. Inky is used mainly because he's pitchable to force of will or misdirection, thus drawing him does not make him as bad as old darksteel. The same applies here. Instead of pitching your good blues; creatures, brainstorms, counter magic, a-call, and such. You now just pitch the many mountains or extra null rods that you draw instead. Now to the non-fish players out there, this may seem irrelevant, but it matter's a great deal actually. Fish doesn't have any bombs on par with tinker or yang. will, so being able to keep any powerful cards is a huge boon in the end. An easy example would be not having to pitch H. Recall or echoing truth, with that action very well could spell doom for the aggro player later on if a tinker resolves. Painter's other great addition to this deck is that he make red blast and pryo's into vindicates and full blown counter spells. This is very important, when combined with magus, the ability to blow up basics is huge and game winning most times. But what it does more then anything is help against aggro actually. Red/blue is a great fish deck to play against everything except decks that have green, mainly due to tarogroyf's. Giving r/u a one drop answer to groyf along makes its inclusion worth it and the added benefit of being able to blow up oaths as well.
The next odd ball is probably Null Rod. I know you can't use the combo, but maybe that doesn't really matter. I think being able to shut down mana producing artifatcs, top, timevault, and creating usually upwards of 15 dead cards in your opponent's deck make up for the lack of a combo. When I was testing this at my local tourney, everyone who say my deck scoffed at the fact null rod was sitting next to painter. Here's the rub though, I didn't lose any of those games when they were both out.
The only other odd inclusion is probably the spirited guides. I switched out the moxen for them. I took the idea from Stephen Menendian's aggro decks and how well he utilized the spirit guides. I found them to be overall better then the moxen, since the guides never become dead card really. They can give you the red F.O.W effect, and the ability to power out turn one null rod and turn two magus.
This deck did well at my local tourney, only losing to oath. Then again every aggro's deck worst match up is oath. Any ho, thanks for reading my post and if you have any questions or comments, please feel free to post them, I'll try my best to answer any question concerning this deck. I know this is a strange idea but vintage has become quite stale lately.
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