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Author Topic: Kodama's Gifts Ungiven  (Read 3183 times)
Anusien
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« on: July 07, 2009, 11:05:22 am »

I'm not entirely sure this is somewhere blue and green can overlap, but I was brainstorming riffs on Kodama's Reach and more expensive land searchers.

UG Land Searcher - {U}{G}{G}
Sorcery
Search your library for three land cards with different names and reveal them.  Target opponent chooses one of them.  Exile the chosen card, then put one of the remaining cards into play tapped and the rest into your hand.
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andrewpate
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« Reply #1 on: July 08, 2009, 01:32:28 pm »

I really like the card in terms of functionality.  However, it requires a busy, complex, time-consuming interaction (find 3 cards, some or all of which are likely to be singletons, then give the opponent time to think about it, etc.).  Wizards has often permitted such things on game-breakers like Gifts Ungiven that make a serious impact every time they resolve, but this card seems like it'd be a mana-fixer/accelerant as often as a combo assembling tutor.  Death Cloud decks and such used to cast Kodama's Reach one or two times per game, and with this version, that could eat up a lot of clock.

So it's good, I'm just not sure it'd see print.
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Lil Lobos
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« Reply #2 on: July 08, 2009, 02:04:59 pm »

Good card for a Bant Theme I suppose. Get's out lands a bit faster but it does require a little hassle. I like t though as it can speed up mana amounts a little and covers up for when you might be one mana short. More lands more mana, that's basically what this card is doing.
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"Only those who suffer can find the legendary power of life."
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"Naya is a beautiful place, but it is only one of five unique worlds."
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Anusien
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« Reply #3 on: July 08, 2009, 04:33:57 pm »

When I started to write it out, I realized the complication in having to make three separate piles; I'm not entirely sure yet how this card functions/how it should function if you only get two or one land.
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BruiZar
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« Reply #4 on: July 08, 2009, 05:33:00 pm »

I would word it so that the opponent gets to choose 1 land and takes control over it. Exiling isn't enough of a draw back to have 3 land drops in one turn.
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Vicotnic
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« Reply #5 on: July 09, 2009, 01:32:35 am »

It does only put one of the remaining lands into play....


I'm not sure I agree with the nay sayers.... yes it is a bit time consuming for 'just a mana fix/acc'..... but as I look upon it I don't see a mana fixer, I see a card for decks like 'Savage Garden' or other land decks. Also the card can get you 2 throne pieces or maybe a Treetop Village, Mutavault and an other card. It's way more then a mana fix/acc, it is potentially game breaking.

However it has a very intense mana cost (colorwise), I almost feel like it should be pushed even further... what if the opponent don't get to exile a land, just put it in your graveyard? Then we could get a truely game breaking card worthy of all the time and the intense mana.... Or would that be pushing it to hard?
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Lil Lobos
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« Reply #6 on: July 09, 2009, 10:02:46 am »

Maybe the cost is what is throwing me off. It's a good card but hybrids are becoming more and more popular these days, and I have to say that they can be quite useful. Why not make the cost a hybrid cost instead, like Wasp Lancer?
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"Only those who suffer can find the legendary power of life."
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"Naya is a beautiful place, but it is only one of five unique worlds."
-Naya Master Mage, Ligeras-
Anusien
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« Reply #7 on: July 13, 2009, 05:36:10 pm »

I don't want it to be a hybrid cost because I want it to require both colors.

Is there a better way to do this or a better way to handle the concept?
Would it be fair if you revealed 4 and got 2 to your hand and 2 RFGed?  Too much like Gifts?
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Vicotnic
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« Reply #8 on: July 14, 2009, 11:20:26 am »

I think that sounds like a bad idea to me, that would make the card even weaker. That it is too strong is not a problem with its current mana cost  ({U} {G} {G} is intense), rather like andrewpate says it is not powerful enough for the play time it consumes. I think it is ok as it is thou, although like I said before I rather see the opponent gets to pick one to put into your graveyard then to exile one.
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Anusien
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« Reply #9 on: July 14, 2009, 02:04:16 pm »

That's why I want to change it to only do 2 things instead of 3.
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Lil Lobos
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« Reply #10 on: July 14, 2009, 05:16:44 pm »

Makes sence. I guess I have to stop trying to make too many hybrid cards of my own...then again, in real life, hybrid type cards (except for lands) are all I have.
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"Only those who suffer can find the legendary power of life."
-Wolfy-

"Naya is a beautiful place, but it is only one of five unique worlds."
-Naya Master Mage, Ligeras-
BruiZar
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« Reply #11 on: July 18, 2009, 12:39:00 pm »

How about searching for 4 different land cards, the same as gifts. Then your opponent chooses and exiles one, puts one in your graveyard 1 one in play untapped and one in your hand. This way, it becomes better with Crucible of Worlds but isn't useless without it. Its also a strong filter card.
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BruiZar
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« Reply #12 on: July 18, 2009, 12:59:48 pm »

Suggestion for a name:

Horizon Excavation
Excavate Horizons

Soldevi Excavations produces  {U}, Horizon Canopy produces   {W} {G}. The concept of having 4 different layers (hand, battlefield, graveyard, exile) fits great with the geological term for horizons which is definately green. http://en.wikipedia.org/wiki/Soil_horizon

This picture tells the concept well
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