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Author Topic: Land Dropper  (Read 2351 times)
BruiZar
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« on: September 24, 2009, 06:09:10 am »

Land Dropper
Land
You may only play Land Dropper during your opponent's turn.
{Tap}: Add  {1} to your mana pool

What do you think? Too much like a colorless mox or is it ok?

Current wording

Venus Fly Trap

Land - Trap

Reveal Venus Fly Trap from your hand: Put Venus Fly Trap from your hand into play.  Play this ability only if an opponent has shuffled his or her library this turn.
 {Tap}: Add  {1} to your mana pool



Venus Fly Trap sounds very green, should it produce  {G} ? If I make it green should it become a legendary land - trap?
« Last Edit: September 25, 2009, 02:30:33 pm by BruiZar » Logged
Killane
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« Reply #1 on: September 24, 2009, 01:17:04 pm »

Land Dropper
Land
You may only play Land Dropper during your opponent's turn.
{Tap}: Add  {1} to your mana pool

What do you think? Too much like a colorless mox or is it ok?

I think the playing it on your opponent's turn thing needs a little more clarification. Can you play it any time you receive priority? If so I'd give it flash for the sake of clarity. Otherwise, people may get confused as there is no precident for playing lands on your opponent's turn. Giving it flash meens it uses the stack, unlike a normal land drop, and will make the timing issues clear.

Given how it woudl interact with landfall, I like the design. A dedicated landfall deck woudl find this very playable I think, and it's not overpowered given that it only produces colorless.
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jro
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« Reply #2 on: September 24, 2009, 10:05:21 pm »

As worded this doesn't work, since the Comprehensive Rules say:
Quote from: Comprehensive Rules 20090904
305.3. A player can’t play a land, for any reason, if it isn’t his or her turn. Ignore any part of an effect
that instructs a player to do so. Similarly, a player can’t play a land, for any reason, if that player
has used all of his or her land plays for that turn. Ignore any part of an effect that instructs a player
to do so.
(Incidentally this is the reason you can't play lands revealed during an opponent's turn with Djinn of Wishes.)

I'm not sure what you would have to do to make it work, but one solution would be to word it like this:
You may not play Land Dropper.
{0} : Put Land Dropper from your hand into play.  Play this ability only during an opponent's turn.
{Tap} : Add {1} to your mana pool.

I think this card is too strong.  The only time it's worse than a land that comes into play tapped and taps for colorless is if you have no other lands in your hand.  It's also pretty awkward in terms of its wording.  Maybe that can be improved, but it would still be too strong.

I think a reasonable version of this might be something like Gemstone Caverns, say:
Unluckyman's Grotto
Land
Reveal Unluckyman's Grotto from your hand: Put Unluckyman's Grotto from your hand into play.  If you do, skip your next turn. Play this ability only during an opponent's turn.
{Tap} : Add {1} to your mana pool.

This version has the advantage that it can be played normally, but using it to accelerate costs "a turn", which usually means a card and some untapping.  Gemstone Caverns, which has a similar effect, also costs a card.

Another take in flavor with the current set mechanics would be to make it a kind of trap that could activate when opponents use fetchlands or accelerate their land drops.

Land Trap
Land
Reveal Land Trap from your hand: Put Land Trap from your hand into play.  Play this ability only if an opponent has had 2 or more lands come into play this turn.
{Tap} : Add {1} to your mana pool.
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BruiZar
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« Reply #3 on: September 25, 2009, 02:21:19 pm »

I like the land trap suggestion because it works so nicely with Zendikar. I would change it to, "Play this ability only when an opponent shuffles his or her library" to punish the use of fetch a bit.
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Matt
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« Reply #4 on: September 27, 2009, 12:16:10 pm »

I like the idea, but I think you could do more with it. Also, it feels weird that this is a land.

Venus Fly Trap
{1} {G} {G}
Instant -- Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {0} rather than pay Venus Fly Trap's mana cost.
Put up to X lands from your hand onto the battlefield, where X is the number of lands any opponent put onto the battlefield this turn.

So now it does the same trick of putting lands into play, but way souped-up, in the appropriate color, and could potentially be a combo piece with something like Ghost Quarter.
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BruiZar
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« Reply #5 on: September 29, 2009, 02:58:29 pm »

@ Matt:

That seems a bit weak. How about allowing Venus Fly Trap to search your library for basic lands equal to the number of lands your opponent has put into play?

This would be a very awesome card with Scute Mob, which is already my favorite card in Zendikar.
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Harlequin
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« Reply #6 on: September 29, 2009, 03:35:44 pm »

End of Winter 1GG
Instant - Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {0} rather than pay End of Winter's mana cost.
You may search your library for up to a forest card for each land target opponent controls in excess of the lands you control.  Reveal those cards and put them into your hand, and shuffle your library afterwords.
Put a land card from your hand into play tapped.
"Does the Forest seem closer this year?" 
-- Dropper, Castle Gardener
« Last Edit: September 29, 2009, 03:45:40 pm by Harlequin » Logged

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Matt
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« Reply #7 on: September 30, 2009, 09:41:19 am »

@ Matt:

That seems a bit weak. How about allowing Venus Fly Trap to search your library for basic lands equal to the number of lands your opponent has put into play?

This would be a very awesome card with Scute Mob, which is already my favorite card in Zendikar.
I assure you, it's not too weak of an effect. If your opponent (on the play) plays a fetch and uses it, and you play this in response, you've given yourself a virtual painless Mana Crypt (except colored mana). It's a bad topdeck, but that's ideally balanced by how strong it is in the opening hand.

If you think the hard cost should be lowered, GG would be fine, probably. I'm hesitant to make it splashable in potential combos.
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BruiZar
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« Reply #8 on: October 01, 2009, 07:22:08 am »

In hindsight i think you are right Matt. I like your version as well Harlequin, but I think the wording on this one is more clear. This way its a trap version of manabond.

Venus Fly Trap
{G} {G}
Instant -- Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay  {0} rather than pay Venus Fly Trap's mana cost.
Put up to x lands from your hand onto the battlefield, where X is the number of lands any opponent put onto the battlefield this turn.
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