honestabe
Basic User
 
Posts: 1113
How many more Unicorns must die???
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« on: November 17, 2010, 05:17:43 pm » |
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I'm always fooling around on MWS with all the ideas that are flowing through my head, and every once in a while, when one of the doesn't suck, I post it here, as my own gift to mankind.
Well, here's the latest development in "DECKS THAT DON'T SUCK", with honestabe.
Mono Blue:
1 Library of Alexandria 3 Ancient Tomb 12 Basic Island 5 Moxen 1 Sol Ring 1 Mana Crypt 1 Black Lotus
1 Ancestral Recall 1 Brainstorm 1 Tinker 1 Fact or Fiction 2 Repeal 1 Echoing Truth 1 Hurkyls Recall 1 Time Walk 1 Commandeer 4 Force of Will 1 Misdirection 4 Mana Drain 2 Spell Pierce
3 Jace, the Mind Sculptor 3 Back to Basics 1 Time Vault 1 Voltaic Key
4 Scroll Thief 1 Sower of Temptation 1 Myr Battlesphere 1 Sphinx of the Steel Wind
Sideboard: 3 Energy Flux 2 Annul 3 Mystic Remora 1 Sower of Temptation 3 Tormods Crypt 1 Pithing Needle 2 Relic of Progenitals
The name of the game is Card Advantage, Card Advantage, Card Advantage. Ancient Tomb is there to power out early Jaces, and Scroll Theifs (props to the GGs for the idea). Basically, I wanted a surefire was to beat Shops. When playing other drain decks (even those tuned to beat shops) I found that if you win the die roll, you get match, and if you lose the roll, you don't get match. I don't like those odds, so I made this deck to pretty much beat shops every time. Back to Basics pretty much fucks up every deck in the format, except perhaps Dark Times. I'm not sure how much I like running 2 tinker targets, but I certainly like the luxury of being able to pick whichever one I want, and running 3 Jaces makes drawing one not too big of a deal. Time Vault and the key are included because well...why not? I'm into free wins. Scroll Thief has been an all-star, and I've won quite a few games just by grinding it out with a pair of them. He also has mucho synergy with Jace, who can make sure the thieves connect every turn.
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