Also, to repeat: A big part of why I bashed your MTGO rant is because you made an aggresive, uninformed, and irrelevant attack on the analogy I made to Chess.
My MTGO 'rant' was valid. My 'rant' was shared by others. The phrasing of my MTGO 'rant' was off-the-cuff and delivered light-heartedly. I apologise, as it could have been stated better. I knew others shared the opinion, which is why I light-heartedly typed 'Am I the only one...'. My mistake.
The 'attack' on Chess was factual for the very reasons that I listed. Chess requires far less skill, time, money and resources when compared to Magic.
The 'attack' on Chess was not uninformed. Presently, Chess is only worth playing because the full decision tree map has not yet been solved. If the day arrives when Chess is fully mapped, then it will be a simple game to crack. Imagine some day in the future, with the complete Chess.APP on the iPhone3000X, guiding you to the optimal play. It could happen. Remember, when players play a game, they do so to win. Therefore, both players want to play optimally. Presently, without a complete decision tree map, both players in Chess may play less than optimally and make mistakes. If both players have access to the optimal plays (via computer) then the game will be redundant in the same way that Tic-Tac-Toe is.
Chess is a static game. The same pieces are always used. The initial board state is always the same. Players (not luck) determine which branches of the decision tree will be visited. Again, with a completely mapped decision tree, players of the future will not need to decide their play, as they will be able to use a computer to map the optimal path. If/when Chess is ever cracked, then it will only be worth playing without computer assistance. The entire cracked decision tree map for Chess could be hosted online, so all one will need is an internet connection to the hosting website.
Magic is a dynamic game. The deck comprises different cards, chosen by the players. Most cards are drawn randomly, without player choice. Some in-game mechanics are based on random outcomes, using coin flips. While players can influence their play, by making the 'best' sequence of moves, luck can still trump them.
Chess has no collectable aspect like Magic does.
For those reasons, Chess is an irrelevant analogy to Magic.
I can understand that Chess is steeped in tradition and some people may provide resistance, when the nature of the game is challenged.
I was irritated with you, which is why I took the tone I did.
Perhaps, when posting online, you should take a deep breath before you submit your post. We're only discussing games here. I don't see any reason to become irritated in such a discussion.
That is because you're looking at Magic as a whole.
The topic of the thread is looking at the future Magic.
Coke is a consumable, Barbies are not. MtG falls in between because it is technically not consumable, but requires continual purchase as if it were.
Magic sets a new trend, unlike Coke, Chess and Barbies. Magic is a game. Magic is also a collectable past time. Magic can appeal to different people for different reasons. The entire genre of CCGs is new, thanks to the popularity of Magic.
I doubt that will I need to directly respond to your points any further. I've been on enough forums to know when I might be drifting off-topic. You can have the last words, as many times as you like. I'll conclude my interest with you in this thread.