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Author Topic: Hulk From the tomb  (Read 1435 times)
the boogie man
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« on: November 27, 2009, 06:46:59 pm »

I have been toying around with a 4 color control deck of sorts, somewhat similar to tog decks of old.

Instead of togs, I thought tombstalker would make a great mid-to-late game bomb, being cheap and evasive. alongside that would be tinker-inkwell, both to keep blue levels up and shroud is more valuable than speed or lifegain, I think. I chose to go without timevault, because of proxy reasons and some synergy reasons.

one of those synergy reasons is pernicious deed. I think that this card is great, and none of your threats are in its range. it is rather inconvenient in face of a pridemage, having to pay all the mana up front, but still pretty good. You also have some spell snares to deal with early threats like goyf, pridemage, null rod and maybe diabolic edicts coming in at your threats.

I guess a decklist would be most useful, so here is my first version:

4-6 fetch
3 underground sea
3 tropical
2 volcanic
2-3 island
1-2 swamp

5 mox
2 lotus petal
( in some configuration of 24 sources)

3 tombstalker
2 tinkwell

4 drain
4 force of will
3 thoughtseize
2 spell snare
2 pernicious deed

3 mystical vamp demonic
2 ancestral time walk
2 brainstorm scroll
2 cunning wish
1 gifts
1 skeletal scrying
1 darkblast
1 diabolic edict
1 ancient grudge
1 yawgwill
1 regrowth

or something to that effect. it has a lot of md cards that deal with time-vault in deeds, grudge, and the plethora of counters. rather than go with confidants, I chose to go with a more traditional route of card advantage. the early game has brainstorm, and scroll for ancestral, or even  small scrying. later, scrying, gifts, and cunning wish are all good sources of CA, as well as the other bombs.

As far as answers, edict and darkblast are both good removal, and deed cleans up against a lot of decks. thoughtseize can act as pseudo removal, as well as being awesome against combo. green and red both provide great sideboard options for the deck as well, especially with the wishboard. some of my choices floating around are:

ravenous trap
mindbreak trap
misdirection
grudge
oxidize
skeletal scrying

perhaps it would turn out hat scrying is no good, and nights whisper actually belongs. Only testing will tell.
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Unrestrict: Gush, Flash, Frantic search, fact or fiction (probably), and burning wish if it doesn't suck now.

this may be the last time you hear the boogie song.
zeus-online
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« Reply #1 on: November 28, 2009, 05:30:34 am »

I believe this was the deck i made right after gush, merchant scroll, brainstorm and ponder got restricted. With a few tweaks it could probably still be decent.
First off, i'd probably change duress to spell pierce....It's also possibly to cut 1 intuition and the Deep analysis for 4 confidants.
If you have access to time vault and voltaic key i'd definetly go with that win condition...With tinker as back-up.

Mana: (25)
3 Underground sea
2 Tropical island
2 Volcanic island
3 Island
6 Fetches
1 Library of alexandria
7 Solomoxen
1 Mana crypt

Disruption: (12)
4 Force of will
4 Mana drain
4 Duress

Draw/Search: (16)
4 Intuition
4 Accumulated knowledge
3 Deep analysis
1 Brainstorm
1 Merchant scroll
1 Demonic tutor
1 Vampiric tutor
1 Ancestral recall

Kill: (3)
3 Psychatog

Broken: (2)
1 Yawgmoth's will
1 Time walk

Utility: (3)
3 Cunning wish

SB:
1 Berserk
1 Mystical tutor
13??

61 cards? Dunno, i played 60, but can't remember the list down to the last card.


Pernicious deed is a very good card, but i'm not sure it has a place in Vintage, it's probably quite good against fish, but lacking against shops (it costs alot of colored mana)
It can also stop the time vault/key combo.
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