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Author Topic: Temporal Backlash  (Read 2096 times)
Demonic Attorney
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ravingderelict17
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« on: July 27, 2009, 12:29:41 pm »

Temporal Backlash
1U
Enchantment

As ~this~ comes into play, choose target opponent.
During your upkeep, remove all distortion counters from ~this~.
At the end of target opponent's upkeep, add a distortion counter to ~this~.
At the beginning of target opponent's upkeep, they lose 3 life for each distortion counter on ~this~.

There are some rules in our universe that were never meant to change.  Those who meddle with them do so at their peril.

The applications of this card should be fairly obvious.  I suggest it as a viable alternative to banning Time Vault.  I realize WotC is reluctant to add more powerful tools to blue's arsenal, but I think the flavor of the card is most aligned with the color flavor of blue.
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wiley
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« Reply #1 on: July 27, 2009, 12:51:21 pm »

Temporal Backlash
1U
Enchantment - Aura

Enchant opponent.
At the begining of enchanted player's upkeep, that player looses 3 life for each distorion counter on Temporal Backlash, then put a distortion counter on Temporal Backlash.
At the beginning of your upkeep, remove all distortion counters from Temporal Backlash.
There are some rules in our universe that were never meant to change.  Those who meddle with them do so at their peril.

Just cleaning it up a little.

I like the card, but I doubt it is powerful enough to negate inf turns.  Just becase you need to find a bounce spell in 6 turns doesn't mean you will lose the game.  I suggest 5 life lost, or make it a black enchantment that says if ~this~ has a distorion counter on it, enchanted player loses half his or her life rounded up, like a reverse temporal extortion.
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« Reply #2 on: July 27, 2009, 01:28:40 pm »

The tightrope I was trying to walk when making this card involved leaving it powerful enough to negate infinite turns, but not so powerful that it turned a resolved Time Walk a losing proposition.  To that end, 5 life seems a bit steep.

Also, take care to note the cumulative nature of the card.  They lose 3 life for each counter, and they add a counter on each upkeep.  So if their life total starts at 20, it will decrease as follows:  20 -> 17 on first extra turn, -> 11 on second extra turn -> 2 on third extra turn -> -10 on fourth extra turn.  Since the format right now is rife with fetchlands, Force of Wills, Dark Confidants, Night's Whispers, Thoughtseizes, Vendilion Cliques, Tendrils of Agony, Aven Mindcensors, and other stuff that does damage, I think it's reasonable to assume that someone will only get two extra turns out of their Time Vault unless they deal with this card, which is a difficult proposition right now for most TV decks.

The problem with this card that I will acknowledge, though, is that it's a dead letter in every other format.  I thought I remembered hearing something about WotC having a general policy of not printing cards for Vintage; if that's true, then this card certainly deviates from their rule.
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wiley
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« Reply #3 on: July 27, 2009, 01:43:12 pm »

I completely missed the cumulative aspect for some reason when I went to critique it.  It is a pretty well designed card with that aspect, though hosing a resolved time walk isn't necessarily a bad thing, and it is probably the only way to make it relevant in other formats.

However, there is a standard large number of consecutive turns deck, as seen here: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/deck/241

It is also a jonny card with paradox haze.
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« Reply #4 on: July 27, 2009, 04:37:48 pm »

Why is this a better solution to Time Vault than, say, Pithing Needle?

If you want to do something like this, I suggest making it less narrow along the lines of Jinxed Choker or something.  A card that just hoses extra turns is not only too narrow, but I doubt I'd run it even in the Tez mirror.
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« Reply #5 on: July 27, 2009, 04:54:02 pm »

If you want to make a card that hoses extra turns, why not just make it do that? Something direct like, "Players can't take extra turns" or "Whenever an extra turn is taken by a player, that player loses N life."

That said, I agree with Anusien's criticisms. Even something simple like Seal of Cleansing/Primordium hoses Time Vault at least as well as this, and isn't so narrow.
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« Reply #6 on: July 27, 2009, 07:52:43 pm »

Single blue mana enchantment and give it shroud?
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« Reply #7 on: July 29, 2009, 05:21:24 am »

I would conaider making this  {1} (u/r), as that way it fits the flavour of both; the chaos of Red with the time manipulation of blue.  Also, I would make it deal damage instead of lose life in that case.
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zeus-online
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« Reply #8 on: August 02, 2009, 08:49:07 am »

The problem is that this card ignores the real problem....Key/Vault isn't the only thing those decks got going for them....In order to successfully hose a Tez deck you need to hit the trio of Tinker, Will and vault/key....To be honest i find Tinker to be the hardest to answer.
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