marriedwithchildren
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« on: July 21, 2009, 02:40:17 pm » |
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I went to the ICBM Extreme Open this past week end. After completely bombing day 1 with BobTendrils I felt that I wanted to play a Painter build for Day 2. I went 0-4 then I droped day 1, then I went 4-0 before I lost to Jake Kempfer's painter deck which took 5th. My next loss was to Owen Turtenwald who placed 8th with a 5c Tez build. My final loss was to Ben Swartz playing Mana-Ichorid. I probably could have done better if it were not for my numerous playmistakes and having not played the deck before. But this is not meant to be a toureny report, I am looking for advise on the deck. Here is:
Painters Key By: Marriedwithchildren
7x SoLoMoxen 1x Mana Crypt 1x Lotus Petal 1x Tormod's Crypt 2x Sensei's Divining Top 1x Time Vault 1x Voltaic Key 1x Grindstone
4x Painter's Servant 2x Gorilla Shaman 2x Trinket Mage 1x Darksteel Colossus
1x Time Walk 1x Merchant Scroll 1x Tinker 1x Yawgmoth's Will 1x Demonic Tutor
4x Force of Will 3x Mana Drain 3x Red Elemental Blast 1x Pyroblast 1x Vampiric Tutor 1x Brainstorm 1x Ancestral Recall 1x Echoing Truth 1x Repeal 1x Thirst for Knowledge 1x Mystical Tutor
1x Tolarian Academy 3x Volcanic Island 2x Underground Sea 3x Polluted Delta 2x Flooded Strand 3x Island
Sideboard: 3x Duress 1x Extirpate 1x Tormods Crypt 2x Pyroclasm 2x Rack and Ruin 2x Pithing Needle 2x Yixlid Jailer 2x Engineered Explosives
I'm going to start with these changes:
Main: -1 Tormods -2 Trinket Mage
+1 Engineered Explosives +1 Gorilla Shaman +1 Tezzeret
Side: -2 Engineered Explosives -2 Rack and Ruin
+3 Ignot Chewer +1 Yixlid Jailer
Any comments, questions, suggestions and advise is welcomed especially from anyone that I played that day.
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« Last Edit: July 22, 2009, 10:01:58 am by marriedwithchildren »
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hvndr3d y34r h3x
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80:20 against LordHomerCat, the word's 2nd best an
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« Reply #1 on: July 21, 2009, 03:25:51 pm » |
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Using both key/vault and painter/grindstone ends up being pretty un focused. I've built varients with people, top 8'd with it, been beaten by it, and don't like it. If your looking for more win conditions in painter, your better off with more painter/stone because it synergizes with your deck more. You also avoid those akward painter/key or vault/stone or vault/painter hands. typicly in painter you want to run around 3:2 painter to stone as is.
If you end up just playing painter, the ingot chewer's are the best possibly ansewer to cotv @1. You can also explore bloodmoon/magus of the moon as an ansewer to fish decks with their janky mana bases if you play 2 color.
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-------------------------------------------------------------------------------------------------- I am 80:20 against LordHomerCat, the word's 2nd best and on other days the world's best vintage player. 
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LotusHead
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Team Vacaville
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« Reply #2 on: July 22, 2009, 03:22:20 am » |
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I would add lands to the deck.
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Caselogik
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« Reply #3 on: July 22, 2009, 08:16:23 am » |
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I would add lands to the deck.
QFT. Looking at your decklist, I feel like I am looking at a Tezz-less Tezz deck. For your main deck I would cut: -2 Sensei's Divining Top -1 Painter Servant -1 Thirst for Knowledge -1 Red Elemental Blast -1 Merchant Scroll and add: +1 Grindstone +1 Pyroblast +1 Gifts Ungiven +1 Ancient Grudge +2 Thoughtseize The sideboard is tough since the Meta changes by location and event. You have listed as using: 3x Duress 1x Extirpate 1x Tormods Crypt 2x Pyroclasm 2x Rack and Ruin 2x Pithing Needle 2x Yixlid Jailer 2x Engineered Explosives I would consider as additional SB card choices: Varishino Herectic (Or whatever its actual name is) Ingot Chewer or Ancient Grudge Hurkyl's Recall Relic of Progenitus I would cut the Extirpate, increase the Tormod's, cut the duress's, cut the engineered But those are just my two cents.
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unrestrict: Library of Alexandria, Ponder and Burning Wish Vintage and Trade Moderator - Mtgsalvation
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marriedwithchildren
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« Reply #4 on: July 22, 2009, 10:21:38 am » |
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Thanks for the coments. I did have a couple of hands that were a little awkward with the vault-painter, but they wern't awkward for long. Ignot chewer was the nuts that day and should have been in my board. Getting Tez and Gifts in this deck are a priority and I will try the thoughtseize main. Duress in side was useless, extirpate helped but not as much as a 3rd jailer would have (I hate Ichorid). Thanks for the info. keep it rolling 
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Sporkcore
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« Reply #5 on: July 22, 2009, 12:32:19 pm » |
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I used to run a similar deck that I used to win a Library.
1 Demonic Tutor 1 Snow-Covered Island 1 Tolarian Academy 1 Library of Alexandria 1 Gorilla Shaman 1 Tinker 1 Ancestral Recall 1 Tormod's Crypt 1 Time Walk 1 Yawgmoth's Will 1 Pyroblast 1 Mox Ruby 1 Mox Sapphire 1 Gifts Ungiven 1 Grindstone 1 Black Lotus 1 Mana Crypt 1 Voltaic Key 1 Mystical Tutor 1 Engineered Explosives 1 Mox Emerald 1 Brainstorm 1 Vampiric Tutor 1 Mox Pearl 1 Mox Jet 1 Academy Ruins 1 Sol Ring 1 Merchant Scroll 1 Time Vault 1 Sensei's Divining Top 1 Magus of the Unseen 2 Island 4 Force of Will 2 Tezzeret the Seeker 4 Thirst for Knowledge 2 Painter's Servant 3 Mana Drain 2 Flooded Strand 3 Volcanic Island 3 Polluted Delta 2 Red Elemental Blast 2 Underground Sea
Now, since the restriction of thirst, I'd make the extra 3 Thirsts into a Ponder, a Fact or Fiction, the 4th Mana Drain, and a Skeletal Scrying. The Magus of the Unseen would be the Bot of your choice.
When I was playing, I found I went for the Time Vault more often than painter. Painter still got me some wins that day, but I found myself trying to search up Key/Vault more often.
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I haev a first turn Llanowar Elf. He casts Ancestral, a slightly stronger card from the same set.
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MEATROCKET
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« Reply #6 on: July 22, 2009, 05:40:10 pm » |
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I top 8'd with a Painter+Time Vault deck a while back. The only game I was glad I had both combos was when my opponent played Needle naming Vault and I won the next turn with Grindstone. I then removed the Painters and built a Slaver deck with Vault (I didn't want to play Tez) and was much more pleased with it.
I think playing Vault in Painter is just bad and you'd be much better off with playing a straight-up Painter deck (unless you want to just play Tez of course). If you did do that, your deck could slim down quite a bit: -Top/Lotus Petal -Trinket Mage -Time Vault -Voltaic Key -Echoing Truth I think these would need to go rather than the flavor calls you've made (Repeal, Shaman, the fourth Painter, Lotus Petal)
+Hurkyl's Recall +Grindstone +Fact or Fiction +Mana Drain +Misdirection/Repeal (I like this one!)/Rack and Ruin/Pyroblast/Engineered Explosives/Library/something
I think the biggest problem with the Painter/Vault hybrid is that you know the Vault combo is just easier to assemble, which will skew your choices when tutoring and what kind of hands to keep. So you'll end up with what feels like a Painter+Red Blast package in a Tezzeret-less Vault deck which is just fucking awkward.
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smasher
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« Reply #7 on: July 22, 2009, 07:59:57 pm » |
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So you'll end up with what feels like a Painter+Red Blast package in a Tezzeret-less Vault deck which is just fucking awkward.
Nice assessment Also its worth mentioning both of your win cons get turned off by null rod.
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Nether Void is absolutely terrible. I can't envision any game I've played with The Deck where I would have wanted everything to be mana leaked.
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Sporkcore
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« Reply #8 on: July 22, 2009, 08:50:32 pm » |
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Also its worth mentioning both of your win cons get turned off by null rod.
That's a big thing about having Painter in the deck, you can name blue and aim a REB at Null Rod to get rid of it.
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I haev a first turn Llanowar Elf. He casts Ancestral, a slightly stronger card from the same set.
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BruiZar
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« Reply #9 on: July 23, 2009, 05:35:51 am » |
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isn't tinker ->inkwell the secondary win condition of choice if vault is needled or null rod is in play? The fact that it doesn't rely on activated abilities plus the fact that it hoses aggro is what makes it work. painter requires painter + reb + grindstone to win under null rod which makes it a 3 card combo instead of a 1(2) card combo like tinker(+artifact)
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hvndr3d y34r h3x
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Posts: 823
80:20 against LordHomerCat, the word's 2nd best an
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« Reply #10 on: July 23, 2009, 11:08:13 am » |
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I really advocate going the painter rout because of null rod. True with null rod u need painter, stone, and reb. But keep in mind you can run reb as a 5x with out question (6-8 if you really want, but I'd advise against it). If you were playing vault key, you'd be needing bounce that you run as a 1x. I'd definately try to fit inky main, possibly even dsc.
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-------------------------------------------------------------------------------------------------- I am 80:20 against LordHomerCat, the word's 2nd best and on other days the world's best vintage player. 
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marriedwithchildren
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« Reply #11 on: July 24, 2009, 01:01:27 am » |
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Thanks for ALL the input. This IS a great deck to play. I haven't had this much fun playing magic in years, Stomping a mudhole in my small yet competitive playcircle.
I LOVE the Key-Top draw engine. The thing's I've done with Mystical and/or Vampiric Tutor on the stack spell G-A-M-E. If I'm going to include the Key for the Top I might as well have the Time Vault in there. I couldn't take out the Trinket Mage cause he's tutoring up what you need. Tezzeret is uber. Darkblast is freakin great cause it takes care of Bob and his friends, and has extra synergy with the Top. Thoughtseize and Duress kinda slowed me down a little. I feel that in todays games people are prepared for Inky and will Hurkyl's him back to my had so it might as well be DSC to let them feel the clock. I did however get locked in to a Null Rod-Magus of the Moon lock earlier, it made me want to put the Shamans back in. The petal is wonderful, so is Repeal but I might cut one to try Academy Ruins.
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hvndr3d y34r h3x
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Posts: 823
80:20 against LordHomerCat, the word's 2nd best an
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« Reply #12 on: July 24, 2009, 03:48:57 pm » |
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top key is ridiculously mana intensive, and makes you weaker against null rod. 1 mana, play top, activate draw, 1 mana to key top, activate top draw x + top 1 mana play top.
three mana for one card and the top you drew is pretty terrible the turn it gets going. not to mention the 1 mana require to spin and very things up a little bit. seems like deep anal is better.
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-------------------------------------------------------------------------------------------------- I am 80:20 against LordHomerCat, the word's 2nd best and on other days the world's best vintage player. 
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jaeppel
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« Reply #13 on: July 24, 2009, 07:54:45 pm » |
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top key is ridiculously mana intensive, and makes you weaker against null rod. 1 mana, play top, activate draw, 1 mana to key top, activate top draw x + top 1 mana play top. If thats all you do, i agree it doesnt seem very efficient, basically amounting to a "2:Draw a card" effect. try inserting topdeck tutors, brainstorm, repeal, fetchland, top filter ability, and what have you on that stack and it gets exponentially more busted. three mana for one card and the top you drew is pretty terrible the turn it gets going. not to mention the 1 mana require to spin and very things up a little bit. seems like deep anal is better.
deep anal is essentially a painfully slow ancestral... if its already in the yard. so you have to have already bazaar/dredge/intuition/entomb-ed it, which suddenly makes it alot less efficient than top/key. an untapped top and key side by side let you get as much draw/finlter bang for your buck as you have bucks to throw at them. deep anal is one shot and bye-bye. in fact, i dont think i would even think to compare the two... two completely different effects for two completely different decks.
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Most decks are better with restricted cards. Restrict: Drain, Workshop, Bazaar, Skullclamp. Unrestrict: LoAlexandria, Manavault, Frantic Search, Burning Wish, FoFiction,TfK, Regrowth, 3sphere, DemConsultation. Fix: Zodiac Dragon, Transmute Artifac
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hvndr3d y34r h3x
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Posts: 823
80:20 against LordHomerCat, the word's 2nd best an
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« Reply #14 on: July 27, 2009, 12:52:21 am » |
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"if thats all you do with it" I'd like to clerify that the poster was talking about top+key as "an engine". and thats how the functions as an engine. also i wouldn't describe what the card does as "draw 2", but more of a "draw one and then select from 3 degrees of parity". This makes it a pretty poor engine. Obviously, top synergizes well with tutors and the like, I personaly love the card (it goes nuts in mud with bazaar) and wouldn't cut it. However, it is by no means a reason to keep key around seeing as how it interacts with key in a slow and expensive way that is completely shut down by the most comon piece of hate in the game.
I'll respond to the second part later later: deep anal is pretty borderline playable, first of all I wouldn't compare it to ancestral. last event I played it as a one of with intuition ak, and it was fine all day (don't forget it's good with tfk and mana drain, not just intuition, and I'd consider entombing deep anal as a desporate play, or a joke). My point is, that deep anal is just plain old better than putting together a 2xcombo with top/key to draw a card or maybe 2 (if your looking at it genrously). Again, if deep anal is barely playable, a 2 card combo that does less and is hated out by null rod is worse.
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« Last Edit: July 27, 2009, 07:02:52 pm by hvndr3d y34r h3x »
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-------------------------------------------------------------------------------------------------- I am 80:20 against LordHomerCat, the word's 2nd best and on other days the world's best vintage player. 
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marriedwithchildren
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« Reply #15 on: July 29, 2009, 03:09:56 pm » |
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I completely understand where you are comming from and I have had the chance to play the deck without the top/key. I think it's a matter of preference and meta. At the tournament I went to I did not play against a null rod all day. Null rod does hurt the deck even with bounce and blasts/painter. I have been looking into other directions that the deck can go but can't go into much detail without further testing. This is my new pet deck I enjoy any insight into ANY painter deck or card options that are pertinent.
Thanks!
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