Hello, everyone. For those who don't know me, my name is Matt Murray and I am relatively new to the Vintage scene. I was introduced to the format by Justin Kohler about 6 months ago and most of my experience has been with Grixis Control and U/W Bomberman. This is my first attempt at building something "new". The design of the deck is heavily influenced by the mono-blue OmniTell decks that have seen play in Legacy. Brian DeMars wrote an excellent article about Legacy OmniTell on SCG, which you can view here:
http://www.starcitygames.com/article/27366_Life-Legacy-Are-Not-Fair.html. There have also been other OmniTell lists that have appeared sporadically in Vintage: some have splashed white for Academy Rector, others have used Mystic Remora, Tendrils of Agony, and a lower land count, functioning as more combo-oriented deck. These lists can be found at
www.thecouncil.es. The purpose of this post is to generate a discussion about a concept that I feel is underexplored in Vintage and to solicit feedback from the rest of the TMD community. The deck is also a lot of fun to play, for what it’s worth. I posted a tournament report in appropriate section for those who might be interested.
This is the most recent list I played at Bloomsburg this past weekend to a 4th place finish:
4 Show and Tell
3 Omniscience
1 Blightsteel Colossus
1 Emrakul, the Aeon’s Turn
1 Griselbrand
1 Tinker
2 Thoughtseize
2 Flusterstorm
4 Force of Will
4 Preordain
1 Brainstorm
1 Ponder
3 Fact or Fiction
1 Gifts Ungiven
1 Merchant Scroll
1 Ancestral Recall
1 Time Walk
1 Hurkyl’s Recall
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Yawgmoth’s Will
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Black Lotus
1 Sol Ring
1 Mana Crypt
4 Scalding Tarn
2 Flooded Strand
3 Underground Sea
3 Island
1 Library of Alexandria
1 Ancient Tomb
1 Misty Rainforest
SB:
3 Ancient Tomb
3 Energy Flux
2 Steel Sabotage
1 Echoing Truth
1 Flusterstorm
1 Extirpate
1 Nihil Spellbomb
1 Grafdigger’s Cage
2 Yixlid Jailer
The Combo:
4 Show and Tell
3 Omniscience
1 Emrakul
1 Griselbrand
1 Blightsteel Colossus
1 Tinker (as a 5th Show and Tell)
Initially, I tried the Omniscience -> Enter the Infinite -> Cunning Wish -> Release the Ants win that is featured in the Legacy version of the deck. However, I quickly became dissatisfied with Enter the Infinite. There were too many occasions when I had Show and Tell and Enter the Infinite in hand without Omniscience. Brian DeMars in his article discusses the advantages OmniTell has over Sneak & Show in the Legacy metagame, but the Vintage metagame is quite different. Workshops and Dredge impose significant constraints on Vintage sideboards and there simply aren't that many hate cards for Emrakul and Griselbrand. Omniscience is still incredibly valuable as it allows for the deck to win instantly, ignores commonly played cards such as Jace and Duplicant, and multiples can be pitched to Force, but Enter the Infinite seemed unnecessary.
In the next version of the deck, I switched out Enter the Infinite and Cunning Wish for the current creature package and have been very happy with it. The tutors the deck plays allows for some control over which busted fatty gets put into play. Griselbrand and Emrakul are absurd with Omniscience and can be put into play via Show and Tell in a pinch. The Tinker-Blightsteel package is not as powerful, was often sided out, and could easily be replaced, but it gives the deck some redundancy against aggressive decks and often a 11/11 trampling, infect critter is good enough.
Tutors and Card Draw:
Ancestral Recall, Vampiric Tutor, Mystical Tutor, Merchant Scroll, Demonic Tutor, Brainstorm, and Ponder are all pretty obvious inclusions. Gifts Ungiven is insane in this deck, both in setting up the combo and killing the opponent with an Omniscience in play. I have been very impressed with the consistency offered by 4 Preordains. The one controversial inclusion might be the 3 Fact or Fictions - when I went up to Justin and told him I had a deck that runs Fact or Fiction over Jace, his response was "Well, that seems horrible." And, indeed, Jace is definitely one of the most broken cards ever printed, but this deck doesn't have random creatures to protect Jace and the deck isn't designed to prolong the game. Fact or Fiction is instant speed (useful for baiting out counters), digs five cards deep with Omniscience in play, and the opponent very rarely will optimally separate the piles (they don’t know if you need protection or a combo-piece).
Protection and Counters:
Force of Will, Flusterstorm, and Thoughseize are all pretty intuitive. Force of Will is ubiquitous, Flusterstorm is one of the best counters available for forcing through a Show and Tell, and Thoughtseize allows you to strip threats/hate from your opponent's hand. Hurkyl's Recall was a card that I lacked in the main deck at Elmira and definitely regretted that (I lost 2 game 1's to Chalice of the Void on 3). One card that has been in and out of the deck is Mana Drain. The double blue cost made it more difficult to protect Show and Tell and I would often have to choose between casting a Preordain and holding up for Drain. On the other hand, Drain mana can fuel Fact or Fiction, I have hard-casted Omniscience off it, it's more effective used defensively on Oath of Druids and Vault/Key, and draining your own Emrakul with Omniscience in play and Yawgmoth's Will in hand is one of the most unnecessary ways to kill your opponent. I’m also not sure if I should find room for Mental Misstep I don’t care about many 1cc spells my opponent’s may play and I’m generally not too disappointed if a Preordain gets Mistepped.
The Mana and Sideboard:
Notable exclusions from the manabase are Mana Vault and Tolarian Academy. This was a hedge against Null Rod and Wasteland aggro decks like Joel’s Merfolk list. Ancient Tombs have also been great against these types of decks and the Tomb/Energy Flux sideboard plan has been really effective against the Shops match up. OmniTell can generally overcome one or two sphere effects or prison pieces and Energy Flux prevents the lock from getting out of hand. The remainder of the sideboard is pretty typical. I tried to diversify my Dredge hate, but after playing against Oath at Bloomsburg, there should probably be more Grafdigger’s Cages. I put in Echoing Truth when Justin decided that he wanted to run Peacekeeper in his sideboard as tech against Merfolk.
Impressions:
The deck is a blast to play and seems to be competitive. As it is constructed now, it seems to match up favorably against the blue-based control decks and struggles against Doomsday in particular. Shops is about 50-50 between the maindeck and the sideboard. I have not played enough against other decks to really comment on those matchups.