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Author Topic: Turbo Tezz Post FoF Unrestriction  (Read 4270 times)
Prospero
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« on: September 21, 2011, 07:53:20 am »

Back in March of this year, John Jones won N.Y.S.E. XIII running Turbo Tezz.

His list:

Turbo Tezz
John Jones

1 Black Lotus 
2 Grim Monolith 
1 Mana Crypt 
1 Mana Vault 
1 Memory Jar 
1 Mox Emerald
1 Mox Jet
1 Mox Ruby   
1 Mox Sapphire   
1 Mox Pearl   
3 Sensei's Divining Top   
1 Sol Ring   
1 Time Vault   
2 Voltaic Key   
1 Myr Battlesphere   
1 Ancestral Recall   
1 Brainstorm   
1 Echoing Truth   
4 Force Of Will   
2 Mana Drain   
1 Mystical Tutor   
1 Rebuild   
3 Spell Pierce   
1 Vampiric Tutor   
2 Mox Opal   
2 Jace, the Mind Sculptor   
3 Tezzeret, Agent of Bolas   
1 Demonic Tutor   
1 Merchant Scroll   
1 Ponder   
2 Preordain   
1 Time Walk   
1 Tinker   
1 Yawgmoth's Will   
4 Island   
2 Flooded Strand   
3 Misty Rainforest   
1 Underground Sea   
1 Tolarian Academy   

With the unrestriction of Fact of Fiction in Vintage, many pilots seem to be looking to bring back Turbo Tezz and fit in a true draw engine.  While this seems like a reasonable first thought, it does add several cards to the upper end of the curve. 

With Titan Dredge and MUD being powerful players in the format, is Turbo Tezz capable of winning with Fact or Fictions, or will the additional mana required to make the engine work prove too inhibitive?  If Turbo Tezz didn't run FoF before, is it really that much better now, just because you can run four? 

My initial guess would be that when fighting a deck with Spheres, or a deck that is capable of beating you, through disruption, by turn three (consistently) that FoF might not be the engine that those of us who played it in 2000-2001 remember and loved. 

Still, the effect is powerful and it certainly does seem like a spell that could break a blue mirror.  An end of turn FoF for the two cards that you needed (let alone the brutal FoFs that left the opponent wondering how to split two piles that both left them losing the game) will win games against blue mirrors.

Thoughts?
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« Reply #1 on: September 21, 2011, 07:59:24 am »

the Seeker! (not Agent of Bolas)

I think Fact or Fiction is too costly for what it does.  It's a great card but it makes Spell Pierce and Thorn of Amethyst look pretty good.

Confidant and Gush aren't beaten by Pierce and are faster, therefore better in the blue mirror.
« Last Edit: September 21, 2011, 08:03:59 am by desolutionist » Logged

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Prospero
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« Reply #2 on: September 21, 2011, 08:03:28 am »

the Seeker! (not Agent of Bolas)

I think Fact or Fiction is too costly for what it does.  It's a great card but it makes Spell Pierce and Thorn of Amethyst look pretty good.

I don't think that Fact or Fiction is good enough anymore, but I'm more than open to being proven wrong.  

EDIT: If anything, I think it might have a home in something like Potucek's U/R Landstill deck, which could probably use some draw spells (though it wouldn't be able to put the graveyard to use like a blue based deck that runs Will to great success.)
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« Reply #3 on: September 21, 2011, 09:13:52 am »

I don't think it is a good draw engine for a combo/control deck like this.  I do think it might enable true control (I.e. Keeper or the thing people called "demars control") to be viable.  Why pay 4 for tfk when you could use that mana to combo out?

Also, the best reason to run FoF is mana drain. Two more would have to be squeezed into this list to go with it I think. 
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« Reply #4 on: September 21, 2011, 02:05:22 pm »

FoF is easily cast off a Grim or mana vault as well.

// Lands
    4  Polluted Delta
    1  Tolarian Academy
    4  Scalding Tarn
    4  Underground Sea
    4 [BD] Island

// Creatures
    1  Wurmcoil Engine
    1  Blightsteel Colossus

// Spells
    1  Mox Ruby
    1  Mox Pearl
    1  Mox Jet
    1  Black Lotus
    1  Mox Emerald
    1  Mana Crypt
    1  Mox Opal
    1  Mox Sapphire
    1  Mana Vault
    1  Sensei's Divining Top
    2  Voltaic Key
    1 [JGC] Sol Ring
    1  Vampiric Tutor
    1  Brainstorm
    1  Ancestral Recall
    1  Demonic Tutor
    1  Time Walk
    2  Grim Monolith
    1  Time Vault
    3  Mana Drain
    1  Wipe Away
    1  Yawgmoth's Will
    1  Thirst for Knowledge
    1 [V09] Tinker
    1  Tezzeret, Agent of Bolas
    1 [V09] Gifts Ungiven
    3  Fact or Fiction
    4  Tezzeret the Seeker
    4  Force of Will

// Sideboard
SB: 1  Nihil Spellbomb
SB: 2  Steel Sabotage
SB: 1  Yixlid Jailer
SB: 1 [ARE] Diabolic Edict
SB: 1  Hurkyl's Recall
SB: 4  Dispel
SB: 1  Perish
SB: 4  Leyline of the Void

My current stab at it, it has been doing well in testing vs other Big Blue decks.  
Dispel is vs Gush.
I play Wurmcoil as my alternate tinker bot, and cuz it works with tezz 2.0 very well.
4 tezz wasn't enough so I added 1 tezz 2.0
« Last Edit: September 22, 2011, 12:17:41 am by serracollector » Logged

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« Reply #5 on: September 23, 2011, 07:54:16 pm »

I think Prospero is pretty accurate in his observation. Fact or Fiction never made the cut before, so how could it be better just because its unrestricted? I always felt like it was a solid card but never better than gifts ungiven. Ive been looking around and at the lists Ive seen who are including 4x Fof, most of them are opting to include 4x Fof over 1x gifts ungiven. Gifts is strictly better than Fof. Now obviously you cant run 4x gifts anymore but it should be included as a 1 of before even the first fact or fiction is uncluded. This deck is screaming for gifts ungiven. Spell pierce isnt really a factor in the format right now, but if the recent unrestrictions are leading the format back to a heavy blue control deck, then I think spell pierce could really hurt decks like this. As unfortunate as it is, I dont think there is really a solid draw engine for this deck at the moment. I think this deck generates advantage by throwing bomb after bomb at your opponent, while still running the normal disruption suite.
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« Reply #6 on: September 23, 2011, 08:14:51 pm »

I'm taking back what I said.  Fact or Fiction is the best unrestricted engine in vintage.

Serra, why would you play only 3 Fact or Fictions and 5 Tezzerets?  I'm pretty sure you should be playing the 4th Fact or Fiction before any single Tezzeret.

Fact or Fiction is so good in fact, that it creates its own unique blue deck.  Trying to fit it into Tezz or Slaver is absurd.
« Last Edit: September 23, 2011, 08:26:27 pm by desolutionist » Logged

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« Reply #7 on: September 24, 2011, 12:13:15 am »

It's safe to assume it's better in multiples, since design space is open for the card. I got disconnected today Desolutionist so I could'nt finish what I was saying.

Reviewing cards one step at a time, and then seeing exactly what they go together with is the best method of putting a list together I think. It's more like making a jigsaw puzzle.

 Fact or Fiction is a instant, and is 3  {U}. Flipping 5 cards is the key here. What makes you think being able to see 5 cards now is better than being able to play a Sorcery speed Planeswalker that can Brainstorm, Unsummon, Fateseal, or Win The Game to various uses on each ability? The 5 cards for one need to have immediate impact. So maybe finding cards that can be used in the graveyard with mechanics like Flashback, ior are advantagous for you to use Fact or Fiction at the end of the turn and get maximum profit( aka Instants).

Using Fact or Fiction off Mana Drain's mana seems like a good route, but for some reason I think it's harder to captilize off the effect of Fact or Fiction having to work in your own main phase at Sorcery speed.
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« Reply #8 on: September 24, 2011, 09:51:42 am »

Fact or Fiction is a instant

Lets you play a really strong counterspell strategy.
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« Reply #9 on: September 24, 2011, 11:16:42 am »

Force
Drain
Land
Mox
Fact

A decent Fact pile. You will get way ahead with just about any split they give you.

Land
Land
BSC
Mox
Hurkyl's Recall

Against the mirror this is about the shittiest pile you could possibly flip - and still it is like getting 4-5 Time Walks since you were likely to die topdecking through that garbage for the next few turns. And against Stax this is your dream pile.

Tinker/Will/Recall
Card
Card
Card
Card

Any pile that looks like this will put you way ahead on a blue opponent.

Fact is going to be pretty good in any blue-on-blue matchup, the only question is how to build it to not lose to Stax. Tezzeret is obviously not the answer. Welder is marginal too, without copious Shaman/Grudge effects that will weaken your blue matchup.
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« Reply #10 on: September 24, 2011, 02:01:27 pm »

Today my turn 2 FoF in the Blue mirror flipped FoF, FoF, Gifts, Hurkyls, Island
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