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serracollector
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« on: April 19, 2011, 03:48:29 pm » |
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From the same revealed spoiler as mental misstep: http://forums.mtgsalvation.com/showthread.php?t=3175422G Instant Destroy target permanent. Its controller puts a 3/3 green beast token onto the battlefield. a 3 mana instant Desert twister, and only 1 colored in its CC. An amazing card against and for Oath in the least I would think.
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MaximumCDawg
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« Reply #1 on: April 19, 2011, 04:23:09 pm » |
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From the same revealed spoiler as mental misstep: http://forums.mtgsalvation.com/showthread.php?t=3175422G Instant Destroy target permanent. Its controller puts a 3/3 green beast token onto the battlefield. a 3 mana instant Desert twister, and only 1 colored in its CC. An amazing card against and for Oath in the least I would think. At first blush, yes, this is a match made in heaven for and against Oath since it does exactly what you want regardless of what side of Oath you're sitting on. On further reflection though, I'm not too sure. My biggest problem when I play Oath is not controlling the board, it's not dying to my own spirit tokens while I work on trying to get through the enemy's hate and go off. Making more 3/3 does not seem productive here. My suspicion is that this is a one-of in Oath, since you can fetch it with Mystical Tutor as well as with the black ones, so I guess that makes it sort of useful. It may also replace wipe-away (my go-to Jace removal), since it does the same thing for the same cost.
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serracollector
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« Reply #2 on: April 19, 2011, 04:28:36 pm » |
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Another deck it could find room in is 5 color Stax or the sort. Maybe a 1 of in Gush decks?
IMO its comparable to Krosan Grip, and Rack and Ruin, giving up the CA of RR and the SS of Grip for ability to take out anything.
Also, and interesting note, this hits Iona. Who names green on Iona?
Lots of decks splash green for natures claim/trygon already, and at just 3 mana and instant, its not hard to cast even under most MUD cicrcumstants I would think.
Also, I think this card could at the very least be interesting in a deck with 4 of these and 4 Pernicious Deeds. Together you can literally take out anything.
EDIT: Little side note, this is the first "instant" permanent destruction card since Chao's Orb....
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« Last Edit: April 19, 2011, 04:45:18 pm by serracollector »
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MaximumCDawg
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« Reply #3 on: April 19, 2011, 04:40:11 pm » |
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Another deck it could find room in is 5 color Stax or the sort. Maybe a 1 of in Gush decks?
IMO its comparable to Krosan Grip, and Rack and Ruin, giving up the CA of RR and the SS of Grip for ability to take out anything.
Also, and interesting note, this hits Iona. Who names green on Iona?
Lots of decks splash green for natures claim/trygon already, and at just 3 mana and instant, its not hard to cast even under most MUD cicrcumstants I would think.
People splash green for nature's claim or krosan grip, and I'm not sure this is better than either of them unless you really really want an answer to Planeswalkers. I guess it might be tech if you are trying to avoid Mental Misstep against nature's claim, but then naturalize // seal of primodium are cheaper and krosan grip is more potent. I dunno, I think this card needs some battle testing before we know if it's good. Terrastadon ended up being pretty clutch, so who knows?
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Suicideking
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« Reply #4 on: April 19, 2011, 05:19:09 pm » |
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This card is awesome. I have a feeling ill be busting up chalices@2 and jace in the near future.
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Joblin Velder
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« Reply #5 on: April 19, 2011, 05:36:19 pm » |
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"Sorry I killed your Jace. Here's a beast."
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Killane
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« Reply #6 on: April 19, 2011, 09:42:00 pm » |
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this card is the straight nuts. It's an instant Vindicate with a better casting cost. The 3/3 is basically a non-issue in most cases. If real this card is retarded.
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Wagner
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« Reply #7 on: April 19, 2011, 10:06:29 pm » |
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this card is the straight nuts. It's an instant Vindicate with a better casting cost. The 3/3 is basically a non-issue in most cases. If real this card is retarded.
I think you are making too much of this, 3/4 of the time, this will be a 3 mana Nature's Claim. Yes, it's good that it can also hit Walkers and the occasional land, but a 3/3 is not to be neglected.
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Lemnear
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« Reply #8 on: April 20, 2011, 12:28:24 am » |
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Damn! Play this card in oath, kids! Enable oath AND Vindicate for 2g is nuts!
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madmanmike25
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« Reply #9 on: April 20, 2011, 09:19:09 am » |
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Yeah it seems good in the Oath mirror too. EOT kill something relevant, give them a token that triggers Oath on your upkeep. It's a nice mini-T.don effect.
Actually if you include this with Natures Claim, green has some decent removal, not just related to Oath. Who knows, maybe green will be more than just a splash color one day...
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ELD
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« Reply #10 on: April 20, 2011, 09:31:39 am » |
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If only there was a commonly played Planeswalker that could -1 to KO the token, then it might be good.
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Mr. Type 4
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« Reply #11 on: April 20, 2011, 09:32:32 am » |
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EDIT: Little side note, this is the first "instant" permanent destruction card since Chao's Orb.... If chaos orb counts as "instant speed permanent destruction" then you have to count Tornado, too.
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beder
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« Reply #12 on: April 20, 2011, 10:09:14 am » |
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There may even be some trick with you destroying one of your own permanent to get the token. Sometimes, it will be better to lose a permanent and get an instant token - for instance to block+kill an attacking creature - than just destroy a permanent and give a token to opponent.
Definitely a very versatile card (kind of "Terrastodon" versatile). I love it!
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DubDub
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« Reply #13 on: April 20, 2011, 10:17:23 am » |
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"EOT destroy my own Mox Pearl, get a 3/3. My turn, attack Jace?"
I could see myself saying that a non-zero number of times in the future.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Bosaapje
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« Reply #14 on: April 20, 2011, 10:41:04 am » |
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It's a pretty damn good card. It's just a removal without any restrictions, and it can enable Oath. It's also good in 5c Stax, so what else do you want 
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AmbivalentDuck
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« Reply #15 on: April 20, 2011, 12:22:09 pm » |
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It's a pretty damn good card. It's just a removal without any restrictions, and it can enable Oath. It's also good in 5c Stax, so what else do you want  Answer something relevant that Chain of Vapor/Steel Sabotage/Hurkyl's Recall/Wipe Away doesn't. Don't get me wrong, the card is ridiculous and will be an early pick in Cube Draft and see play in almost every green EDH deck. I just don't think Vintage cares about a three-mana removal spell. I'm sure it will see plenty of play in formats where destruction and bounce aren't nearly equivalent.
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beder
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« Reply #16 on: April 20, 2011, 01:10:31 pm » |
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It's a pretty damn good card. It's just a removal without any restrictions, and it can enable Oath. It's also good in 5c Stax, so what else do you want  Answer something relevant that Chain of Vapor/Steel Sabotage/Hurkyl's Recall/Wipe Away doesn't. Don't get me wrong, the card is ridiculous and will be an early pick in Cube Draft and see play in almost every green EDH deck. I just don't think Vintage cares about a three-mana removal spell. I'm sure it will see plenty of play in formats where destruction and bounce aren't nearly equivalent. This card does nothing better than any dedicated card (bounce or destroyer) but it does a lot in one single card. I can definitely see it being played in Vintage because of its versatility. Perhaps even not only in oath, where it is obviously pretty interesting. Being able to destroy any permanent - land included - is definitely a good main deck solution to many situations (this card is definitely not a sideboard card IMO). In each of these situations, there could be a better option, but as a single solution to all those situations, this is pretty good.
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Troy_Costisick
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« Reply #17 on: April 20, 2011, 01:50:50 pm » |
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I think at 3 mana it's just a bit too expensive to play in a world of shops. Maybe if it 2 for 1'ed, but it doesn't. Nice effect. Wrong cost.
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MaximumCDawg
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« Reply #18 on: April 20, 2011, 03:46:07 pm » |
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I think at 3 mana it's just a bit too expensive to play in a world of shops. Maybe if it 2 for 1'ed, but it doesn't. Nice effect. Wrong cost.
I don't know about that. I run one Wipe Away maindeck, basically as an emergency answer to Jace in the Oath mirror, and this has the same cost plus a more synergistic effect.
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RecklessEmbermage
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« Reply #19 on: April 20, 2011, 04:47:34 pm » |
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It's a pretty damn good card. It's just a removal without any restrictions, and it can enable Oath. It's also good in 5c Stax, so what else do you want  Answer something relevant that Chain of Vapor/Steel Sabotage/Hurkyl's Recall/Wipe Away doesn't. Don't get me wrong, the card is ridiculous and will be an early pick in Cube Draft and see play in almost every green EDH deck. I just don't think Vintage cares about a three-mana removal spell. I'm sure it will see plenty of play in formats where destruction and bounce aren't nearly equivalent. This card does nothing better than any dedicated card (bounce or destroyer) but it does a lot in one single card. I can definitely see it being played in Vintage because of its versatility. Perhaps even not only in oath, where it is obviously pretty interesting. Being able to destroy any permanent - land included - is definitely a good main deck solution to many situations (this card is definitely not a sideboard card IMO). In each of these situations, there could be a better option, but as a single solution to all those situations, this is pretty good. This. In most instances you should be able to side it out for something better. And if not you still got instant speed vindicate, so it's all fine.
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Oath of Happy
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« Reply #20 on: April 20, 2011, 06:36:55 pm » |
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This card is awsome. I don't know if it is competetive enough for T1, but it has a ton of uses. It's defenitely great for oath since it can remove Jace or Chalice for 2, while acting like a 5th Orchard, but it can be used in a lot of other decks as well. In control, giving your opponent a 3/3 can easily be negated by repeal. Using it on one of your own permanents also seems really good. Eot, turn your land into a 3/3 for 3 mana and attack into Jace. Didn't see that one comin. Or how about make a 3/3 durring declare attackers and block a Dark Confidant, then start smashing. Assembled Vault/Key and pitched your win conditions? no problem, 3/3 to the face, BOOM.
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voltron00x
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« Reply #21 on: April 25, 2011, 09:00:09 pm » |
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Man, I don't get people. This card seems outrageous in Oath. It handles all kinds of problems. Jace, Trygon, Meddling Mage, Pridemage, and oh, it also happens to destroy Bazaar of Baghdad, so you can, I don't know, play Mox, Oath, pass, untap, land, Beast Within your Bazaar? Seems pretty solid.
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A_Outcast
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« Reply #22 on: April 25, 2011, 10:35:26 pm » |
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im putting 4 of these into my gf's zoo deck. destroy a super obnoxious obstacle (jace/oath/ext) oir blow up one of her extra lands for more aggroe
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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.
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« Reply #23 on: April 26, 2011, 10:20:54 am » |
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Man, I don't get people. This card seems outrageous in Oath. It handles all kinds of problems. Jace, Trygon, Meddling Mage, Pridemage, and oh, it also happens to destroy Bazaar of Baghdad, so you can, I don't know, play Mox, Oath, pass, untap, land, Beast Within your Bazaar? Seems pretty solid.
Vindicate also addresses that situation and presently sees no play. I don't dispute that Beast Within is better on a variety of levels, but it doesn't do anything entirely new. I'm sure Oath will run a copy or two for spot removal, but I don't see this elevating its game that much, spawning new archetypes, or significantly changing the MUD matchup.
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DubDub
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« Reply #24 on: April 26, 2011, 11:51:48 am » |
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Man, I don't get people. This card seems outrageous in Oath. It handles all kinds of problems. Jace, Trygon, Meddling Mage, Pridemage, and oh, it also happens to destroy Bazaar of Baghdad, so you can, I don't know, play Mox, Oath, pass, untap, land, Beast Within your Bazaar? Seems pretty solid.
Vindicate also addresses that situation and presently sees no play. I don't dispute that Beast Within is better on a variety of levels, but it doesn't do anything entirely new. I'm sure Oath will run a copy or two for spot removal, but I don't see this elevating its game that much, spawning new archetypes, or significantly changing the MUD matchup.  vs  . Sorcery vs Instant. Just kills it vs kills it with (for Oath) a potential bonus. While it doesn't do anything new for Magic, I think it's unfair to say it doesn't do anything new for Vintage Oath. Vindicate isn't close to this card within that context.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Sextiger
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« Reply #25 on: April 26, 2011, 11:52:19 am » |
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Vindicate is black/white, one of the worst color combos in the game and is a sorcery. This card will definitely see play in a bunch of different decks, especially those with Oath/Jace or hell, repeal.
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"After these years of arguing I've conceded that Merchant Scroll in particular can be an exception to this rule because it is a card that you NEVER want to see in multiples, under any circumstances. Merchant Scroll can be seen as restricted in a way because should you have 2 in a hand, only one is really useful (that is, only one can get Ancestral)."
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Rico Suave
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« Reply #26 on: April 26, 2011, 01:30:18 pm » |
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Man, I don't get people. This card seems outrageous in Oath. It handles all kinds of problems. Jace, Trygon, Meddling Mage, Pridemage, and oh, it also happens to destroy Bazaar of Baghdad, so you can, I don't know, play Mox, Oath, pass, untap, land, Beast Within your Bazaar? Seems pretty solid.
Vindicate also addresses that situation and presently sees no play. I don't dispute that Beast Within is better on a variety of levels, but it doesn't do anything entirely new. I'm sure Oath will run a copy or two for spot removal, but I don't see this elevating its game that much, spawning new archetypes, or significantly changing the MUD matchup. Well it definitely does something new, in fact I can think of two new things that are worth noting. The first is that it's an instant speed Vindicate, which offers a tremendous array of advantages over a sorcery speed Vindicate. Instant vs. Sorcery speed should not be underestimated in a world with Mana Drain, whether playing with it or against it, and it should also be pointed out that cards like Fastbond and Time Vault can result in winning the game without passing the turn and thus never having a chance to even play a sorcery speed answer. The second thing is that this produces a creature for Oath. Oh sure we've seen a number of things that can produce creatures for the opponent, but outside of Forbidden Orchard there isn't anything worthwhile to play. And having 5 effects that produce a creature for the opponent is better than 4 in an Oath deck, especially when we can use cards like Mystical Tutor to find one now. I don't really think this card is going to be outrageous, though that might just be a difference of word choice, but the effect this card produces is something that Oath has always wanted but the choices have always been mediocre. I've wanted to try and squeeze in a Pernicious Deed, Balance, Grudge/Hurkyls, or some other removal type of card into an Oath deck but nothing has ever satisfied before. This card is better than Deed and Grudge and Balance by a mile if only because of its mana cost, and unlike Grudge/Hurkyls this Beast Within deals with Chalice at 2. I've used Nature's Claim maindeck in Oath, and while Beast Within is not as efficient as Nature's Claim it's also much more versatile by being able to stop creatures (Trygon) or planeswalkers (Jace) that are very problematic for Oath. There are possibilities for mana screwing people alongside a Strip Mine, and I'm also pretty sure this will have a strong impact in the Oath mirror by being able to blow up an opponent's Orchard. It isn't going to revolutionize the format, but I'm pretty sure this will make the Oath deck significantly better than it was before.
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Eastman
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« Reply #27 on: April 26, 2011, 01:43:26 pm » |
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Man, I don't get people. This card seems outrageous in Oath. It handles all kinds of problems. Jace, Trygon, Meddling Mage, Pridemage, and oh, it also happens to destroy Bazaar of Baghdad, so you can, I don't know, play Mox, Oath, pass, untap, land, Beast Within your Bazaar? Seems pretty solid.
I am in agreement, though probably am closer to Rico's position that it is good but may not outrageous. The number of things this does for Oath make it the top choice for the MD utility slot(s). I don't think it will be a revolutionary printing for Oath by any means, but it will be a helpful one. It does make me wonder if a wasteland-toting LD Oath with multiple Beast Withins could be workable. I am hesitant because two or three beast tokens starts to be problematic without an oath online, but will likely test it some to see. ELD makes a good point that this plays nicely with Jace since a bounced token goes away forever.
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« Last Edit: April 26, 2011, 01:47:57 pm by Eastman »
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Blue Lotus
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« Reply #28 on: April 27, 2011, 12:40:40 am » |
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It also counters diabloic edict effects, which isn't irrelevant.
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healo
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« Reply #29 on: April 27, 2011, 04:42:57 am » |
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I think this card is awesome. It does just about everything Oath deck needs. I won't go through all the cards it answers as it was mentioned several times, but 3 to cast is hardly any drawback as it plays around Chalice for 2, the most deadly play Workshops might throw at you. Also, this is probably ideal 1of not only for Oath decks as "destroy target permanent" at instant speed seems just damn solid.
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