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Author Topic: BG Drawback Fatties  (Read 1227 times)
Canedis
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« on: September 01, 2009, 03:48:15 pm »

Hey guys, recently stumbled upon this deck that i call BG Drawback Fatties or my nickname "
Uber-fast aggro with a bit of a pinch" Now the main goal of this deck is to get as many high powered creatures onto the field as possible in the smallest amount of time.
Taking this into consideration i quickly drafted up a list involving ravaging rift wurm and dross crocodile. I expanded this by using Starcitygames.com excellent card search and here is what i have right now:

Land
Forest     x14
Swamp    x13
Terramophic Expanse x4
Golgari Rotfarm x2

Creatures
Avatar of Might x2
Ravaging Riftwurm x4
Waning wurm x4
Hunted Horror x2
Hunted troll x2
Mossbridge troll x2
Timbermare x2
Groundbreaker x2
Dross Crocodile x1
Sacellum Godspeaker x2
Llanowar Elves x4

Enchantments
Death pit Offering x1
No rest for the wicked x2
Mighty Emergence x2
Ooze Garden x2

Instants\Sorceries
Rise form the Grave x1
Rampant Growth x2
Mwonvuli Acid-moss x4
Diabolic Tutor x2

My main win condition is to play the timbermare, attack with him, then turn him into an ooze, if everything goes well then he will have the +2/+2 from deathpit as well as the 2 +1/+1 counters from Mighty Emergence. Now since the Ooze p/t is equal to the creatures power, the ooze starts with the modified power of the timbermare (most often being 9) and gets modified even more by death pit offering and mighty emergence, changing my 9/9 creature into a 13/13 in one turn. If thats not effective recycling then i don't know what is.

After playing around with this deck some more, i feel that having four avatars is too many, i find myself paying the 8 more often thna the 2. And it seems that i have to work very hard to even pay the two to get him out. So i dropped from 4 down to two and dropped a hunted troll.

I also felt that i was stalling at four or five mana way to often, which while enough to play most of the creatures, i really need to be able to play two or maybe even three a turn sometimes. Something has to be done about this... Hence the inclusion of the 4 acid mosses. Not only do i get to destroy a potentially valuble enemy land, but i get a land out of it? hell yeah! Another alternative i'm looking into is Explosive vegetation and i'm considering sprouting vines.   

I like the way this deck is fleshing out, and with wild pair in there, i can fetch copies of my creatures (since almost every creature [excluding timbermare] has at least two copies of itself in the deck)

Any tips for playing this deck? any cards that might be useful to me?

Thanks alot in advance Smile

« Last Edit: September 03, 2009, 08:11:40 pm by Canedis » Logged
Canedis
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« Reply #1 on: September 09, 2009, 09:25:01 am »

well i've been playing alot of games with this deck recently and i've made quite a few changes.

Land
Forest x10
Swamp x8
Golgari Rotfarm x2
Terramorphic Expanse x2

Creatures
Avatar of Might x2
Avatar of Woe x1
Waning wurm x2
Ravaging Rift wurm x2
Groundbreaker x2
Llanowar Elves x4
Mossbridge Troll x2
Timbermare x2

Artifacts
Armillary Sphere x2
Paradise Plume x1

Enchantments
Ooze garden x2
Mighty Emergence x2

Other spells
Diabolic Tutor x4
Explosive vegetation x2
Mwonvuli Acidmoss x4
Rise form the grave x2
Rite of consumption x2
Krosan Grip x2

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Almanomada
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« Reply #2 on: September 09, 2009, 05:10:23 pm »

the deck looks like fun.  I was going to point out if you wanted to keep your 8 hunted guys, then throw in 4 leyline of singularity..  I ran a fun UB deck in standard with those backed up by removal discard and counters.  basically a turn 2 horror won me the game.
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Beralt
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« Reply #3 on: September 09, 2009, 05:12:30 pm »

Consider posting to casual, you will get more responses this seems fun but not competitive.
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