Okay, Ive been away from magic from Urza-block - M2010 Block.
I know why cards like Memory Jar, Tinker, Hermit Druid, Oath of Druids etc are banned, since they are from Urza or earlier.
But can anyone tell me why these cards are banned:
Flash, Gush, Mind's Desire, Worldgorger Dragon, Goblin Recruiter
What makes them so powerful they need a ban?
Flash combos with Protean Hulk if it's in your hand to give you an instant-win. It's a two card combo that is too easy to pull off (it costs 1U). Don't ask me how the flash combo works, it requires like six cards total (maybe it's less than that, someone might be able to chime in here), but Protean Hulk finds them all.
Gush combos really well with Merchant Scroll to draw you a billion cards per turn ---> combo kill or super pump on a Quirion Dryad or Psychatog, etc etc etc.
Mind's Desire is absolutely ridiculous -- let's say you storm for 5. You flip over five cards and one of them is Mind's Desire. You cast two or three more for free, then Mind's Desire for another seven or eight. You hit another Mind's Desire off the eight you flip over and Mind's Desire for twelve. You end up flipping over every card in your deck, including counterspells and your stormy win condition.
Worldgorger Dragon (as mentioned above) creates an infinite mana loop with reanimation spells, and again, only costs ~1B or ~2B to do (you also have to have a dragon in your graveyard, but doing that is pretty easy).
Goblin Recruiter was banned to limit the power of goblins, it was the strongest deck in legacy for months and months and months. Maybe years.