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Author Topic: black green  (Read 1609 times)
divine storm
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« on: May 03, 2010, 04:29:55 am »

*modified* no longer green
creatures:
iona
acroma
blood ghast x4

spells;

duressx4
thought siezex3
extirpatex2
sadistic sacramentx2
dark ritualx4
cabal ritualx3
mind twist
yawg bargen
yawg will
necropotence
tendrils of agony (cant think of a better life gain spell in black)\
vamperic tutor
imperial seal
deonic tutor
infernal tutor
grim tutor
buried alivex2
silence x4
exhume x2



manasources:
5x fetches for black white
2x scrubland
2x planes
3x swamp
black lotus
lotus petal
5x mox
mana vault


« Last Edit: May 05, 2010, 03:48:45 pm by divine storm » Logged
madmanmike25
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« Reply #1 on: May 03, 2010, 07:30:40 pm »

Quote
the lines keep jumping up and down.

I'm sad to say the same thing happens to me when I get to a certain amount of text.  Seems the scroll bar "hops" up when I type.  Any help for us non-technical people??  This has been a nuissance for quite some time.

As for this deck, try Dark Confidant.  Also, seems you don't really use much green so why not go monoblack?

Not to nitpick, but using caps helps a lot.
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divine storm
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« Reply #2 on: May 05, 2010, 02:48:36 pm »

green is important for the sideboard. regrowth,naturalize, ect...i was also thinking white over green but i really want a turn 2 terasidon Smile i dont know if null rod would be worth running in main board or not. i played aginst 5c stacks and i won more then i lost. it beat oath more then it lost. dreadge, i won more after sideboard. fish kicked my ass >>. storm was about 50/50.

confidant is too scary.
im not playing top so confidont is a no no. besides a friend of mine dies 3 times to confidant in the last stargames tourney. but i could run confidonts if i ditch green and run white for silence and life gain. then i can stay close to 20 while i use over powered black cards that eat life with no problem.
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Lurker101
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« Reply #3 on: May 05, 2010, 03:13:24 pm »

I'd replace Sign in Blood with Night's Whisper. Also life gain shouldn't be too much of an issue. Tendrils is the only life gain spell you'd really want anyway. For reanimation spells you would want to play Reanimate or Animate Dead if life loss from reanimate is an issue for you. Since you're playing green maybe Life/Death could be another option, Life has good synergy with Dread Return and Death is Reanimate for just 1 more mana so that could open up a couple options for you. Alot of reanimator lists go with a split of Reanimate and Exhume and I'd probably go with that if I were you. You may also want multiple reanimation targets instead of just Terastodon as well. Iona is a pretty common choice. Other choices could be It Who Betrays, Angel of Despair, Akroma,Sharuum (with an artifact in the yard like Akroma's Memorial) even Helldozer doesn't seem like so bad of a target for this deck.
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divine storm
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« Reply #4 on: May 05, 2010, 03:24:45 pm »

I'd replace Sign in Blood with Night's Whisper. Also life gain shouldn't be too much of an issue. Tendrils is the only life gain spell you'd really want anyway. For reanimation spells you would want to play Reanimate or Animate Dead if life loss from reanimate is an issue for you. Since you're playing green maybe Life/Death could be another option, Life has good synergy with Dread Return and Death is Reanimate for just 1 more mana so that could open up a couple options for you. Alot of reanimator lists go with a split of Reanimate and Exhume and I'd probably go with that if I were you. You may also want multiple reanimation targets instead of just Terastodon as well. Iona is a pretty common choice. Other choices could be It Who Betrays, Angel of Despair, Akroma,Sharuum (with an artifact in the yard like Akroma's Memorial) even Helldozer doesn't seem like so bad of a target for this deck.

wow thanks for the help. thats a lot of advice im going to try out.
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doctrellor
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« Reply #5 on: May 12, 2010, 11:06:16 am »


blood ghast x4


With Bloodghasts -- try and get some skullclamps -- the synergy and work one can do there makes for some fun stuff.
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