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Author Topic: Eldrazi Spawning Pool  (Read 1760 times)
jro
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« on: August 03, 2010, 04:44:58 pm »

I've always wished Rainbow Vale was a good land, put giving your opponents free mana seems so bad.  I was thinking about that and somehow wound up with this card.  Note that it doesn't work with Oath of Druids.

Eldrazi Spawning Pool
Tribal Land -- Eldrazi
T: Add 1 to your mana pool.
T: Each player puts a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."

And yeah, I know Eye of Ugin and Eldrazi Temple aren't Tribal lands, but dammit, they should've been.

Current Wording:
Eldrazi Spawning Pool
Tribal Land -- Eldrazi
T: Add 1 to your mana pool.
T: Each player puts a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
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Wagner
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« Reply #1 on: August 17, 2010, 10:17:42 am »

The concept is nice, but you're basically giving both players infinite blockers. This would be so good in any control deck just for the ability to pump out tokens. Maybe if the tokens couldn't block.
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Delha
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« Reply #2 on: August 17, 2010, 03:31:51 pm »

The concept is nice, but you're basically giving both players infinite blockers. This would be so good in any control deck just for the ability to pump out tokens. Maybe if the tokens couldn't block.
This really isn't infinite blockers. It's one chump blocker per turn, which is pretty much the same combat effect as Wall of Denial, except that Wall doesn't feed your opponent. That really doesn't strike me as overpowered.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
Wagner
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« Reply #3 on: August 17, 2010, 03:38:05 pm »

The concept is nice, but you're basically giving both players infinite blockers. This would be so good in any control deck just for the ability to pump out tokens. Maybe if the tokens couldn't block.
This really isn't infinite blockers. It's one chump blocker per turn, which is pretty much the same combat effect as Wall of Denial, except that Wall doesn't feed your opponent. That really doesn't strike me as overpowered.

It also gives mana, costs no mana, and cannot be countered, to me it's still a little too good of a defensive card.

Would also be pretty nice against stacks. Sure you don't with the permanent war, but it gives you time VS Lodestone, it gives you stuff to tap to Wire and helps you get out from a lock by being an easy way to pump mana.
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