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Author Topic: Metagame Decision  (Read 2924 times)
xouman
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« on: November 30, 2011, 09:35:06 am »

Hi, first of all I want to excuse me because I'm going to ask you a quite generic and noob question. I had qualified to my local league final, and I'd like to make a good deck choice with this expected metagame:

25% Snapcaster Drain
25% MUD
15-20% Gush
15-20% Fish/Heavy Control
10% Ichorid
5-10% Oath, Slaverless Slaver, Bomberman (no Landstill at all, as of now)

I don't test (I play once a month in a monthly tournament), so playing a complex deck is probably not the best option.  Ichorid and MUD are not an option, I have never played them and I don't own the cards.

I'd like to play cards like Magus of the Moon and Goblin Welder.  Nobody here plays those cards and they are somewhat unexpected, but it's hard to find a competitive deck featuring them.

I don't expect a 60+15 card list, just a rough idea of the archetype; should I play Vault/Key?  Is Oath an option with MUD playing Metamorph?  Should I go the Aggro-Control route?

Thank you for your advice, and sorry if this post does not belong in this thread!


Edited title and post for grammar - Prospero
« Last Edit: December 29, 2011, 08:55:25 am by Prospero » Logged
madmanmike25
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« Reply #1 on: November 30, 2011, 02:05:54 pm »

Quote
I'd like to play cards like magus of the moon and goblin welder

You just answered your own question.  Go with what you know and have fun.  Check out either R/G(aka christmas) beatz, some of those lists have Goblin Welder in them.  Btw, is MUD not an option because you lack Workshops?  If you do have the Shops you can always play mono-red Shop.

Also, considereing up to 65% of the field is blue-based pack some maindeck REB's.  And at LEAST five anti-Dredge/GY sb cards.

For fun, you might consider Grim Lavamancers in a field of creatures with 2 or less toughness.  Snapcasters, Confidants, Panthers, Metalworkers, etc..  Oh, and lightning bolts for sure.

Good luck!
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nataz
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« Reply #2 on: November 30, 2011, 08:43:32 pm »

What would a r/mud deck look like?
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ed0
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« Reply #3 on: November 30, 2011, 08:59:53 pm »

we have a whole thread in the Workshop subforum about this decktyp: Welder MUD
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xouman
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« Reply #4 on: December 01, 2011, 03:44:53 am »

No, I don't have shops (I just can borrow P9 from a friend, no proxies available). I play in a quite elitist metagame, there are few "bad decks", and I can't expect random/rogue decks in the league's final. I'll make a more specific question in the Null Rod forum, but before I'll ask you a question. Which pillar would you choose in my place? Aggro control? Gush? Tezz? Oath?

Thanks!
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« Reply #5 on: December 01, 2011, 05:02:35 am »

If you are expecting a Snapcaster heavy metagame, I really wouldn't want to fight them on the stack all day with Gushes. Play a Bob/Snapcaster control deck similar to the one Bill Copes used recently (you can find his list in the Creative forum). The Bobs will give you resilience against Shops and let you play around opposing Snapcaster/Flusterstorms, while having Snapcasters of your own will let you have a strong game against other blue decks. Since you don't expect a lot of random beats, this Bob/Snapcaster control seems like a super solid choice.
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xouman
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« Reply #6 on: December 01, 2011, 05:23:08 am »

Thanks! Really playing the best deck around (last saturday 4 of the top-8 decks featured snapcasters, just check them there http://www.themanadrain.com/index.php?topic=43545.0) seems a good choice, but it has few problems:

-It's not the easiest deck to play.
-As I can't test, opponents would be far more skilled than me, they would play it better and so having the edge on mirrors.
-Being common, all players would be well prepared to fight this deck.


However I can't discard this deck because of its potential. I played last saturday just with confidants and got a 3-3. I lost against MUD, UG snapcasters and noble fish, and won against U snapcasters-vendillions, MUD and noble fish. I would look for a snapcasters deck with nice pairing against MUD and noble (mana denial sounds quite effective against snapcasters, and aggro do not help confidants), but I'm not sold on that.
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bluemage55
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« Reply #7 on: December 01, 2011, 07:05:44 am »

Play Landstill.

Heavy mana denial eats Snapcaster/Drain decks alive since Snapcaster is rather mana intensive, and the lack of Landstill in your meta means that opponents will be little prepared to fight it.
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xouman
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« Reply #8 on: December 01, 2011, 07:17:25 am »

Ummmm... I like the idea a lot. I haven't seen a standstill here for months (or even years), people won't expect it indeed. Plus factories are great in a field filled of golems, snapcasters and golems. It's funny I haven't thought of it before, because there are lots of posts and reports about landstill's good results, but I hadn't even thought of it.

Thanks!
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« Reply #9 on: December 28, 2011, 11:47:13 pm »

play painter
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Prospero
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« Reply #10 on: December 29, 2011, 08:57:36 am »

I was very happy with this list, the last time that I played it:

MUD Marinara

4 Goblin Welder
1 Black Lotus
1 Mana Crypt
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
2 Expedition Map
1 Mana Vault
1 Sol Ring
2 Sphere of Resistance
4 Thorn of Amethyst
3 Crucible of Worlds
4 Tangle Wire
1 Trinisphere
4 Lodestone Golem
3 Phyrexian Metamorph
3 Smokestack
2 Karn, Silver Golem
1 Barbarian Ring
1 Bazaar of Baghdad
1 Strip Mine
1 Tolarian Academy
3 Ancient Tomb
4 Mishra’s Workshop
4 Mountain
4 Wasteland

Sideboard:
2 Tormod’s Crypt
4 Nihil Spellbomb
3 Mental Misstep
3 Dismember
1 Phyrexian Metamorph
1 Bojuka Bog
1 The Tabernacle at Pendrell Vale

If you're looking to run Welders, it's a solid deck that makes a fair amount of use out of him.
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